XCOM 2
Medical Supplies x2
16 Comments
Cannabis Cowboy 6 Aug, 2018 @ 6:16pm 
Does this work for LW?
Icecream1973 28 Feb, 2018 @ 4:08am 
Thanks for updating this for WOTC :-)
Kad Gaming 2 Jan, 2018 @ 2:33pm 
does this stack with a specialists extra medic perks? for example, with a specialist with the field medic skill and a medkit have 5 charges or 8 charges?
C. Justice  [author] 31 Aug, 2017 @ 9:46am 
I would say yes although not been updated for it in theory
Vaeringjar 31 Aug, 2017 @ 9:15am 
does it work with WotC?
Charlie Juliet 27 Jan, 2017 @ 7:22pm 
Author, all you have to do is delete the entire folder src\xcomgame\
And then repackage, and you'll instantly free up 16mb. No edits required.
Makko 12 May, 2016 @ 9:02am 
You need to get rid of the bloat in this mod, it should not be 16 mb for what is like one word of text being changed
José 17 Apr, 2016 @ 8:49pm 
@fatlazyhomer
Just use the mod Advanced Ballistics and Materials.
Dukenukem117 17 Mar, 2016 @ 7:02pm 
Could you make a mod to have the nanovest give +1 health and +1 armor? So that there's actually a point in buying it as a hold-over until plated?
Kanan 9 Mar, 2016 @ 11:43am 
Dunno if you have seen this, but this reddit thread shows how to get rid of unecessary files in XCOM 2 mods that only make it harder to load:

https://www.reddit.com/r/xcom2mods/comments/48c8v3/psavoicepacks_and_other_mods_to_a_lesser_extent/

If you have already, then just ignore my post :)
Arkan 4 Mar, 2016 @ 2:50pm 
This Mod can be very handy. :csgohelmet:
ferret 26 Feb, 2016 @ 2:53am 
Very useful with the extra enemies mod added
AlexOfRohan 24 Feb, 2016 @ 8:35am 
Very nice, any chance of doing the same to Mimic beacons?
Astronimo 24 Feb, 2016 @ 5:51am 
Not quiet the same.
Solders still can be wounded, even if had just a scratch.
Fx_oO7 24 Feb, 2016 @ 3:33am 
Thought this idea well!
I think that the médikit of single use is not the good solution. Yours with 2 uses is very well.
Thank you