Age of Wonders III

Age of Wonders III

Regiments + Racial Reinforcements
15 Comments
Styles 7 Mar, 2016 @ 1:23pm 
Thanks Again
Inviktys  [author] 7 Mar, 2016 @ 11:21am 
It was Heritage, I updated the patch so they should be good now! Thank you again for pointing out those issues!
Styles 7 Mar, 2016 @ 11:20am 
Whichever has the Human Hags
Inviktys  [author] 7 Mar, 2016 @ 10:59am 
@The Laughing God, you mean for Racial Heritage Right?
Inviktys  [author] 6 Mar, 2016 @ 6:41pm 
will fix! Thanks!
Styles 6 Mar, 2016 @ 5:24pm 
Human Hags are also Invisible
Inviktys  [author] 4 Mar, 2016 @ 10:22am 
This Patch has been updated for the new goblin formations, please let me know of any problems, all goblin units are 36 disorderly or orderly, draconian hatchlings and kobolds also use these formations
Inviktys  [author] 1 Mar, 2016 @ 5:10pm 
No Problem!
Styles 1 Mar, 2016 @ 4:14pm 
thanks buddy
Inviktys  [author] 1 Mar, 2016 @ 4:09pm 
Found and fixed, it fixed the crash too!
Inviktys  [author] 1 Mar, 2016 @ 3:57pm 
@The Laughing God, Thanks will look at!
Styles 1 Mar, 2016 @ 3:49pm 
Turned off this patch and bladesmen have returned so needs a fix
Styles 1 Mar, 2016 @ 3:37pm 
My High Elf bladesman tier 1 unit are invisible and crash the game if i moce em on overmap
Axios 27 Feb, 2016 @ 1:49am 
Awesome work! Look at all those headhunters! Will post a link on mod homepage.