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I run a mod that makes soldiers lose more will on missions to force the tired and shaken conditons to happen more often (I want my Long War forced soldier rotation) and that has the extra effect of making panic happen more often.
So, the panic mod you made specifically for WOTC would have been a bit much considering I don't run a huge squad (oversized squads is one of the fastest ways to turn the game into a boring alpha strike fest).
This fix to panic was just what I was looking for, hate when my sniper breaks cover, runs towards the enemy and flanks herself to them upon panicing.
GO TO:
C:\Program Files (x86)\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\XComGame\Config
Open DEFAULTAI.INI
DELETE THESE 2 LINES:
Behaviors=(BehaviorName=PanickedMove, NodeType=Selector, Child[0]=PanickedFallBackUnsafe, Child[1]=MoveDefensiveWithLoSUnsafe, Child[2]=MoveDefensiveUnsafe)
Behaviors=(BehaviorName=PanickedAction, NodeType=RandSelector, \\
Child[0]=ShootRandomEnemyForPanic, Param[0]=5, \\
Child[1]=TryPanickedGrenadeToss, Param[1]=1, \\
Child[2]=DoCower, Param[2]=2)
REPLACE WITH:
Behaviors=(BehaviorName=PanickedMove, NodeType=Selector, Child[0]=DoIfFlankedMove)
Behaviors=(BehaviorName=PanickedAction, NodeType=Selector, Child[0]=DoCower)
V/R
Don
With LW 2 installed and lots of panicking troops...not one has moved, all have just hunkered even when flanked. This worked fine before LW 2, but I believe LW 2 is overriding this even when I sub/unsub to make this higher.
If you could look at this I would appreciate it.
V/R
Don
Thanks for the mod, by the way.
Is this mod supposed to make the soldier abandon his existing full cover so he finds full cover near the additional enemies in the pod and away from his squad?
That's what just happened to me.
Saved his ass.