Total War: ATTILA

Total War: ATTILA

Slavic Nations Bug Fix
40 Comments
Mrauksia 24 Apr @ 6:58am 
I don't think in vanilla Venedians are bugged.
The buff only works on flora-farms, which in general did not generate much income to begin with.
It's just an useless buff in vanilla.
Captainhadock 21 Jul, 2024 @ 12:05pm 
Please update this mod! ;(
Tomash 6 Sep, 2021 @ 2:38pm 
Does this mod work with current version of the game?
IveGotNoIdea 15 Jan, 2021 @ 10:13am 
Mod doesn't seem to work for me. Venedians do not get increased income from farms, nor reduced income from culture/industry etc.
Husary 5 Jul, 2020 @ 6:38am 
Venedians were Slavic not Baltics, some of them mixed with Balts.
Exilarto 4 Oct, 2019 @ 8:57am 
Okay dumb question but are the Venedians the Baltics? If so didn't know they were considered slavic somewhat always thought they were like Scandinavians or the Finns?
The Last Monke 15 Sep, 2019 @ 10:47pm 
CA never fixed these bugs?
TheOneWhoKnocks 15 Sep, 2018 @ 4:48am 
The first version of the Community Patch is now online.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1513074313

Thank you again for contributing to the project! :)
TheOneWhoKnocks 14 Sep, 2018 @ 12:46pm 
Thank you very much!

I'll post a link once I finish the first version of the mod. :)
Namy  [author] 14 Sep, 2018 @ 12:34pm 
Please feel free to use it.
TheOneWhoKnocks 13 Sep, 2018 @ 9:51am 
Hi!

I'm currently working on an unofficial community patch for Attila combining all the fixes I can find on the workshop as well making them all compatible with one another.

I'd like to get your permission to use your mod as part of the patch. You will of course be credited and linked to in the description. :)
Namy  [author] 25 Jul, 2017 @ 7:25am 
Sure, include my fixes wherever you want.
Xeryx 18 Jul, 2017 @ 8:26am 
I would like permision to incorporate your fixes, into my campaign pack
justinsane11 26 Sep, 2016 @ 7:23am 
There's a great reddit post from /u/bananenbaron about what's working and what isn't.
One can easily see that it's terribly inconsistent, therefore I claim it to be a bug and my mod a bug fix. But nevertheless, noone is force to use my mod

that's all well and good i agree with you, your the mod maker you can do whatever you want and if people want to play this way that's fine. but it's horribly inaccurate to say that it's a bug, look at half the comments in here, about how ashamed CA should be.

it was intended this way, if you don't like it use the mod, but seriously it's not a bug, read the goddamn dlc store page
Namy  [author] 21 Aug, 2016 @ 8:17am 
Unfortunatly the problems haven't been fix until now. As far as I remember, there have been only one small patch, regarding some AoC campaign crashes, since slavic nation patch.
Therefore yes, this mod is still required to fully enjoy the Venedians.
Riekopo 17 Aug, 2016 @ 2:08pm 
Is this mod still needed or did CA fix the problem?
Namy  [author] 17 Apr, 2016 @ 6:38am 
I'm just looking at the two mod-files and I can't find the reason why it's not going to work properly.
But well, this mod should fix it for the slavic faction, where it's currently unavoidable to suffer from this bug, except with this mod.

But for another mod, one should not rely on this bug fix mod where it can be simply avoided when using 100% income from agricultural and animal husbandry instead of 100% income from farms .
Hector 17 Apr, 2016 @ 3:39am 
Great mod - though I found that the fixes do not work when using the Settled Huns mod :'(
Namy  [author] 8 Apr, 2016 @ 7:09am 
Thanks for the feedback, but I couldn't recreate this. Also looked it up in the db, it should be ok. Do you mind to check if you were actually using my mod? Because what you describe is exactly the bug I tried to fix with this mod. The trait works fine for livestock and fertility bonus, but not for animal husbandry.
6Bagheera9 7 Apr, 2016 @ 2:47pm 
I just noticed that the mod does not give the proper bonus to base animal husbandry income (at least for tier IV pasture/goats). I have an 18% bonus for the base income and a 118% for the fertility based income.
Ligma Bababooey 28 Mar, 2016 @ 11:51pm 
i wonder if there ever be a oficial fix for this problem, but anyway thx great mod/fix
Педалирование 6 Mar, 2016 @ 11:52am 
does this mode works for MAC???
Indolent Sybarite 3 Mar, 2016 @ 10:07pm 
Thanks for fixing this, what weird bugs!
Furykuiku'l 3 Mar, 2016 @ 5:30pm 
well at least most people dont have my issue in that nothing from the dlc pack has any info the faction tab on main menu is blank and the units have no info in their cards in game nor do the building lol might have to reinstall the dlcs but that would be a pain in the arse as im only using my phone as a router
Guvenoren 2 Mar, 2016 @ 11:05pm 
@Namy people have a weird fetish of believing that they are forced to use our mods. Its just something we have to deal with as modders :steamhappy:
Namy  [author] 2 Mar, 2016 @ 2:48am 
I'm sorry, but I would like to keep this mod as bug fix mod, as stated in the title. Since there is no discrepancy between the description and the mission target itself... I can't really help you.
Nonlocal420 1 Mar, 2016 @ 7:02pm 
one thing i noticed in vanilla is the sclaveneans, for their little story line if you choose to go on the offensive you have to win 5 battles against the huns but i find myself too preoccupied with the other nomads and the huns usually arent even anywhere to be found. maybe change the quest objective to defeat 5 nomadic tribes instead of specifically the huns
Namy  [author] 1 Mar, 2016 @ 3:22am 
There's a great reddit post from /u/bananenbaron about what's working and what isn't.
One can easily see that it's terribly inconsistent, therefore I claim it to be a bug and my mod a bug fix. But nevertheless, noone is force to use my mod.
Ultima Ratio Ecate II 1 Mar, 2016 @ 2:22am 
it is not abug it is intended to work that way.
the income bonus for low tier farm is made to represent venedian ability to settle in new territory.
read dlc description
Kashak 29 Feb, 2016 @ 3:51pm 
yeh big stuff up on CAs part but thank god they support mods!
Owlbewan 29 Feb, 2016 @ 3:49pm 
Kinda hard to believe CA overlooked such an important issue, I mean c'mon, it's a faction trait, how can you mess this one up?! Thanks for the mod!
Rubino303 29 Feb, 2016 @ 12:11pm 
Great mod thanks!
Namy  [author] 29 Feb, 2016 @ 12:09pm 
Ahh, yes. Tested it again, you were right: the additionial garrison units are applied after ending a turn.
Big Cool 29 Feb, 2016 @ 11:44am 
Ah nevermind actually, I just had to end the turn then they appeared. Thanks for the mod!
Big Cool 29 Feb, 2016 @ 11:40am 
I'm having the same issue for the new garrison units not showing up.
Guvenoren 29 Feb, 2016 @ 12:56am 
maybe its the wrong farms haha. Might be my fault
Namy  [author] 29 Feb, 2016 @ 12:45am 
Strange, the garrison should be one skirmisher for venedian goat/field farms and one missle cav. for livestock farms. I just tested it, it works for me, it's also save game compatible.
Guvenoren 28 Feb, 2016 @ 4:48pm 
I dont see any garrisons :(
Kashak 28 Feb, 2016 @ 4:12pm 
Thanks
The_Yogi 26 Feb, 2016 @ 7:26am 
I love small mods that have big effect like this one.