ARK: Survival Evolved

ARK: Survival Evolved

Corrected Structures || No EP Engrams + Vanilla Prereqs
59 Comments
Demon117 25 Sep, 2022 @ 11:57am 
Structures are not really "Corrected" one of the sloped corners keep snapping to the other side of the wall when I don't want it that way
Me saw who!!! 26 Dec, 2017 @ 12:53pm 
Is it with this mod able to build tree Platforms?
eco 7 Aug, 2016 @ 7:46pm 
I echo what Bolisaris has said. Thank you for creating some wonderful mods
Bolisaris 3 Aug, 2016 @ 1:44am 
Sad to see a good modder go but you have your reasons I am sure, thank you for your efforts in the past. Good luck in the future, hope to see you back sometime.
ChiBlaaa  [author] 26 Jul, 2016 @ 12:59am 
@Everyone Just an FYI I'm no longer developing mods for ARK as I do not have the free time now, work and family commitments need to take priority.

@OrionSun has released a new mod which removes collision the way it should be so please all go show your support to him with his new mod Structures Plus - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=731604991

This mod will stay on the workshop but no new changes will be made
Aurianna 17 Jul, 2016 @ 1:51pm 
Love this mod! Any plans of a glass set? Please???
JosoNinja 4 Jul, 2016 @ 10:36am 
Hey, the Mod have Problem with the Arkupdate 244.1. The Pillar High (Stone, Wood) doesn´t let place on the Map - The Center. The normal Pillar can´t remove in the Bag. When you wan´t to remove they go out of the Game and u don´t become the Resources.
Nerdstic 28 Jun, 2016 @ 5:20pm 
I was wondering if it would be possible for you to make a pick-up version of all the thatch structures? Or atleast the foundation. Would be awesome!
Rook 27 Jun, 2016 @ 9:31pm 
Anyone else having trouble with this mod since the last update? I can place normal structures, but not CS structures.

Now I feel spoiled...
Owlf-SCP.117- 14 Jun, 2016 @ 3:57am 
still waiting for a update pls
Nadashka 9 Jun, 2016 @ 2:14pm 
Okay, thx for the update! (written update, not mod-update xD)
ChiBlaaa  [author] 9 Jun, 2016 @ 1:58pm 
@n'Nyu I didn't update this one as there would be no point of the other one wasn't fixed and it looks like it didn't get fixed so I'll need to reach out to the dev team and see what they changed
Nadashka 9 Jun, 2016 @ 1:46pm 
I wanted to check out if the no-collission is working now (-> comments of other mod), but I'm using this mod here and you didn't update it yet ... is that because it didn't work or you first wanted to check it on the other mod or did you guys forget? :)
SynMatrix  [author] 8 Jun, 2016 @ 12:07pm 
hmm that would look really neat
HellHound 8 Jun, 2016 @ 1:48am 
I would love to see an option that had the outside and inside texture on both sides aka plank, log, stone, ect
SynMatrix  [author] 5 Jun, 2016 @ 8:41pm 
KamiGami we will take a look at that in some more detail. Thank you for that bug report. Much appreciated
Kamigami 5 Jun, 2016 @ 12:08pm 
Great mod! I've noticed a few bugs with the crafting requirements for some of the structures. Specifically, the behemoth gateway & gate have to be crafted from your inventory instead of the smithy, which means you have to have enough strength to hold all the mats in your inventory in order to craft it. Also, the greenhouse components are linked to an invalid crafting table instead of the smithy, making them uncraftable. In both cases I ended up cheating in the structures while manually discarding the appropriate number of resources.
SynMatrix  [author] 4 Jun, 2016 @ 8:49pm 
Yes, we are working on the collision issues
Joker 4 Jun, 2016 @ 5:51pm 
Does this mod work on the Center map?
Bigfoot 4 Jun, 2016 @ 3:51pm 
thank you
ChiBlaaa  [author] 4 Jun, 2016 @ 3:12pm 
@bigfoot It's in the desc and title, this one has vanilla pre reqs and 0 ep engrams
Bigfoot 4 Jun, 2016 @ 3:03pm 
How is this mod different from your other corrected stucture mod?
ChiBlaaa  [author] 4 Jun, 2016 @ 1:24pm 
c0nan666 4 Jun, 2016 @ 1:23pm 
can this replace your other CS without losing buildings
ForReal 4 Jun, 2016 @ 10:50am 
how would a cheat giveitem for CS Wooden Wall and CS Wooden Ceiling look like? ty
sonny 4 Jun, 2016 @ 1:57am 
hi
Rook 4 Jun, 2016 @ 12:55am 
Thats exactly what I've pasted in there. Nada
SynMatrix  [author] 4 Jun, 2016 @ 12:47am 
@Leona try this:
[CorrectedStructures]
InventoryItems=500
DisablePickup=False
CITS=true
Rook 3 Jun, 2016 @ 10:33pm 
Does this version have a CITS option? If so, how do I enable it... I've poked and copy/pasted in the gameusersettings.ini but to no luck. Not a major issue right at this moment given I'm working on a perimiter wall but I was rather looking forward to a cliffside village soon
SynMatrix  [author] 31 May, 2016 @ 9:08am 
Its ok it Happens sometimes
Kogadins 31 May, 2016 @ 7:53am 
Haha yeah it never happened before, but I've already read it before. So I tried and yeah. Next time I try this before. Sorry :D
ChiBlaaa  [author] 31 May, 2016 @ 7:49am 
Welcome to ARK/Steam mods :P
Kogadins 31 May, 2016 @ 7:42am 
Yes it did. But I fixed it by Uploading it a 2nd time. Weird issue. Seems like some file was corrupt or so. Sorry for trouble.
SynMatrix  [author] 31 May, 2016 @ 7:26am 
Does your GameUserSetting.ini have Activemods=633330250
Kogadins 31 May, 2016 @ 7:17am 
Same issue like Xarbero here. But with the difference that I'm hosting on a Dedicated Linux Root and Uploaded all Files. Engrams don't appear.
ChiBlaaa  [author] 31 May, 2016 @ 2:32am 
Oh really? My old nitrado I still had to upload the files but maybe they have changed it since then.

Either way you just need to check the files are located on the server itself and if not Nitrado hasn't done what it should or you need to FTP them up manually
Xarbero 31 May, 2016 @ 2:24am 
this is on a nitrado rented server, it automatically adds the mod if you give the ID.
ChiBlaaa  [author] 31 May, 2016 @ 2:20am 
You shouldn't need any ini changes to this mod, I actually removed the need for that in the last patch.

If the engrams do not appear it would suggest that the files may not be properly uploaded to the server.
Xarbero 31 May, 2016 @ 2:09am 
I cant say that i have, there is no information on it here so i was thinking there was no editting to be done.
SynMatrix  [author] 30 May, 2016 @ 9:05pm 
do you have the proper coding in the game ini
Xarbero 30 May, 2016 @ 8:26am 
Question, the engrams arent showing on my server. The other major mods i am using are Aku Shima & NPC bush people. Then a few minor ones: Bridge, stackmemore & Death helper. I now have your mod 3rd to last in the loading list, should i put it somewhere else?
SynMatrix  [author] 26 May, 2016 @ 5:39pm 
you have to do that manually on your structures like setting the rank of each structure thats built
ANGRY BISHOP 26 May, 2016 @ 11:47am 
anyway you can set perms for the tribe please ie to stop people from being in a lower rank from useing pick up
ChiBlaaa  [author] 24 May, 2016 @ 12:17am 
No items IDs just spawn commands which are the same as the other version located here
ChiBlaaa  [author] 23 May, 2016 @ 4:33pm 
FYI I will patch and sort out the engram order just didn't have a chance tonight
Bobo, not Tatsu 23 May, 2016 @ 3:15pm 
Excellent! Will do!
ChiBlaaa  [author] 23 May, 2016 @ 2:55pm 
@tatsu All items will be there still, take a backup just in case but many have switched over without issues
Bobo, not Tatsu 23 May, 2016 @ 2:28pm 
So if I replace my existing CS with this one will all my prexisting structures disappear or will this allow them to still be there? Do I need both?
HellHound 23 May, 2016 @ 12:48pm 
awesome , thanks for the fast bugfix ChiBlaaa !
ChiBlaaa  [author] 23 May, 2016 @ 12:45pm 
Cooking the patch now expect the update in the next 30mins