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http://apocalypse.moy.su/forum/180-896-10
там обнови пожалуста, спокойней будет.
This mod was always manditory for me because I wanted to have my empire in my own custom space :)
I can say it is something specific to your mod because as soon as I disabled it all those extra entries seem to have vanished/expired.
I had to actually turn off galaxy range because over half my station owned ships were just sitting there trying to find a route to a system that still had disabled jump gates.
I am playing the campaign & decided to get a head start on station building before opening the gate to Devries. I use an extra cluster mod for the building space. For some reason dispite not having access to or trade agents on any station outside of Albion & the Custom cluster my stations keep trying to initiate trades with HoL & OL Stations. Is your mod somehow granting stations access to trade offers that I can't see?
Would be super from you, if you can still correct this.
greetings
http://forum.egosoft.com/viewtopic.php?t=369302
I tested your mod with XR 4.0 with all addon in campaign mode
when i set galaxie option for trader liked at my station , he jump for trade with a unknown station ... :(
maybe your mod need limited trade with subscribe station for fix this
( i don't make test with miner for see if go to mine in unknown zone )
and that was been beginning of feb
Super dumb ass some systems don't have specific resources,
Now with this mod get ready to use the jump gates!
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the extention in my saved game file saids I need it for my saved game to work. I have 1800 hours of play I do not want to be losted.
just post it so I can get my game to load and after I have it or should I say we have it , I will tell you and you can take it back off .
Please!!!!!
Scorpionscs and thanks for any help..
You should check most of the time mod forums on egosoft thats were they get updated most of the time first. i went there and there was beta update on day of HOL release.
<patch extension="ws_285697432" version="135" name="Galaxy Station Range"/>
should look similar to that. Also I suggest you try this while in offline mode to remove the mod, start the game up, load that save and then as soon as it loads in game save the game. Once that is done you can add the newer version of the mod.