X Rebirth

X Rebirth

Galaxy Station Range v1.4 (for XR v4.00+)
51 Comments
Mr.Wolf [GER] 16 Apr, 2019 @ 8:48am 
Very useful. thx alot!!
Tashine (Da) 20 Jan, 2019 @ 12:36pm 
Easy to use - great mod - thanks
Vamisk 19 Jun, 2018 @ 3:29pm 
I can't tell you how useful this is for creating an economy in Maelstrom
Palladin888 5 Apr, 2018 @ 9:33pm 
The directions here did not work. I looked around the file system and found the extensions foilder and deleted the older file for the 1.35 version and the new mod works now.
arxivator1 28 Jan, 2018 @ 8:41am 
это напиано на форуме.
arxivator1 28 Jan, 2018 @ 8:40am 
Для игры версии 4.30 имеются некоторые ошибки. Ждите обновления мода.
http://apocalypse.moy.su/forum/180-896-10
там обнови пожалуста, спокойней будет.
aladinaleks 7 Jan, 2018 @ 6:14am 
Зачем. Он прекрасно работает в 4.30
arxivator1 6 Jan, 2018 @ 3:22pm 
Вернись, обнови мод, пожалуста.
janda 30 Dec, 2017 @ 10:24am 
works for me in 4.3
Hakan 24 Oct, 2017 @ 5:13am 
The option for galaxy wide trade range doesn't apear for me even though I have the command relay, any clue why?
ExavierMacbeth 15 Sep, 2017 @ 4:52pm 
lol i know the feeling. I last played just after Taladi DLC came out. Finally upgraded my pc and decided to try again though I think i have spent the last week and a half giving my Cluster mod a makeover. Its what I was testing when I noticed the traders were ignoring the fact that the gates were still closed & I had never been to the other systems yet.

This mod was always manditory for me because I wanted to have my empire in my own custom space :)
Dave Hedgehog  [author] 15 Sep, 2017 @ 4:35pm 
Well yeah, I got that. But I haven't played since 4.00 so really need to make some time and check whats what etc :)
ExavierMacbeth 13 Sep, 2017 @ 9:26pm 
Thats why I asked if your mod allowed traders to see Trade Offers that wern't being generated by my Trade Agents or visiting the station. Stations I couldn't possibly visit or get intel on where showing up in the trade deals list.

I can say it is something specific to your mod because as soon as I disabled it all those extra entries seem to have vanished/expired.
Dave Hedgehog  [author] 13 Sep, 2017 @ 6:49pm 
That may be a deliberate change in the base code. Prior to 4.00 if you set galaxy range and the gates were locked the ship would just work in sector.
ExavierMacbeth 12 Sep, 2017 @ 10:39pm 
well crap then :(

I had to actually turn off galaxy range because over half my station owned ships were just sitting there trying to find a route to a system that still had disabled jump gates.
Dave Hedgehog  [author] 12 Sep, 2017 @ 6:41pm 
yes
ExavierMacbeth 12 Sep, 2017 @ 3:34pm 
So this mod is working in 4.10 with HOA DLC. I just seem to have one issue.

I am playing the campaign & decided to get a head start on station building before opening the gate to Devries. I use an extra cluster mod for the building space. For some reason dispite not having access to or trade agents on any station outside of Albion & the Custom cluster my stations keep trying to initiate trades with HoL & OL Stations. Is your mod somehow granting stations access to trade offers that I can't see?
Fisken 27 Jul, 2017 @ 10:14pm 
So this mod works if you install it now, haven't installed this or any other version of it befor?
voice of enigma 22 Apr, 2017 @ 3:14pm 
update for 4.10 please
arxivator1 7 Apr, 2017 @ 3:42am 
I have a request to You, check for compatibility of your mod with the mod Vanfim''s galaxy. The reason. ships NPCs and players congregate near the factory and not empty, starts to jump near stations, filling stations (fuel cells) accumulates all with regards to this comes the tube and the ships are not made. BDU, I would be grateful if you check if there's a reason fixed it. Sorry for bad English.Thank you.
Dave Hedgehog  [author] 21 Feb, 2017 @ 3:21am 
Might be a change in the most recent updates, sorry I haven't been active recently for modding. I'll look into it rl allowing
Caelen 30 Jan, 2017 @ 10:01pm 
A little update on my previous comment, it seems to only be happening on campaign starts, and it only affects non-plot CVs. The plot CV is completely unaffected. It happens sometime between starting the URV Forge and the mission objective for building the URV Wharf. I haven't been able to narrow it down more than that. The mod is working perfectly on my free play start.
Caelen 26 Jan, 2017 @ 11:10pm 
I'm having some trouble where the Architects lose the ability to be set to system/galaxy because they are "Missing module Scanning Array for system-wide operations". This seems to happen at random and affects all ships once it stops working. I have four CVs and all except the plot CV have this problem now, but the first non-plot CV did allow galaxy range until it stopped working. Any ideas on a way to fix this, or is there any extra info I can provide to find out what's wrong?
Dave Hedgehog  [author] 25 Nov, 2016 @ 6:22am 
Has there been an update? Sorry I've been away from XR for some time. If I get a chance I'll take a look - prod me again here or on official forums if it looks like I've forgotten :)
locutus87 16 Nov, 2016 @ 10:51pm 
Hello, the mod does not work, with the current version.
Would be super from you, if you can still correct this.
Dave Hedgehog  [author] 9 Aug, 2016 @ 5:05pm 
Not exactly - you can manually reset all galaxy range npcs to system/cluster and deativate. Then when it says save incompatible, use a text editor to remove the reference from your save. 7zip to unpack a .gz save, then text editor to delete the reference line near start,
milk@lowshake aka Sahnetrommel 9 Aug, 2016 @ 9:58am 
this mod looks nice, is it save-game compatible?

greetings
Dave Hedgehog  [author] 26 Jul, 2016 @ 7:08pm 
Should be fine, no further patches from ES to break it
Kegs 25 Jul, 2016 @ 6:45pm 
this mod still working?
Nimble 6 May, 2016 @ 7:39pm 
Sweet thanks
Dave Hedgehog  [author] 6 May, 2016 @ 7:16pm 
Not been playing XR for a while, will take a look.
Nimble 6 May, 2016 @ 2:09pm 
I think I dun' goofed something, this mod used to work but now it doesn't (for quite a while) And I wouldn't exactly know why, anyone's got any leads?
Erazil 19 Mar, 2016 @ 6:06am 
Hi , first my english is really bad, i make short, sorry for that :(
I tested your mod with XR 4.0 with all addon in campaign mode
when i set galaxie option for trader liked at my station , he jump for trade with a unknown station ... :(
maybe your mod need limited trade with subscribe station for fix this
( i don't make test with miner for see if go to mine in unknown zone )
Innominatam 12 Mar, 2016 @ 8:04pm 
Question is there a way we can set what systems we dont want ships under that traders command to enter it? like say if I don't want ships entering Fields of Oppurtunity
Great mod, thanks.
Scorpion 2 Mar, 2016 @ 10:32pm 
Thaks for the help All fixed now Thanks again
lattmann 1 Mar, 2016 @ 9:15am 
@Brivi -- befor i delete the save games i have look
and that was been beginning of feb
Dave Hedgehog  [author] 29 Feb, 2016 @ 9:05am 
@u571x15 as of 4.0 all systems have all resources, you just need to find whats in what sector :)
u571x15 29 Feb, 2016 @ 6:34am 
Fuck yeah I rate up even before testing this mod!!
Super dumb ass some systems don't have specific resources,
Now with this mod get ready to use the jump gates!
Newt 29 Feb, 2016 @ 5:26am 
scorpion - if you turn off auto update on the 1.35 mod and rescribe to it, it will work as before.
Dave Hedgehog  [author] 28 Feb, 2016 @ 4:54am 
you seem to have missed the 7zip/unarchiving stage above :)
Scorpion 28 Feb, 2016 @ 4:05am 
So I can not remove the file as I hope it says in your IMPORTANT NOTE: I wish if you have any help Please If you can thanks
Scorpion 28 Feb, 2016 @ 4:03am 
Yes I read all that thanks but the thing is now when I try to open the saved game file in ++ it comes up, I do not know what? I can not read the file Like before the file comes up funny looking before it came up and I could read it . and now it come up Looking like this????

‹ ì½ë’ã8–&øŸB³¶¿Ú¸_l's¬«z§g»º·Ë*kfvg¬Í’(Uêâ­KdxÚ<ü$(‘ IQrU™EºH$€ƒs¾sûÿéÇr1úžn¶óõê§/À/£t5YOç«·Ÿ¾ü׿þçùå?ýü¿ýÇmò=}K–©þs¾š­í•ÑJ_úéË€|M“þQƱ¢\©/_õS¦Íh>ýéËÿû—/Ç×P¨_3ÞÏú
Dave Hedgehog  [author] 28 Feb, 2016 @ 3:42am 
scorpion, see the words above where you were typing!
Scorpion 28 Feb, 2016 @ 3:33am 
I tried to open it up in ++ but it comes up like something I never seen in ++ before. I can not read the file . as I could before. any help on that ???
Scorpion 28 Feb, 2016 @ 3:28am 
is there any way you can put (ws_285697432-1.35) back up so I can get my save game to reload????
the extention in my saved game file saids I need it for my saved game to work. I have 1800 hours of play I do not want to be losted.
just post it so I can get my game to load and after I have it or should I say we have it , I will tell you and you can take it back off .
Please!!!!!

Scorpionscs and thanks for any help..
Brivi 28 Feb, 2016 @ 1:38am 
@lattmann
You should check most of the time mod forums on egosoft thats were they get updated most of the time first. i went there and there was beta update on day of HOL release.
lattmann 28 Feb, 2016 @ 12:28am 
Thx -- too late -- about your deleting of the old mod in Steam -- all my savegames are been no more accesible -- i had reinstall Rebirth and loosing over 1000 h save-games
requiemfang 27 Feb, 2016 @ 8:25am 
look for this in the save file

<patch extension="ws_285697432" version="135" name="Galaxy Station Range"/>

should look similar to that. Also I suggest you try this while in offline mode to remove the mod, start the game up, load that save and then as soon as it loads in game save the game. Once that is done you can add the newer version of the mod.