Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thank you.
Thanks again for helping dig that up for me!
Theocratical Goblin 21 Mar @ 10:32pm
My excuses for the double post; but I've confirmed it's a bug with your mod. I've replaced the lines in your weapondata ini with the data of the default xcom weapondata for psiamps and the damage gets assigned as normal now. I don't know what I broke in your mod now, but for now I'll play like this :D
Cos we still have rockin' campaigns under legacy! @morionicidiot
why are you still using the legacy version?
That said, this mod does 4 things by default:
1. Gives you Chests that contain Primary Weapons with 2-4 attachments already on them, many of which are completely new attachments.
2. Gives you Chests that contain Secondary Weapons with 2-4 attachments on them, nearly all of which are completely new attachments.
3. Gives you Chests that contain Body Armor with 2-4 attachments on them, all of which are completely new attachments.
4. Gives you Secondary Attachments as individual loot, so you can slot them into basic secondary weapons or switch out unfavorable attachments with ones more your style.
it add weapon with mod already in them mod for your secondary and secondary with already mod in ( have of yet see a weapon mod by itself for your primary) but for your secondary yep they have them
Any fixes will only go to a new version of this mod, which will be a completely separate mod. "
I assume you will have a link to this in this page when its ready?
Thanks!
Is there a way to fix this?
great mod though besides this, really enjoying the depth!
yes
XComGrimyLootMod.ini
thanks, found the issue
C:\Users\<youloginname>\Documents\my games\XCOM2\XComGame\Config\
Verfiy local files in properties tab.
Start game but dont load a save. Exit to desktop. Start game again and load a save.
Hope ill get my campain done before you release the next version of this mod, as i am almost done :)
I got my first armor loot today. It had an error on the display though.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=649705223
Any fixes will only go to a new version of this mod, which will be a completely separate mod.
This one does NOT break your campaign
Psi amp damage should be fixed
Epic grenade launcher images still not fixed
Armor upgrades implemented, waiting on devnull to update his mod with armor socketing.
Like I said, the update won't break your campaign, because I will be creating an entirely new mod with the updated version.
I'm altering the data structures in the loot mod, which like in a previous update, will break existing campaigns =(
So I will most likely be making a new page with the updated loot mod. That way people who don't want to break their campaigns can keep playing on an old version of this mod.
Plus side? The new data structure makes merging weapons from other mods into my mod, much much easier. Downside is of course, having to migrate to a new page.
Just a heads up at any rate.