Space Engineers

Space Engineers

Energy Weapons (stable/dev)
857 Comments
The Doctor 21 Oct, 2024 @ 12:22pm 
make this weapon core pls
-₪EPIC₪- Fail 18 Apr, 2023 @ 6:24pm 
@TresspassersWillBeViolated... Please DO... I loved these turrets back in the day...
Skallabjorn 10 Apr, 2023 @ 7:31am 
@Feuerswut - you do realise when this was published and how many changes Keen has made to the game since then right ? A little thought before making a comment that looks foolish.
Feuerswut 10 Apr, 2023 @ 2:13am 
Honestly: shitty mod.
the turrets are broken and dont target anything.
Yes they have power
TresspassersWillBeViolated 27 Feb, 2023 @ 3:58pm 
Hi @Cython, I may have found a bit of a janky way to solve the non-targeting issue...is it possible I could get your permission to repost a test version?
krammer01 11 Jun, 2022 @ 6:44am 
so does it work with Weaponcore?
Skallabjorn 17 Apr, 2022 @ 8:20pm 
The problem you describe is due to Keen breaking in game turret ai and not the mods error. Keen says tbey are fixing it..... in version 1.201.000 in who knows how many Months......
Captain Robin 17 Apr, 2022 @ 11:14am 
@Cython Hi Cython, This mod is now invalid. If you manually control it, you can fire the weapon. But the mod starts buggin as AI cannot automatically search for enemies and fire at them. It may be the vanilla turrets has been changed in the latest update. Could you fix it ?
NoiFox 20 Mar, 2022 @ 6:09am 
broken, only plasma turret shoot but many times do no damage.
Happyhungryhippo 9 Feb, 2022 @ 9:10am 
it looks like the recent update broke it.
StarDruid 9 Oct, 2021 @ 9:11pm 
Anyone else running into a issue with the Plasma turret do no damage to grids? Was experimenting and they wouldn't damage any grids I own. it fired, grounds explored, got smoke but no damage to blocks. Laser seem to work, though forgot how low it damage was.
!Master_Conquest! 9 Aug, 2021 @ 6:55pm 
only buy experimenting with said weapons can they truly bare fruit.:exalted:
Skallabjorn 25 Jun, 2021 @ 7:59am 
Working fine
Frankenshtein 2 Jun, 2021 @ 10:10am 
not working
Skallabjorn 1 May, 2021 @ 11:43am 
Would Love to see these get a model update, these are still a main stay for me
THE FORCE 18 Feb, 2021 @ 2:25pm 
weapon core support?
Dying Dark Star 23 Jan, 2021 @ 6:24am 
can we get a texture update to this mod so it can fit more into the game or have another modder to maintain and update this mod?
max tails prower 18 Jan, 2021 @ 2:36pm 
you should ad new weapons to this mod and varients
Marc 3 Oct, 2020 @ 7:25am 
Dead? turrets wont idle or shoot anything
[40-1] SgtSnipey 21 Aug, 2020 @ 1:49am 
I love this mod have been using it for awhile now and still love it, Was hoping we could get a range increase because I use it with weapon core now.
Maphias 17 May, 2020 @ 12:54pm 
I love this mod been using it for years now. If possible can you update it to match current graphics and look of game?
SilentRetr0 27 Apr, 2020 @ 3:47pm 
will this work with weaponcore?
Reckless Laggard (Tirristhar) 16 Mar, 2020 @ 8:04am 
Love how this works in [DX9-32Bit Compatibility Mode]
Cython  [author] 9 Feb, 2020 @ 1:38am 
Yeah the laser hit detection is a bit generous and as plasma shots are based on missiles (so they explode) they go poof when being near the lasers. :(
icecold951 8 Feb, 2020 @ 5:32pm 
@Akai
Last time I used it a few weeks ago, it worked fine. Just don't use the plasma and lasers at the same time. The lasers will detonate the plasma bolts. Personal tip, limit the lasers to missile defense duties, and maybe anti small ship weapons.
Akai-Kiseki 8 Feb, 2020 @ 3:27pm 
Hmmm, I see the mod hasn't been updated since March 2017, in constrast of the Energy Shield whose last update is August 2019. Is this mod depreciated/abandonned. Even so, does it still works (and is it usable on a server ?).
Thanks in advance !
Marc 12 Jan, 2020 @ 3:46pm 
I like the idea of the overheating (shooting for too long, I guess). But I dont like to use this mod only because of the sound the turrets make. If it would have a different sound effect then I would definetly use this mod again.
Kham 11 Jan, 2020 @ 6:50pm 
@Teddowyn By any chance were they firing at missiles before? I know even vanilla weapons currently bug out when set to target missiles and never stop trying to kill the missile even if it's already dead and thus stop taking new targets until turned off/on again.

If not that then it may just be a bug with the turrets, this mod hasn't been updated since 2017 and last time I used it (a few months ago) it was pretty buggy.
Teddowyn 11 Jan, 2020 @ 4:12pm 
I currently operate a base with 3 batteries and 4 laser towers. Even though the batteries are almost full, the towers stopped firing at some point today. Can anybody help me out, why this is the case?
B1487E 22 Dec, 2019 @ 8:40pm 
@icecold951 I want to have a bit more damage (vanilla weapon damage + 125%)
icecold951 22 Dec, 2019 @ 7:48pm 
I think it is meant to mimic the vanilla weapons in damage. It just replaces the resource with energy, instead of making ammo. Besides, enough guns will do the job quite well.
B1487E 22 Dec, 2019 @ 7:21pm 
Is there a way to bump up the damage and range?
Yurisaki 22 Dec, 2019 @ 6:19am 
It still works y'all, i don't know if i'm doing something wrong tho because i can't press control on the turrets like i can with the vanilla ones, but hey, they fire, it's fine lol
Kithsakhai 12 Dec, 2019 @ 10:18am 
@Trube yes, two mods that use the new SE combat overhaul API have very powerful lasers
Trube 11 Dec, 2019 @ 9:11pm 
very nice thank you I will give it a shot.
Skallabjorn 10 Dec, 2019 @ 12:06pm 
this mods working fine on my server
Trube 10 Dec, 2019 @ 11:47am 
are there any working laser aka directed energy mods that WORK right now? I might put the game on the shelf till they finish that weaponcore mod.
Marcus 🔰 7 Nov, 2019 @ 9:44am 
Hi , it's possible to update this mod ? with new LOD ?
VS-lockon 13 Sep, 2019 @ 5:01am 
god i wish this mod was up to date right now seeing how gfs mod broken
PixelatedIdiot 20 Aug, 2019 @ 4:43am 
God I miss this mod
InsKill 11 Aug, 2019 @ 7:05pm 
Small Laser Turret don't work, I can't even control it from control station. Other weapon from this mod do not test whiles.
Paffcio 29 Apr, 2019 @ 6:35am 
LOG from DEBUG:
please fix this

mod_warning: Energy Weapons (stable/dev), in file:
**WARNING!**
Script for MyObjectBuilder_InteriorTurret is using the obsolete MyEntityComponentDescriptor overload!
You must use the 3 parameter overload to properly register script updates!
This script will most likely not work as intended!
Mr.Wanaskiwin "Navarone" 25 Mar, 2019 @ 2:55pm 
Also is there a small ship static version? cuz i'd love some weapons for my small ships that just use the ships power as ammo
Mr.Wanaskiwin "Navarone" 25 Mar, 2019 @ 1:20pm 
Do the yield and speed modules affect them?
KnuckleDragger34 10 Mar, 2019 @ 11:57pm 
I downloaded this but they are not showing up anywere
MrFox 6 Mar, 2019 @ 12:28pm 
when are you gana do some updateing on this? there are turret fireing issues
Grimm Spector 22 Feb, 2019 @ 10:08pm 
My pulse turrets seem to not work, they won't fire even manually, the other guns fire, though all of them including the pulse seem to have no visual when firing...anyone got any ideas why?
SourceStick 20 Jan, 2019 @ 6:08am 
are you gonna update the models for the turrets?
LeeTheFlea 26 Dec, 2018 @ 11:35am 
Thanks. Will do. I appreciate it, this was the first energy weapon mod I've used and works very well.
Cython  [author] 26 Dec, 2018 @ 8:11am 
Oh just go ahead and upload it! As long as you credit the original mod on you workshop page somewhere you're good.