Space Engineers

Space Engineers

Europa-class Carrier
156 Comments
DanteDarkstar 24 Apr @ 7:39am 
Nice and functional ship. Not too large, but a right size for a carrier. Has quite substantial capacity for ship and the welder array. The only bad thing is its dated design, not using any newer functional blocks, like LCD strips, reinforced conveyors or control seats. It has everything one can expect from a carrier, including refining (even a bit more than expected).
I know there is Europa MK2, but while named the same, and bears some resemblance, it's entirely different beast.
The mergeblock-docked large craft at the bow is quite puzzling. It appears to be a sort of lander (it has atmospheric thrusters), but has no capacity, no landing gear and connector much higher than the bottom of the turret). I guess it's a lifter that either lands on its "cargo" or just drops/picks it up and never lands ? Or largest personal vehicle I have seen.
Shyrack ⚡ 3 Feb @ 12:29pm 
Just wanted to say, please don't EVER delete this. This is my FAVORITE ship. Its customization is impeccable to others. I have been using this ship since 2017. Godspeed to you brother, this is great!
pokeface119 3 Apr, 2021 @ 12:08am 
You only have 2 blocks connecting the spaced armor to the ship btw
mikhelx 30 May, 2020 @ 8:30am 
What an amazing creation! Just wondering how many Gyros should be added. Movement is a bit slow :). Subscribed to most your work. Keep it up! You have great designs.
JD.Horx  [author] 6 Jun, 2019 @ 4:52pm 
Go on! I am curious to see it!
t3hSn0wm4n 6 Jun, 2019 @ 12:23am 
Well then I will very soon have a treat for you. I have completely remodeled her interior. Gave her an updated paint job as well as made her about 65% more maneuverable. Also gave her some VERY formidable defenses and weaponry. I am almost ready to unveil her. With your permission I would love to publish the blueprint and give you credit for the original ship.
JD.Horx  [author] 14 May, 2019 @ 5:14am 
Thank you very much! The old lady could use some updated interior tho.
t3hSn0wm4n 11 May, 2019 @ 1:18am 
nanite building this boat right now. I cannot wait to take this monstrosity out of drydock. Of every blueprint I have ever found on the workshop, this is EASILY my personal favorite. :D
Popeye 20 Oct, 2018 @ 2:34pm 
just nanite built this at a MASSIVE cost, but looks promising. giving some trouble with a station and this on same server tho. added a bunch of gyros and a 460mm magnetic cannon, should do well. I DO NEED SOME HELP WITH THE DECOYS, there are no projections loaded and i have no idea what they consist of.
JD.Horx  [author] 19 Dec, 2017 @ 4:50am 
Thanks good sir.
Marirouxwana 18 Dec, 2017 @ 3:03pm 
Had a lot of fun playing with your blueprints, especialy this one !
keep up the good work !
Black Bullet [130.] 6 Oct, 2017 @ 10:40am 
oh ähm nur mal so: das ding gibt ein gutes ziel für meine raketen ab xD
JD.Horx  [author] 6 Oct, 2017 @ 8:57am 
sure ;)
just remember to mention me if you come to publish it.
Connie (she/her) 5 Oct, 2017 @ 9:10pm 
I'm revamping this into a more manueverable carrier hope that's okay
Black Bullet [130.] 23 Apr, 2017 @ 7:57am 
;) natürlich ich find halt nur die form der imdc schiffe cool
JD.Horx  [author] 23 Apr, 2017 @ 7:00am 
danke freut mich dass es dir gefällt.
und klar, nur nimm bitte andere Farben wenn du was im Workshop veröffentlichst ;)
Black Bullet [130.] 22 Apr, 2017 @ 11:28am 
Geile Arbeit!! NICE! Ich glaube ich hab bald deine ganze IMDC collection abboniert ich hoffe es ist ok wenn ich mich beim design meiner schiffe ''inspirieren'' lasse!
Gnome 11 Oct, 2016 @ 7:55am 
Hey, do you have any tips for painting ships.
JD.Horx  [author] 19 Jul, 2016 @ 12:21am 
That's up to you, if you run into problems with certain ships, just adjust the position of the connectors in the hangar.
EpicN The Empty 18 Jul, 2016 @ 7:46pm 
How should I dock the Vultures; facing the door, facing each other, or facing it sideways?
Sarus 18 Jun, 2016 @ 12:31am 
till a meteor shower broke it in half
Sarus 18 Jun, 2016 @ 12:31am 
before they fixed argentavis spawns.. i sacrificed round 3-4 of those to the Almighty Europa Carriers Hull, and their cargos loot
JD.Horx  [author] 30 May, 2016 @ 7:41am 
thanks!
VALT13L 30 May, 2016 @ 6:55am 
HELLO! I have for you an approximate estimate as to this ships manufacturing costs! (NOTE: ALL NUMBERS REPRESENTED ARE A CLOSE ESTIMATE)

Your ship is classified as: CAPITAL SHIP (Exploration Carrier)
And its Cost Quotient is: (Mid/high) Pricey
And costs these components:

Steel - 474 953
Construction Comp - 28 104
Grids - 104 259
Interior - 12 473
Computers - 3 476
Motors - 4 001
Large Tubes - 2 571
Gravgen Comp - 52
Small Tubes - 12 514
Displays - 243
Radio Comps - 264
Thruster Comp - 24 000
Superconductor - 2 400
Power Cells - 1440
Reactor Comp - 4 000
Detector Comp - 196
Girders - 745
Medical Comp - 30
Glass - 2 584
Solar Cells - 0

APPROX - 3 680 003 VOLUME
APPROX - 11 824 281 KG
Draven_Stone 23 May, 2016 @ 2:14am 
your air leak in your hangar is the blast door block, replace them with heavy armor ones or put catwalk panels over them on the inside
JD.Horx  [author] 14 May, 2016 @ 3:50am 
I will check this next week, not at home for the weekend.
Rin 13 May, 2016 @ 11:04am 
Unfortunatly with one of the more recent updates projector buttons and such are broken that and the decoy projectors don't have any blueprints loaded
VikkelEekhorn 28 Apr, 2016 @ 9:12pm 
Oddly, I feel like it'd be better served with an extended deck/hangar, and ditching the third escort docking point.

At least partly because with the drone control variant, that docking point has some serious problems with ships struggling to dock with it there.
Wolfengang 19 Apr, 2016 @ 1:35am 
I love this ship. On the server I had it on I added a drill boom to the front and was in the process of adding many more gyros. Fun ship.
CassioKF 15 Apr, 2016 @ 7:07am 
-find the reason for the hangars not being able to be pressurized. Seems like the blast door blocks on the flight deck are not airtight.

yep, i change the blast block to normal one and is pressurized now
nobu 9 Apr, 2016 @ 8:10pm 
@Alvargon He made the Cerberus Destroyer.
Alvargon 7 Apr, 2016 @ 12:25pm 
Similar to the Cerberus destructor, from the enemy npc game, but well, not bad revison
JD.Horx  [author] 28 Mar, 2016 @ 6:56am 
That would be an interesting project, after my calculations, you would need approximately 20 large turbines...
But it would be totally possible.
BOFF-MAN 28 Mar, 2016 @ 5:03am 
Once again an impressive vessel. I noticed a few pages back you were asking about a planetary version of this carrier; would it be possible to rig modular atmospheric thrusters quadcopter style using merge blocks (think pillar of autumn lifting off reach) to allow essentially the same ship to cover both roles?
Azu 26 Mar, 2016 @ 1:19am 
its a blueprint not mod
Moot 25 Mar, 2016 @ 5:15pm 
along with the rest of the pack
Moot 25 Mar, 2016 @ 5:14pm 
for some reason they dont show up in my mods folder
Vi 24 Mar, 2016 @ 8:44pm 
This is going to be a pain in the ass to re-color.........
Reconfrog 23 Mar, 2016 @ 12:34pm 
Alright cool thanks!
JD.Horx  [author] 23 Mar, 2016 @ 4:14am 
Upward thrust = 288kN x 6 + 3600kN x 6=23.328 kN
Max Gravity = 23,328kN /12,000,000 kG = approx. 1,94m/s*s
You should be save at 0,15 g when there is some cargo in the ship.
Reconfrog 22 Mar, 2016 @ 8:18pm 
idea* (I suck at typing sometimes)
Reconfrog 22 Mar, 2016 @ 8:17pm 
gravity*
Reconfrog 22 Mar, 2016 @ 8:17pm 
Any idead how much graviry this ship can take without being pulled down?
Passive.N 20 Mar, 2016 @ 6:44pm 
held its own against an argentavis that was attacking while the fighters took all the gunnery down for us
bale626 20 Mar, 2016 @ 6:43pm 
That's what I did. Also, two things I noticed whilst playing around with this ship.

1st: when crashing into a planet, when done nose first, almost the entire ship survives, other than half the front hangar, making it a great ship to (forcibly) convert into a planetary base. :D

2nd: with either mods or no mods, by repurposing hangars 1 and 2, and adding magnetic docking clamps (landing gear) on either side of this ship, it makes a great multi-ship jump drive vessel. Great for moving a small fleet a much longer distance.
Passive.N 20 Mar, 2016 @ 6:42pm 
sorry jd already over it was central thasrion said tell you he didnt mind piloting it for you was a blast all the debris is gonna take a day to clean up.
JD.Horx  [author] 20 Mar, 2016 @ 5:51pm 
I'm sorry bale, but I hope that keen gives the blast door segments the ability to hold air, but you can of course replace them with heavy armor.
Oh and @Passive: what timezone?
bale626 20 Mar, 2016 @ 3:59pm 
I've noticed that the blast door segments on the roof of the hangar are causing my ship to not have a good seal for filling the hangars with oxygen. Not sure why.
Passive.N 20 Mar, 2016 @ 3:36pm 
If you are interested my server is hosting an event small RP battle that will feature one of your carriers if yu would like to fly it we are starting the event at 7pm msg for more details
Di-Ferr 20 Mar, 2016 @ 9:28am 
@11dadecoy I have the same vision lol