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I know there is Europa MK2, but while named the same, and bears some resemblance, it's entirely different beast.
The mergeblock-docked large craft at the bow is quite puzzling. It appears to be a sort of lander (it has atmospheric thrusters), but has no capacity, no landing gear and connector much higher than the bottom of the turret). I guess it's a lifter that either lands on its "cargo" or just drops/picks it up and never lands ? Or largest personal vehicle I have seen.
keep up the good work !
just remember to mention me if you come to publish it.
und klar, nur nimm bitte andere Farben wenn du was im Workshop veröffentlichst ;)
Your ship is classified as: CAPITAL SHIP (Exploration Carrier)
And its Cost Quotient is: (Mid/high) Pricey
And costs these components:
Steel - 474 953
Construction Comp - 28 104
Grids - 104 259
Interior - 12 473
Computers - 3 476
Motors - 4 001
Large Tubes - 2 571
Gravgen Comp - 52
Small Tubes - 12 514
Displays - 243
Radio Comps - 264
Thruster Comp - 24 000
Superconductor - 2 400
Power Cells - 1440
Reactor Comp - 4 000
Detector Comp - 196
Girders - 745
Medical Comp - 30
Glass - 2 584
Solar Cells - 0
APPROX - 3 680 003 VOLUME
APPROX - 11 824 281 KG
At least partly because with the drone control variant, that docking point has some serious problems with ships struggling to dock with it there.
yep, i change the blast block to normal one and is pressurized now
But it would be totally possible.
Max Gravity = 23,328kN /12,000,000 kG = approx. 1,94m/s*s
You should be save at 0,15 g when there is some cargo in the ship.
1st: when crashing into a planet, when done nose first, almost the entire ship survives, other than half the front hangar, making it a great ship to (forcibly) convert into a planetary base. :D
2nd: with either mods or no mods, by repurposing hangars 1 and 2, and adding magnetic docking clamps (landing gear) on either side of this ship, it makes a great multi-ship jump drive vessel. Great for moving a small fleet a much longer distance.
Oh and @Passive: what timezone?