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Yo, yo Piraka.
The Gang on the loose;
Nothing you can do
The Beast's on the move,
Bully coming through
Trigger, Tracer, Drifter coming, too.
And the Snake that makes Piraka crew.
Yo, yo, Piraka.
The Gang on the loose,
Nothing you can do,
You can try but why?
You know you're gonna lose.
Yo, yo, Piraka.
Piraka on the street
It's time to take "Taka".
The Gang is on the loose,
They're "school-lacka".
That's your home, too.
In your friend's room.
There's nothing you can do,
The Gang is on the loose!
Yo, yo, Piraka!
Though I rap to the beat
The Gang is on the loose,
Piraka on the street
That's a lot to heat.
The Trigger, the Tracer, the Drifter,
The Snake, the Beast, the Bully,
All that makes
Piraka!
Yo, yo, Piraka!
Piraka, go Piraka,
Piraka, go Piraka,
Piraka, go Piraka,
Piraka, go Piraka.
Hey, yo, go Piraka,
Let's go, go Piraka,
Hey, yo, go Piraka,
Go, Piraka,
Go, Piraka,
Let's go, go Piraka,
Hey, yo, go Piraka
If there are any further problems, with any of my other Bionicle addons too, do not hesitate to tell me. :3
Okay making that joke hurt me deep inside. But still, I hope you get to do more Gen2 models! I like the way the line is going. I hope you change your mind to do some more villains, but what good would they be without any Toa to fight first? :)
I mean, it compiles alright now but looking at the model in HLMV looks horrible:
http://i.imgur.com/opnFQQA.png Its deformed (don't mind the missing textures, you can still tell whatever it is isn't what it should look like)
I just don't think I can do it (I followed more off from the linked pages on your tutorial page)...yet nothing is exactly explained why there is a third anim called a_proportions and how that's made (I somewhat made the first two, reference and proportions).
More importantly, looking at CaptainBigButt's pms with custom proportions, they have the same qc lines as atlas/p-body (obviously the author of those use the same trick), which is:
http://i.imgur.com/XEPHbjN.png I've tried it like that ages ago, but for the whole sequence on line 422 (for example), Crowbar refuses to compile it because it says it cannot find "fps" If I removed the line, it compiles, but the model looks distorted and weird. I just wish there was a video tutorial explaining everything in detail. Surely there is something I have missed... :(
Can you made Kulta/Skull Grinder playermodel/ragdoll?
Anyway, I wish you luck in modeling, and look forward to what ever you you've got for everyone in the future.
Also, this Ekimu model is fantastic, though I shouldn't be surprised seeing as it's coming from you, Phanto. Definitely looking forward to what ever else you have in store.
Also, was there any specific way to create the animation for the $animation line (in my case a_proportions)? Or is it supposed to be created the exact same way as normal ragdoll/idle animations? I use blender...but I've noticed from a P-Body PM that the file from $animation line is smaller than the other ragdoll sequence file.
https://www.dropbox.com/s/rsffazu3u3qkjb9/ekimu_pm.qc?dl=0