XCOM 2
Show Enemies on Mission Planning
223 comentarios
Quvano  [autor] 7 NOV 2023 a las 11:37 
@valkrus. If you are using the WotC dlc, you need to use a different mod. See the description.
valkrus 4 NOV 2023 a las 21:19 
for some reason this mod keep crashing the game when the avenger landed for a guerilla ops. I was effective stuck at that point until I turn the mod off
RebelKillSwitch 1 FEB 2023 a las 11:55 
crashes game.
Dante 31 MAY 2022 a las 20:47 
Oh man, I have had a wild lapse in memory. I was under the impression that this is what the Shadow Chamber did by default. Thank you for a mod so integral that I just assumed it was in the base game.
CapAp 27 ENE 2020 a las 16:00 
You are a gentleman and a scholar good sir!
CapAp 24 DIC 2019 a las 15:43 
Great mod!

I'm wondering if there's any way to display the number of enemies remaining in the HUD during the mission?
Juravis 16 SEP 2019 a las 21:46 
Ah i see i was dumbfounded by the language my brain blanked it, thanks captain
Quvano  [autor] 16 SEP 2019 a las 21:26 
Sebkulu created a version that's compatible
Juravis 16 SEP 2019 a las 20:52 
If anyone is wondering this crashes solidly in WOTC. I miss it.
ptt172906 29 MAR 2019 a las 21:28 
重要的是:

如果你有WotC DLC,使用sebkulu版本的mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1183583781
-------------------

这个mod显示了任务规划屏幕中暗影室探测到的敌人类型和数量。
它使您不必记住它或返回到地理屏幕来检查预期的敌人。
它只会显示信息,如果你有阴影室建设。

注意,当您进入屏幕时,在显示信息之前有一个延迟。
如果你有很多士兵,信息可以花几秒钟等待游戏加载他们所有的数据在后台。
编辑一个士兵,然后回到加载屏幕,似乎加快了速度。

更新:
在xcomuishowenemy . ini文件中增加了一个选项,即使你没有建造暗影室,也可以显示敌人。
默认是假的。
这显然是个骗局。
Quvano  [autor] 15 FEB 2019 a las 23:06 
There is a way to enable it even without the shadow chamber. Look in the description.
Wealthy Aardvark 15 FEB 2019 a las 16:07 
@mr t Do you have the Shadow Chamber built? This mod doesn't do anything without it.
Albertine_Crowley 19 NOV 2018 a las 4:42 
Thanks for this mod. Its so convenient, a must have !
RustyDios 19 FEB 2018 a las 19:16 
Hi.. can the line "Thanks to Robojumper's for his advice to set bAnimateOnInit=False, so the display is now immediate." be added somewhere to speed up the display for the legacy version, or has this been incorporated?
Quvano  [autor] 3 NOV 2017 a las 20:53 
Yeah, its best just to keep them separate.
sebkulu 3 NOV 2017 a las 7:19 
Ok i remember now why mod used to crash when first attempting to compile it through wotc sdk.
As I recall, you call some function waiting for a return value which doesn’t exist any more, so yes new mod seems not compatible with vanilla for this line specifically.
sebkulu 3 NOV 2017 a las 4:53 
Oh by the way AlexF if you want to import my code in the legacy mod, I’ll gladly help you do so :steamhappy:
Of course first we gotta check if I don’t get values in some way only WoTC could (and do a workaround in vanilla code), then everything should be alright.
sebkulu 3 NOV 2017 a las 2:39 
@BlueRaja: yep you’re right, as it is compiled with WOTC sdk it is not compatible with vanilla ^^
Quvano  [autor] 2 NOV 2017 a las 23:17 
Go ahead and switch. I'll keep this one to support vanilla.
Agrippa HX 30 OCT 2017 a las 12:42 
@AlexF: Do you intend to update your mod or should we switch to sebkulu's?
BlueRaja 30 OCT 2017 a las 0:18 
If you compiled it with the new SDK it is not compatible with Vanilla. The only way to make something compatible with both is to compile with the old SDK (and then you get a warning icon in the launcher when playing WotC). If the signatures changed, there's no way to do it.
sebkulu 29 OCT 2017 a las 15:34 
I don't know, it may not be, as I did update things in order to stick to the new function signatures (but I'm not sure about that... Now I can't remember :-p)
Feel free to try it out in Vanilla ^^
Quvano  [autor] 29 OCT 2017 a las 15:05 
@sebkulu that's great, thanks! I picked up the WotC to make the change but have not had time to do so. You are welcome to keep your mod up. Is it compatible with vanilla as well?
sebkulu 29 OCT 2017 a las 5:20 
Hi AlexF, I did port your mod to WoTC, but it is true that I did not ask your permission for it, so that's what I'm doing right now -> Do I have your authorization? :-)

By the meantime, I allowed myself to upload this to Steam, here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1183583781

If there's any problem, please tell me, and I'll delete it and give you the modified sources back ;-)
Charnoculus Prime 29 OCT 2017 a las 4:54 
Thanks sebkulu, I'm really missing this mode in WotC!
sebkulu 28 OCT 2017 a las 16:36 
Overlap fixed, but it takes forever to display enemies list ^^
I'm gonna try to find out why tomorrow.
sebkulu 28 OCT 2017 a las 15:24 
It works also with Robojumper's Squad Select Mod, but it's painfuly long to display enemies detected... I don't know why.
It doesn't show enemies if ShadowChamber has not been constructed yet.

There still is a problem, the enemies detected display overlaps the sitrep display when mission gets a sitrep.
I'm working on it.

Screenshot:
https://steamuserimages-a.akamaihd.net/ugc/852730190929933367/A1F6F385DD76C2F6195F764E771ACE2E3C35C5E6/
sebkulu 28 OCT 2017 a las 10:19 
I'm working on it right now to port this to WoTC.
First try has been quite successful, but it deserves more testing before uploading as I still have not been able to test everything.

For now, I just tested the capacity to show enemies on mission planning with shadow chamber and without having encountered any enemies (ENEMY UNKNOWN)
I must try this into my ongoing campaign and check that everything's okay with already met enemies.
I also gotta check that enemies aren't displayed if you don't have access to Shadow Chamber.

I'll let you know when it's done.
strask 9 OCT 2017 a las 14:15 
No Ser Lancelot, this has not been updated for WotC yet. The author has a real life too, which takes precedence over writing software for the ungrateful masses of people on steam that won't bother to even read the existing comments before spamming them with already-answered questions.
Ser Lancelot 9 OCT 2017 a las 13:29 
Doesn't look like this has been updated?
Agrippa HX 26 SEP 2017 a las 18:29 
Harddk: Looking forward to it. If you want to add anything WotC specific, then it could show which chosen's reagion we're in.

Yeah, with the ability to review the Chosen's abilities on the squad screen. That'd be lovely.
Magixian 19 SEP 2017 a las 20:54 
Looking forward to it. If you want to add anything WotC specific, then it could show which chosen's reagion we're in.
Wealthy Aardvark 19 SEP 2017 a las 18:42 
Thanks for the update! Do what you gotta do.
Quvano  [autor] 19 SEP 2017 a las 18:13 
Hey all, unfortunately I was swamped this weekend so I couldn't update it. I'll be back in town next week so I'll see if I can put a few hours aside to do it. I've been super busy with RL (new relationship and work) but I promise I won't leave you hanging and will update it.
=[NK]= Col. Jack O'Neil 19 SEP 2017 a las 7:14 
Seriously guys, of course it's not compatible, he said just below you he hasn't got round to doing it! FFS people are retarded on these pages!!!
Admo 19 SEP 2017 a las 7:06 
@AlexF, as a future feature if you're interested it would be neat to add the same button for chosen information that shows up on missions. It's the page that shows the chosen's name and boons/banes.
Renegade 16 SEP 2017 a las 7:31 
Yes, same like Nykidemus
Nykidemus 15 SEP 2017 a las 18:26 
I crash every time I run this as soon as I get the Shadow Chamber in WOTC. Just FYI, is not compatible.
Nofabe 14 SEP 2017 a las 11:38 
oh wait nvm i missed the "It will only show the information if you have the Shadow Chamber constructed" part
Nofabe 14 SEP 2017 a las 11:37 
am i doing something wrong? i subbed the mod, but when i am in mission planning nothing shows up (i was there for a while but still nothing)
Wealthy Aardvark 13 SEP 2017 a las 9:05 
Sweet, thanks.
Quvano  [autor] 13 SEP 2017 a las 1:13 
I'm sorry I didn't get a chance to look into last weekend as was my plan. I really hope I'll be able to do so this weekend as I'm going on vacation next week. Hopefully it wont take me long. I'll keep you guys updated.
MissingNo 8 SEP 2017 a las 6:21 
hey mate, would you update this for WOTC? should be fairly straightforward: https://www.reddit.com/r/xcom2mods/comments/6x3lfm/updating_your_mod_for_wotc/
Green Raven 6 SEP 2017 a las 8:11 
Lord I miss this mod...
Magixian 5 SEP 2017 a las 15:22 
Can see the error has already been reported. But to be more precise:
[0075.37] Critical: appError called: Assertion failed: appErrorf [File:G:\BuildAgent\work\ce3b64a62966ccd1\branches\ShippingOzzy\XCOM2\Development\Src\Core\Src\UnObj.cpp] [Line: 2456]
Failed to find function GetShadowChamberStrings in XComGameState_MissionSite Transient.XComEngine_0:XComGameStateHistory_0.XComGameState_2603.XComGameState_MissionSite_132
Stack: Address = 0x3e7aaaac (filename not found) [in D:\_SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\XCom2.exe]
NomadJack 5 SEP 2017 a las 2:47 
Fingers crossed it gets a WotC update, that way i dont have to take a picture of the enemy count before entering the mission setup lol XD
Dragon32 3 SEP 2017 a las 14:37 
Thanks, AlexF!
Quvano  [autor] 3 SEP 2017 a las 14:02 
I will be looking into it.
Datadagger 3 SEP 2017 a las 7:40 
Will this be updated to work with WotC?