XCOM 2
Show Enemies on Mission Planning
223 Comments
Quvano  [author] 7 Nov, 2023 @ 11:37am 
@valkrus. If you are using the WotC dlc, you need to use a different mod. See the description.
valkrus 4 Nov, 2023 @ 9:19pm 
for some reason this mod keep crashing the game when the avenger landed for a guerilla ops. I was effective stuck at that point until I turn the mod off
RebelKillSwitch 1 Feb, 2023 @ 11:55am 
crashes game.
Dante 31 May, 2022 @ 8:47pm 
Oh man, I have had a wild lapse in memory. I was under the impression that this is what the Shadow Chamber did by default. Thank you for a mod so integral that I just assumed it was in the base game.
CapAp 27 Jan, 2020 @ 4:00pm 
You are a gentleman and a scholar good sir!
CapAp 24 Dec, 2019 @ 3:43pm 
Great mod!

I'm wondering if there's any way to display the number of enemies remaining in the HUD during the mission?
Juravis 16 Sep, 2019 @ 9:46pm 
Ah i see i was dumbfounded by the language my brain blanked it, thanks captain
Quvano  [author] 16 Sep, 2019 @ 9:26pm 
Sebkulu created a version that's compatible
Juravis 16 Sep, 2019 @ 8:52pm 
If anyone is wondering this crashes solidly in WOTC. I miss it.
ptt172906 29 Mar, 2019 @ 9:28pm 
重要的是:

如果你有WotC DLC,使用sebkulu版本的mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1183583781
-------------------

这个mod显示了任务规划屏幕中暗影室探测到的敌人类型和数量。
它使您不必记住它或返回到地理屏幕来检查预期的敌人。
它只会显示信息,如果你有阴影室建设。

注意,当您进入屏幕时,在显示信息之前有一个延迟。
如果你有很多士兵,信息可以花几秒钟等待游戏加载他们所有的数据在后台。
编辑一个士兵,然后回到加载屏幕,似乎加快了速度。

更新:
在xcomuishowenemy . ini文件中增加了一个选项,即使你没有建造暗影室,也可以显示敌人。
默认是假的。
这显然是个骗局。
Quvano  [author] 15 Feb, 2019 @ 11:06pm 
There is a way to enable it even without the shadow chamber. Look in the description.
Wealthy Aardvark 15 Feb, 2019 @ 4:07pm 
@mr t Do you have the Shadow Chamber built? This mod doesn't do anything without it.
Albertine_Crowley 19 Nov, 2018 @ 4:42am 
Thanks for this mod. Its so convenient, a must have !
RustyDios 19 Feb, 2018 @ 7:16pm 
Hi.. can the line "Thanks to Robojumper's for his advice to set bAnimateOnInit=False, so the display is now immediate." be added somewhere to speed up the display for the legacy version, or has this been incorporated?
Quvano  [author] 3 Nov, 2017 @ 8:53pm 
Yeah, its best just to keep them separate.
sebkulu 3 Nov, 2017 @ 7:19am 
Ok i remember now why mod used to crash when first attempting to compile it through wotc sdk.
As I recall, you call some function waiting for a return value which doesn’t exist any more, so yes new mod seems not compatible with vanilla for this line specifically.
sebkulu 3 Nov, 2017 @ 4:53am 
Oh by the way AlexF if you want to import my code in the legacy mod, I’ll gladly help you do so :steamhappy:
Of course first we gotta check if I don’t get values in some way only WoTC could (and do a workaround in vanilla code), then everything should be alright.
sebkulu 3 Nov, 2017 @ 2:39am 
@BlueRaja: yep you’re right, as it is compiled with WOTC sdk it is not compatible with vanilla ^^
Quvano  [author] 2 Nov, 2017 @ 11:17pm 
Go ahead and switch. I'll keep this one to support vanilla.
Agrippa HX 30 Oct, 2017 @ 12:42pm 
@AlexF: Do you intend to update your mod or should we switch to sebkulu's?
BlueRaja 30 Oct, 2017 @ 12:18am 
If you compiled it with the new SDK it is not compatible with Vanilla. The only way to make something compatible with both is to compile with the old SDK (and then you get a warning icon in the launcher when playing WotC). If the signatures changed, there's no way to do it.
sebkulu 29 Oct, 2017 @ 3:34pm 
I don't know, it may not be, as I did update things in order to stick to the new function signatures (but I'm not sure about that... Now I can't remember :-p)
Feel free to try it out in Vanilla ^^
Quvano  [author] 29 Oct, 2017 @ 3:05pm 
@sebkulu that's great, thanks! I picked up the WotC to make the change but have not had time to do so. You are welcome to keep your mod up. Is it compatible with vanilla as well?
sebkulu 29 Oct, 2017 @ 5:20am 
Hi AlexF, I did port your mod to WoTC, but it is true that I did not ask your permission for it, so that's what I'm doing right now -> Do I have your authorization? :-)

By the meantime, I allowed myself to upload this to Steam, here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1183583781

If there's any problem, please tell me, and I'll delete it and give you the modified sources back ;-)
Charnoculus Prime 29 Oct, 2017 @ 4:54am 
Thanks sebkulu, I'm really missing this mode in WotC!
sebkulu 28 Oct, 2017 @ 4:36pm 
Overlap fixed, but it takes forever to display enemies list ^^
I'm gonna try to find out why tomorrow.
sebkulu 28 Oct, 2017 @ 3:24pm 
It works also with Robojumper's Squad Select Mod, but it's painfuly long to display enemies detected... I don't know why.
It doesn't show enemies if ShadowChamber has not been constructed yet.

There still is a problem, the enemies detected display overlaps the sitrep display when mission gets a sitrep.
I'm working on it.

Screenshot:
https://steamuserimages-a.akamaihd.net/ugc/852730190929933367/A1F6F385DD76C2F6195F764E771ACE2E3C35C5E6/
sebkulu 28 Oct, 2017 @ 10:19am 
I'm working on it right now to port this to WoTC.
First try has been quite successful, but it deserves more testing before uploading as I still have not been able to test everything.

For now, I just tested the capacity to show enemies on mission planning with shadow chamber and without having encountered any enemies (ENEMY UNKNOWN)
I must try this into my ongoing campaign and check that everything's okay with already met enemies.
I also gotta check that enemies aren't displayed if you don't have access to Shadow Chamber.

I'll let you know when it's done.
strask 9 Oct, 2017 @ 2:15pm 
No Ser Lancelot, this has not been updated for WotC yet. The author has a real life too, which takes precedence over writing software for the ungrateful masses of people on steam that won't bother to even read the existing comments before spamming them with already-answered questions.
Ser Lancelot 9 Oct, 2017 @ 1:29pm 
Doesn't look like this has been updated?
Agrippa HX 26 Sep, 2017 @ 6:29pm 
Harddk: Looking forward to it. If you want to add anything WotC specific, then it could show which chosen's reagion we're in.

Yeah, with the ability to review the Chosen's abilities on the squad screen. That'd be lovely.
Magixian 19 Sep, 2017 @ 8:54pm 
Looking forward to it. If you want to add anything WotC specific, then it could show which chosen's reagion we're in.
Wealthy Aardvark 19 Sep, 2017 @ 6:42pm 
Thanks for the update! Do what you gotta do.
Quvano  [author] 19 Sep, 2017 @ 6:13pm 
Hey all, unfortunately I was swamped this weekend so I couldn't update it. I'll be back in town next week so I'll see if I can put a few hours aside to do it. I've been super busy with RL (new relationship and work) but I promise I won't leave you hanging and will update it.
=[NK]= Col. Jack O'Neil 19 Sep, 2017 @ 7:14am 
Seriously guys, of course it's not compatible, he said just below you he hasn't got round to doing it! FFS people are retarded on these pages!!!
Admo 19 Sep, 2017 @ 7:06am 
@AlexF, as a future feature if you're interested it would be neat to add the same button for chosen information that shows up on missions. It's the page that shows the chosen's name and boons/banes.
Renegade 16 Sep, 2017 @ 7:31am 
Yes, same like Nykidemus
Nykidemus 15 Sep, 2017 @ 6:26pm 
I crash every time I run this as soon as I get the Shadow Chamber in WOTC. Just FYI, is not compatible.
Nofabe 14 Sep, 2017 @ 11:38am 
oh wait nvm i missed the "It will only show the information if you have the Shadow Chamber constructed" part
Nofabe 14 Sep, 2017 @ 11:37am 
am i doing something wrong? i subbed the mod, but when i am in mission planning nothing shows up (i was there for a while but still nothing)
Wealthy Aardvark 13 Sep, 2017 @ 9:05am 
Sweet, thanks.
Quvano  [author] 13 Sep, 2017 @ 1:13am 
I'm sorry I didn't get a chance to look into last weekend as was my plan. I really hope I'll be able to do so this weekend as I'm going on vacation next week. Hopefully it wont take me long. I'll keep you guys updated.
MissingNo 8 Sep, 2017 @ 6:21am 
hey mate, would you update this for WOTC? should be fairly straightforward: https://www.reddit.com/r/xcom2mods/comments/6x3lfm/updating_your_mod_for_wotc/
Green Raven 6 Sep, 2017 @ 8:11am 
Lord I miss this mod...
Magixian 5 Sep, 2017 @ 3:22pm 
Can see the error has already been reported. But to be more precise:
[0075.37] Critical: appError called: Assertion failed: appErrorf [File:G:\BuildAgent\work\ce3b64a62966ccd1\branches\ShippingOzzy\XCOM2\Development\Src\Core\Src\UnObj.cpp] [Line: 2456]
Failed to find function GetShadowChamberStrings in XComGameState_MissionSite Transient.XComEngine_0:XComGameStateHistory_0.XComGameState_2603.XComGameState_MissionSite_132
Stack: Address = 0x3e7aaaac (filename not found) [in D:\_SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\XCom2.exe]
NomadJack 5 Sep, 2017 @ 2:47am 
Fingers crossed it gets a WotC update, that way i dont have to take a picture of the enemy count before entering the mission setup lol XD
Dragon32 3 Sep, 2017 @ 2:37pm 
Thanks, AlexF!
Quvano  [author] 3 Sep, 2017 @ 2:02pm 
I will be looking into it.
Datadagger 3 Sep, 2017 @ 7:40am 
Will this be updated to work with WotC?