Distance

Distance

Super Original No-Roads Level
4 Comments
[FL]Fatso on the run™  [author] 6 Mar, 2016 @ 4:28am 
Interesting. I'll look into it. Thanks for the tip.
Tachrayonic 6 Mar, 2016 @ 1:57am 
One thing you might notice while playing this track, is that the car's compass refuses to work. This happens when you are too far away from any track, which doesn't bode well for tracks like this.

A solution I'd recommend, is to put in some track pieces hidden within objects of the track, such that the track forms properly under the track visualisation thing. Take a look at my screenshots leading up to Propulsion Laboratory to see what I mean.

After setting it up, the track should correctly show what place each player is in, and show the gravity compass instead of the nearest track compass.
[FL]Fatso on the run™  [author] 5 Mar, 2016 @ 9:04am 
Thank you. I'm glad you liked it. :D
nickolaij 4 Mar, 2016 @ 5:18pm 
This is great. I like how in your process of having no roads, you have still managed to have a track that maintains track-like elements with road transfers and loops. Unlike Island Hopping which is focused more on the scernery and developing a theme that is somewhat impossible without simples. I think your take is impressive. As creator of Island Hopping, you should definitely not be worried about 'copying' or such since no one owns an idea and the fact that this is an awesome track in its own right :)