Don't Starve

Don't Starve

Relaxed Crafting (Hamlet-SW-RoG-Vanilla)
58 kommentarer
CherryKiss 26. maj 2024 kl. 2:45 
I had an issue with the game not prototyping refined items, that was fixed when I disabled only this mod. A shame I really love relaxed crafting, but it doesn't seem to work with the current build of Don't Starve
ImperialRex 30. dec. 2023 kl. 9:42 
Cannot prototype with this mod...
marty 26. apr. 2023 kl. 1:35 
@Joroc my game also crashes when I try to place a door in the slanty shanty. But other than that, it's a great mod and makes a huge difference to optimising time .
Joroc 20. maj 2022 kl. 6:16 
It crashes the game if I try to place a door to a new room on a Slanty Shanty !!!
trax 12. jan. 2021 kl. 10:52 
Love the idea but have compatibility issues with the mods Camera Tweaks and Just Pause.

When the game is paused from Just Pause, clicking anything unpauses (I use Just Pause to pause when I want to transfer/drop items and such, so I need to click them).

When Camera Tweaks is enabled, scrolling in the mouse crafting menu causes the camera to zoom in/out.

Also, in tab crafting menu, when I click anything else (like an item to pick up in the inventory) it crafts the current selection (causes me to accidentally craft stuff).

Cheers!
Kelso  [ophavsmand] 5. maj 2020 kl. 20:29 
Glad to hear it's improved your experience playing this great game hope you continue to have a good time!
DragoProxy 30. apr. 2020 kl. 4:49 
hey, just saying thank you for this mod! it's soooo good! It improved my fun with this game a lot! I like to take my time thinking about what to craft etc. and having to hurry just is not fun for me!

Also i've had the crash with bulding doors as well but it's easy to avoid just disable mod, do all the doors and expansions you want to and enable it agian. works perfectly afterwards!
Auriga_Nexus 3. mar. 2020 kl. 20:16 
I'm having the same issue as Wizard Toast, placing a door inside the Slanty Shanty causes a CTD. Going to disable it and see if that helps. Thankfully this is one of those mods that isn't "essential" to my gameplay so I don't mind playing with it disabled if I have to.
Kelso  [ophavsmand] 26. apr. 2019 kl. 17:32 
Thanks solo_tseng for looking into that for me! I've added the changed you proposed. :)
solo_tseng 14. apr. 2019 kl. 16:45 
A fix about prototyping problem in hamlet:
Modify steamapps\common\dont_starve\mods\workshop-636439709\
1. Add "hamlet_compatible = true" to line13 of modinfo.lua
2. Modify line128 of scripts/relaxed_crafting.lua from
"if IsDLCEnabled(CAPY_DLC) then" to
"if IsDLCEnabled(CAPY_DLC) or IsDLCEnabled(PORKLAND_DLC) then"
Coyote 17. jan. 2019 kl. 3:29 
I'm having the same issue as PaladinHeart and Auriga_Nexus. Would love to see the mod updated for Hamlet compatibility, though it's not really a big deal as I found I could simply disable the mod when crafting a new item, re-enable the mod afterward, and everything works just fine.
Auriga_Nexus 9. jan. 2019 kl. 22:28 
@POONPirate having the same problem as PaladinHeart in Hamlet. Started happening after installing the mod, uninstalled it and as far as I know it's still happening on worlds I had it installed on. Trying a new world with the mod uninstalled, if it doesn't work I'm probably going to have to nuke my files and re-install
Kelso  [ophavsmand] 27. dec. 2018 kl. 18:50 
@PaladinHeart I haven't actually purchased hamlet yet so most likely the problems you're describing are from this mod. I apologize for the inconvenience, all I can suggest is to disable the mod when playing hamlet and hopefully you won't have any problems. I plan on getting the DLC soon in the future and hopefully I can put out a version without the issues you've brought to my attention.
Paladin: The Golden Fox 22. dec. 2018 kl. 8:40 
I've been using this in Hamlet and it seems to work for the most part, but research items don't seem to unlock after I make them. Structures seem different but I'm not certain. Primarily this effects items like shovels, log armor, etc.. It could be a different mod causing this, but I'm using very few (The Millenium Fox, leveling sword (name?), and this mod), and both of the other mods have been update for Hamlet.
Kelso  [ophavsmand] 28. nov. 2018 kl. 14:01 
Possibly. Thank you for the reminder.
akssinc 12. nov. 2018 kl. 10:24 
Hamlet?
Kelso  [ophavsmand] 27. juni 2018 kl. 19:24 
I'm gonna be honest here, the feature additions were not added with a gamepad in mind.
amorek 9. juni 2018 kl. 13:40 
Pressin action button on gamepad does not turn on time and I can't place any structure.
I have to move to place a structure
Rebecca2012 27. nov. 2017 kl. 1:09 
@POONpirate Thank you for replying. I too don't know much about modding for DST, but I'm trying to learn. It's a shame the code is different.
Kelso  [ophavsmand] 24. nov. 2017 kl. 12:10 
@Urgal Noted I'll try and fix that next time i look into this mod.
@[DBH]*Whismerhill*{SSgt} I think that just reloads the main script on the keypress /. Was most likely there for testing (I'm not the original mod author.)
@rebeccap2012 No plans for a DST version. I don't know much about modding for DST, maybe one day I'll look into but sorry no plans.
Rebecca2012 22. nov. 2017 kl. 5:13 
Could you make this work for DST please?
Urgal78 7. mar. 2017 kl. 12:39 
BUG: if you open map while in crafting menu pause, it makes the game un-pause as you move your cursor a bit.
So sad I lost a good progress as I not expected the time running while in the map. :(
Otaara 4. juli 2016 kl. 19:22 
This might be my favorite DS mod, tyvvvvvm for making it compatible with SW!
[DBH].Whismerhill.{SSgt} 9. juni 2016 kl. 23:07 
hi, sorry if I'm a bother. I'm a starting modder wondering the need for : GLOBAL.KEY_KP_DIVIDE, function()
which apparently reloads some script
Kelso  [ophavsmand] 9. juni 2016 kl. 21:22 
@Kasuha thanks I'll post a fix soon. Sorry for the wait I haven't been on steam much lately. Stuck on The division on one :)
Kasuha 29. maj 2016 kl. 10:49 
All it needs is to switch + and - on lines 104 and 107 of relaxed_crafting.lua
Kasuha 29. maj 2016 kl. 10:43 
There's a bug in your mod: when using Q and E keys to rotate camera when placing something, it turns the camera in the opposite direction than it should.
[DBH].Whismerhill.{SSgt} 19. maj 2016 kl. 7:29 
hi, one of my preferred mods out there. Rushing to find what I want in the crafting panel has never been my idea of fun.
It's also superior to other solutions somehow. For example it works very fine with geometric placement for some reason unknown to me.

I had this idea recently about "relaxed storing" ? e.g. when you open any storage containers ... Good idea ? Bad idea ? too complicated ? too much of a bother ? xD

sidenote: could probably be optional to not remove from the initial goal of the mod.

thanks for reading.
worstplayer 6. apr. 2016 kl. 9:11 
vvv wooo im lucky!
wispie 29. mar. 2016 kl. 8:10 
I love the gif!!! I used to use this mod all the time I'm happy to have it again.
Kelso  [ophavsmand] 18. mar. 2016 kl. 8:39 
Haha sorry xD I love gifs. Thanks :)
*Yuki* 17. mar. 2016 kl. 15:44 
There is place in hell for those, who use gifs as icons :/

Btw nice mod
Kelso  [ophavsmand] 16. mar. 2016 kl. 15:29 
Thanks! I'm glad to share the love <3
Dreamer 15. mar. 2016 kl. 20:37 
good job~
Kelso  [ophavsmand] 13. mar. 2016 kl. 14:26 
I removed the config option. This fix before unpausing checks if certain screens are open then if the screens are open it returns so it won't unpause, fixing the bug where screens reopen when closing them. The problem here tho is that I have to add each screen manually.

Here's an example line of the fix.
if not IsPaused() or (TheFrontEnd:GetActiveScreen() and (TheFrontEnd:GetActiveScreen().name == "TMIScreen" or TheFrontEnd:GetActiveScreen().name == "LoginScreen" or TheFrontEnd:GetActiveScreen().name == "SignScreen" or TheFrontEnd:GetActiveScreen().name == "ModConfig" or TheFrontEnd:GetActiveScreen().name == "FA_CharRenameScreen" or TheFrontEnd:GetActiveScreen().name == "FARecipeBookScreen" or TheFrontEnd:GetActiveScreen().name == "FASpellBookScreen" or TheFrontEnd:GetActiveScreen().name == "htp")) then return end
Alex 13. mar. 2016 kl. 8:25 
Not seeing the options in the configuration.
Kelso  [ophavsmand] 13. mar. 2016 kl. 4:24 
@Alex pushed a bugfix for this that works on a per mod basis. Tell me if you catch any more, thanks for the heads up. :)
Kelso  [ophavsmand] 13. mar. 2016 kl. 4:23 
Gifs are awesome :)
LC-BX 12. mar. 2016 kl. 16:32 
Cool dynamic icon !!
Alex 8. mar. 2016 kl. 18:43 
Unintended consequence of pausing the game when have any thing that can be placed and not unpausing til you stop placing it and unpause with what ever. Never mind that though a toggle button pretty much wraps it all up perfectly, wont interfere with other interfaces because it won't be enabled with i don't need it. Appreciat the timely help, but might be better to rollback to prevent frustration with others. Not that i can think of a reason to enable it with out 2-3 other interfaces that pause, but whos to say?
Alex 8. mar. 2016 kl. 15:08 
Works like a charm :) Thanks
Kelso  [ophavsmand] 8. mar. 2016 kl. 14:06 
I pushed an update with the unpausingdisabled config option.
I pushed without testing since its a config option thats disabled by default and has no change to the mod if not enabled.
Alex 8. mar. 2016 kl. 12:44 
Examples: Hack The Planet, And Too Many Items.

Also LOVE gears of war. First and only shooter i got addicted to. Sadly havn't gotten to play it much after gears 2. Use host big games with ff enabled and respawn and down times set to a minimum and have the whole lobby just destroying each other for hours. I'm both proud and ashamed to have gone 128 to 20ish-30ish(notsure).
Alex 8. mar. 2016 kl. 12:26 
It doesnt crash or cause any lasting issues. Just when another mod has an interface or some such that pauses the game and the game is coming unpaused with out that specific mod doing it the interface like to hanging around, also gets in the way of some of them what with click to move.
Kelso  [ophavsmand] 8. mar. 2016 kl. 12:23 
@Alex, can you give me an example of a mod this conflicts with? This certainly will be quick and easy to impliment Just out of curiousity, I might also test it and make sure it works.
@[DBH]*Whismerhill*{SSgt} I haven't looked into it yet honestly I have been playing gears of war ultimate all day :) snipers playlist ftw! If I can figure out where the method that defines when music plays I'm sure it's a super easy thing to implement. Anyway I'm about to poke around and see what I find. I'll check back here in a bit.
Alex 8. mar. 2016 kl. 10:59 
The mechanic by its self is wanderful, but when combined with other mods which pause the game it unpauses the game when ever you move or click on the screen which causes some issues with the others mods.
[DBH].Whismerhill.{SSgt} 8. mar. 2016 kl. 10:34 
@poonpirate
so... no way to not halt game music while pausing ?
[DBH].Whismerhill.{SSgt} 8. mar. 2016 kl. 10:33 
@Alex when I'm planting trees, I can move with keyboard keys and it disables pause for just as long as I move already, so .... not sure what you're asking for here ?
Alex 8. mar. 2016 kl. 8:55 
Awsome :) could you also include an option in configuration to disabel unpause while moving? Its interferes with some other mods which pause the game.
Kelso  [ophavsmand] 8. mar. 2016 kl. 6:55 
@Alex Good idea! I'll try to get around to that soon.