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When the game is paused from Just Pause, clicking anything unpauses (I use Just Pause to pause when I want to transfer/drop items and such, so I need to click them).
When Camera Tweaks is enabled, scrolling in the mouse crafting menu causes the camera to zoom in/out.
Also, in tab crafting menu, when I click anything else (like an item to pick up in the inventory) it crafts the current selection (causes me to accidentally craft stuff).
Cheers!
Also i've had the crash with bulding doors as well but it's easy to avoid just disable mod, do all the doors and expansions you want to and enable it agian. works perfectly afterwards!
Modify steamapps\common\dont_starve\mods\workshop-636439709\
1. Add "hamlet_compatible = true" to line13 of modinfo.lua
2. Modify line128 of scripts/relaxed_crafting.lua from
"if IsDLCEnabled(CAPY_DLC) then" to
"if IsDLCEnabled(CAPY_DLC) or IsDLCEnabled(PORKLAND_DLC) then"
I have to move to place a structure
@[DBH]*Whismerhill*{SSgt} I think that just reloads the main script on the keypress /. Was most likely there for testing (I'm not the original mod author.)
@rebeccap2012 No plans for a DST version. I don't know much about modding for DST, maybe one day I'll look into but sorry no plans.
So sad I lost a good progress as I not expected the time running while in the map. :(
which apparently reloads some script
It's also superior to other solutions somehow. For example it works very fine with geometric placement for some reason unknown to me.
I had this idea recently about "relaxed storing" ? e.g. when you open any storage containers ... Good idea ? Bad idea ? too complicated ? too much of a bother ? xD
sidenote: could probably be optional to not remove from the initial goal of the mod.
thanks for reading.
Btw nice mod
Here's an example line of the fix.
if not IsPaused() or (TheFrontEnd:GetActiveScreen() and (TheFrontEnd:GetActiveScreen().name == "TMIScreen" or TheFrontEnd:GetActiveScreen().name == "LoginScreen" or TheFrontEnd:GetActiveScreen().name == "SignScreen" or TheFrontEnd:GetActiveScreen().name == "ModConfig" or TheFrontEnd:GetActiveScreen().name == "FA_CharRenameScreen" or TheFrontEnd:GetActiveScreen().name == "FARecipeBookScreen" or TheFrontEnd:GetActiveScreen().name == "FASpellBookScreen" or TheFrontEnd:GetActiveScreen().name == "htp")) then return end
I pushed without testing since its a config option thats disabled by default and has no change to the mod if not enabled.
Also LOVE gears of war. First and only shooter i got addicted to. Sadly havn't gotten to play it much after gears 2. Use host big games with ff enabled and respawn and down times set to a minimum and have the whole lobby just destroying each other for hours. I'm both proud and ashamed to have gone 128 to 20ish-30ish(notsure).
@[DBH]*Whismerhill*{SSgt} I haven't looked into it yet honestly I have been playing gears of war ultimate all day :) snipers playlist ftw! If I can figure out where the method that defines when music plays I'm sure it's a super easy thing to implement. Anyway I'm about to poke around and see what I find. I'll check back here in a bit.
so... no way to not halt game music while pausing ?