Don't Starve

Don't Starve

Relaxed Crafting (Hamlet-SW-RoG-Vanilla)
58 Comments
CherryKiss 26 May, 2024 @ 2:45am 
I had an issue with the game not prototyping refined items, that was fixed when I disabled only this mod. A shame I really love relaxed crafting, but it doesn't seem to work with the current build of Don't Starve
ImperialRex 30 Dec, 2023 @ 9:42am 
Cannot prototype with this mod...
marty 26 Apr, 2023 @ 1:35am 
@Joroc my game also crashes when I try to place a door in the slanty shanty. But other than that, it's a great mod and makes a huge difference to optimising time .
Joroc 20 May, 2022 @ 6:16am 
It crashes the game if I try to place a door to a new room on a Slanty Shanty !!!
trax 12 Jan, 2021 @ 10:52am 
Love the idea but have compatibility issues with the mods Camera Tweaks and Just Pause.

When the game is paused from Just Pause, clicking anything unpauses (I use Just Pause to pause when I want to transfer/drop items and such, so I need to click them).

When Camera Tweaks is enabled, scrolling in the mouse crafting menu causes the camera to zoom in/out.

Also, in tab crafting menu, when I click anything else (like an item to pick up in the inventory) it crafts the current selection (causes me to accidentally craft stuff).

Cheers!
Kelso  [author] 5 May, 2020 @ 8:29pm 
Glad to hear it's improved your experience playing this great game hope you continue to have a good time!
DragoProxy 30 Apr, 2020 @ 4:49am 
hey, just saying thank you for this mod! it's soooo good! It improved my fun with this game a lot! I like to take my time thinking about what to craft etc. and having to hurry just is not fun for me!

Also i've had the crash with bulding doors as well but it's easy to avoid just disable mod, do all the doors and expansions you want to and enable it agian. works perfectly afterwards!
Auriga_Nexus 3 Mar, 2020 @ 8:16pm 
I'm having the same issue as Wizard Toast, placing a door inside the Slanty Shanty causes a CTD. Going to disable it and see if that helps. Thankfully this is one of those mods that isn't "essential" to my gameplay so I don't mind playing with it disabled if I have to.
Kelso  [author] 26 Apr, 2019 @ 5:32pm 
Thanks solo_tseng for looking into that for me! I've added the changed you proposed. :)
solo_tseng 14 Apr, 2019 @ 4:45pm 
A fix about prototyping problem in hamlet:
Modify steamapps\common\dont_starve\mods\workshop-636439709\
1. Add "hamlet_compatible = true" to line13 of modinfo.lua
2. Modify line128 of scripts/relaxed_crafting.lua from
"if IsDLCEnabled(CAPY_DLC) then" to
"if IsDLCEnabled(CAPY_DLC) or IsDLCEnabled(PORKLAND_DLC) then"
Coyote 17 Jan, 2019 @ 3:29am 
I'm having the same issue as PaladinHeart and Auriga_Nexus. Would love to see the mod updated for Hamlet compatibility, though it's not really a big deal as I found I could simply disable the mod when crafting a new item, re-enable the mod afterward, and everything works just fine.
Auriga_Nexus 9 Jan, 2019 @ 10:28pm 
@POONPirate having the same problem as PaladinHeart in Hamlet. Started happening after installing the mod, uninstalled it and as far as I know it's still happening on worlds I had it installed on. Trying a new world with the mod uninstalled, if it doesn't work I'm probably going to have to nuke my files and re-install
Kelso  [author] 27 Dec, 2018 @ 6:50pm 
@PaladinHeart I haven't actually purchased hamlet yet so most likely the problems you're describing are from this mod. I apologize for the inconvenience, all I can suggest is to disable the mod when playing hamlet and hopefully you won't have any problems. I plan on getting the DLC soon in the future and hopefully I can put out a version without the issues you've brought to my attention.
Paladin: The Golden Fox 22 Dec, 2018 @ 8:40am 
I've been using this in Hamlet and it seems to work for the most part, but research items don't seem to unlock after I make them. Structures seem different but I'm not certain. Primarily this effects items like shovels, log armor, etc.. It could be a different mod causing this, but I'm using very few (The Millenium Fox, leveling sword (name?), and this mod), and both of the other mods have been update for Hamlet.
Kelso  [author] 28 Nov, 2018 @ 2:01pm 
Possibly. Thank you for the reminder.
akssinc 12 Nov, 2018 @ 10:24am 
Hamlet?
Kelso  [author] 27 Jun, 2018 @ 7:24pm 
I'm gonna be honest here, the feature additions were not added with a gamepad in mind.
amorek 9 Jun, 2018 @ 1:40pm 
Pressin action button on gamepad does not turn on time and I can't place any structure.
I have to move to place a structure
Rebecca2012 27 Nov, 2017 @ 1:09am 
@POONpirate Thank you for replying. I too don't know much about modding for DST, but I'm trying to learn. It's a shame the code is different.
Kelso  [author] 24 Nov, 2017 @ 12:10pm 
@Urgal Noted I'll try and fix that next time i look into this mod.
@[DBH]*Whismerhill*{SSgt} I think that just reloads the main script on the keypress /. Was most likely there for testing (I'm not the original mod author.)
@rebeccap2012 No plans for a DST version. I don't know much about modding for DST, maybe one day I'll look into but sorry no plans.
Rebecca2012 22 Nov, 2017 @ 5:13am 
Could you make this work for DST please?
Urgal78 7 Mar, 2017 @ 12:39pm 
BUG: if you open map while in crafting menu pause, it makes the game un-pause as you move your cursor a bit.
So sad I lost a good progress as I not expected the time running while in the map. :(
Otaara 4 Jul, 2016 @ 7:22pm 
This might be my favorite DS mod, tyvvvvvm for making it compatible with SW!
[DBH].Whismerhill.{SSgt} 9 Jun, 2016 @ 11:07pm 
hi, sorry if I'm a bother. I'm a starting modder wondering the need for : GLOBAL.KEY_KP_DIVIDE, function()
which apparently reloads some script
Kelso  [author] 9 Jun, 2016 @ 9:22pm 
@Kasuha thanks I'll post a fix soon. Sorry for the wait I haven't been on steam much lately. Stuck on The division on one :)
Kasuha 29 May, 2016 @ 10:49am 
All it needs is to switch + and - on lines 104 and 107 of relaxed_crafting.lua
Kasuha 29 May, 2016 @ 10:43am 
There's a bug in your mod: when using Q and E keys to rotate camera when placing something, it turns the camera in the opposite direction than it should.
[DBH].Whismerhill.{SSgt} 19 May, 2016 @ 7:29am 
hi, one of my preferred mods out there. Rushing to find what I want in the crafting panel has never been my idea of fun.
It's also superior to other solutions somehow. For example it works very fine with geometric placement for some reason unknown to me.

I had this idea recently about "relaxed storing" ? e.g. when you open any storage containers ... Good idea ? Bad idea ? too complicated ? too much of a bother ? xD

sidenote: could probably be optional to not remove from the initial goal of the mod.

thanks for reading.
worstplayer 6 Apr, 2016 @ 9:11am 
vvv wooo im lucky!
wispie 29 Mar, 2016 @ 8:10am 
I love the gif!!! I used to use this mod all the time I'm happy to have it again.
Kelso  [author] 18 Mar, 2016 @ 8:39am 
Haha sorry xD I love gifs. Thanks :)
*Yuki* 17 Mar, 2016 @ 3:44pm 
There is place in hell for those, who use gifs as icons :/

Btw nice mod
Kelso  [author] 16 Mar, 2016 @ 3:29pm 
Thanks! I'm glad to share the love <3
Dreamer 15 Mar, 2016 @ 8:37pm 
good job~
Kelso  [author] 13 Mar, 2016 @ 2:26pm 
I removed the config option. This fix before unpausing checks if certain screens are open then if the screens are open it returns so it won't unpause, fixing the bug where screens reopen when closing them. The problem here tho is that I have to add each screen manually.

Here's an example line of the fix.
if not IsPaused() or (TheFrontEnd:GetActiveScreen() and (TheFrontEnd:GetActiveScreen().name == "TMIScreen" or TheFrontEnd:GetActiveScreen().name == "LoginScreen" or TheFrontEnd:GetActiveScreen().name == "SignScreen" or TheFrontEnd:GetActiveScreen().name == "ModConfig" or TheFrontEnd:GetActiveScreen().name == "FA_CharRenameScreen" or TheFrontEnd:GetActiveScreen().name == "FARecipeBookScreen" or TheFrontEnd:GetActiveScreen().name == "FASpellBookScreen" or TheFrontEnd:GetActiveScreen().name == "htp")) then return end
Alex 13 Mar, 2016 @ 8:25am 
Not seeing the options in the configuration.
Kelso  [author] 13 Mar, 2016 @ 4:24am 
@Alex pushed a bugfix for this that works on a per mod basis. Tell me if you catch any more, thanks for the heads up. :)
Kelso  [author] 13 Mar, 2016 @ 4:23am 
Gifs are awesome :)
LC-BX 12 Mar, 2016 @ 4:32pm 
Cool dynamic icon !!
Alex 8 Mar, 2016 @ 6:43pm 
Unintended consequence of pausing the game when have any thing that can be placed and not unpausing til you stop placing it and unpause with what ever. Never mind that though a toggle button pretty much wraps it all up perfectly, wont interfere with other interfaces because it won't be enabled with i don't need it. Appreciat the timely help, but might be better to rollback to prevent frustration with others. Not that i can think of a reason to enable it with out 2-3 other interfaces that pause, but whos to say?
Alex 8 Mar, 2016 @ 3:08pm 
Works like a charm :) Thanks
Kelso  [author] 8 Mar, 2016 @ 2:06pm 
I pushed an update with the unpausingdisabled config option.
I pushed without testing since its a config option thats disabled by default and has no change to the mod if not enabled.
Alex 8 Mar, 2016 @ 12:44pm 
Examples: Hack The Planet, And Too Many Items.

Also LOVE gears of war. First and only shooter i got addicted to. Sadly havn't gotten to play it much after gears 2. Use host big games with ff enabled and respawn and down times set to a minimum and have the whole lobby just destroying each other for hours. I'm both proud and ashamed to have gone 128 to 20ish-30ish(notsure).
Alex 8 Mar, 2016 @ 12:26pm 
It doesnt crash or cause any lasting issues. Just when another mod has an interface or some such that pauses the game and the game is coming unpaused with out that specific mod doing it the interface like to hanging around, also gets in the way of some of them what with click to move.
Kelso  [author] 8 Mar, 2016 @ 12:23pm 
@Alex, can you give me an example of a mod this conflicts with? This certainly will be quick and easy to impliment Just out of curiousity, I might also test it and make sure it works.
@[DBH]*Whismerhill*{SSgt} I haven't looked into it yet honestly I have been playing gears of war ultimate all day :) snipers playlist ftw! If I can figure out where the method that defines when music plays I'm sure it's a super easy thing to implement. Anyway I'm about to poke around and see what I find. I'll check back here in a bit.
Alex 8 Mar, 2016 @ 10:59am 
The mechanic by its self is wanderful, but when combined with other mods which pause the game it unpauses the game when ever you move or click on the screen which causes some issues with the others mods.
[DBH].Whismerhill.{SSgt} 8 Mar, 2016 @ 10:34am 
@poonpirate
so... no way to not halt game music while pausing ?
[DBH].Whismerhill.{SSgt} 8 Mar, 2016 @ 10:33am 
@Alex when I'm planting trees, I can move with keyboard keys and it disables pause for just as long as I move already, so .... not sure what you're asking for here ?
Alex 8 Mar, 2016 @ 8:55am 
Awsome :) could you also include an option in configuration to disabel unpause while moving? Its interferes with some other mods which pause the game.
Kelso  [author] 8 Mar, 2016 @ 6:55am 
@Alex Good idea! I'll try to get around to that soon.