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MapList=AOCKOTH-Moor_p
MapList=AOCTD-Moor_large_p
MapList=AOCTO-Battlegrounds_v3_P
MapList=AOCCTF-Frigid_p
MapList=AOCTO-CastleAssault-CM_P
MapList=AOCTD-Moorlandrain_p
MapList=AOCFFA-PeacefulMoor_p
MapList=AOCTO-Coldfront2_p
MapList=AOCTO-Cove-CM_p
MapList=AOCCTF-Moor_p
MapList=AOCKOTH-Darkforest_Valley_p
MapList=AOCTO-Darkforest_p
MapList=AOCCTF-Moor_p
MapList=Aoclts-wararena_p
MapList=AOCTO-Hillside_P
MapList=AOCCTF-Moor_p
MapList=AOCTO-Outpost_p
MapList=AOCTO-Stoneshill_P
MapList=AOCCTF-Moor_p
MapList=AOCTO-Hideout-CM_p
MapList=AOCTO-Shore-CM_p
MapList=AOCCTF-Ruins_Large_P
MapList=AOCFFA-ThroneRoomXL_P
MapList=AOCCTF-Moor_p
MapList=AOCFFA-StoneshillVillage_P
MapList=AOCLTS-InnWeapons_P
MapList=AOCFFA-Forest-CM_p
MapList=AOCTD-Darkforest_XL_p
MapList=AOCFFA-DankMoor_p
MapList=AOCCTF-Moor_p
(I like to play 90% Weapons and a dash of fists)
The LTS version of this map makes for some amazing clutch style finishes..
pure Rambo survival style.
I have an honest request or just a desire/wish to see... the basement section of this map is a fav of mine - if there was a map with the same layout with the storage feel for Team Death, LTS.. FFA. WOW... basically just expanded a little more.. not larger, same dimentions and tight feel, just more of it.
Also it's worth pointing out that ZedHead grants more ability to menuver around obsticals, over chairs, boxes.. areas that we're slightly conditioned to think are not accesable normally in Chivalry. So this map has lots of routs of escape from those who are not as versed with the map.