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I'm not sure, I'm pretty sure the bug in the vanilla game doesn't persist across missions. What you're suffering could be a bug caused by another mod, if you're using them.
I had to alt+f4 fast because I am playing Ironman mode, and that would have been ballbreaking really
Thanks for this fix!
https://www.pavonisinteractive.com/phpBB3/viewtopic.php?t=26757
Also, just to make it absolutely clear for those that think this isn't a bug:
1) Ranger (or anyone) with Skulljack fails a hack, takes damage
2) Specialist hacks a turret and wins control.
3) Ranger takes damage again.
4) Repeat for ANY other hack that happens in that mission. Succeed or fail.
If it were a feature, your rewards would be a lot more than a slim chance for a cache or a facility lead because failing means you can't hack again.
This mod prevents your soldiers from taking damage on a *successful* hack. That makes it a bug fix. How is this unnecessary?
How the fuck is this mod NOT useful??? I immediately came here and downloaded this fix so it would never happen again until Firaxis fixes this.
You need to skullmine with someone who has a high enough hacking stat to make the possibility of feedback negligible (cough...Specialist).
..or, I guess you could install a patch that makes it so you don't have to pay attention to things.
I could check later if you like, now I'm rather too busy though to replay a mission.
and I can confirm that it works for the lamp posts, however one has to keep in mind that it does only if the fix is applied before the failed skullmine attempt (I already have a save uploaded but decided first to test with an earlier save, at the mission start and that's the result).