XCOM 2
Skulljack Feedback Fix
53 Comments
Varric 30 Jun, 2023 @ 6:58am 
No longer needed with the latest version of Highlander: https://github.com/X2CommunityCore/X2WOTCCommunityHighlander/releases/tag/v1.25.0
Uncle Khai 24 Jul, 2022 @ 9:32am 
Guys! Is mod still working?
khumak 1 Apr, 2022 @ 12:52pm 
Nice to see a fix for this bug, it was pretty annoying.
Riekopo 20 Dec, 2021 @ 12:29am 
does need update?
CP5 9 Oct, 2020 @ 9:05pm 
I had a soldier get this bug on them when doing a hack to give squad concealment, they took damage each time the game hid a unit, so they died pretty badly. Thought I saw the fix and thank you for putting it together.
Gorehowk 31 May, 2020 @ 10:37pm 
Thank you. I just got affected by this the first time, and was really confused about what happened. Thankfully someone pointed me towards this mod.
gyozo 31 May, 2020 @ 10:37am 
Thank you, holy shit this bug was annoying!
Dragon32 10 Feb, 2020 @ 8:17am 
@michael
I'm not sure, I'm pretty sure the bug in the vanilla game doesn't persist across missions. What you're suffering could be a bug caused by another mod, if you're using them.
michael 9 Feb, 2020 @ 10:33pm 
I'm not sure if this is what I need. I failed a hack on an officer when getting my first codex. The specialist took the usual small amount of damage. Killed the codex and finished the mission. Next mission another specialist hacked a lampost successfully and died when the gremlin returned, causing his squadmate to go berserk. Is this the mod I need?
Urah 13 Nov, 2019 @ 3:37pm 
Thank you. I can confirm this still happens.

I had to alt+f4 fast because I am playing Ironman mode, and that would have been ballbreaking really

Thanks for this fix!
Noob Train 2 Aug, 2019 @ 8:22am 
We really need a skulljack mod that allows skulljack to work on mod added advent enemies.
Corran 13 Mar, 2019 @ 10:37pm 
The launcher is giving me a "not compatible, but only content changes" warning. Does this mod still work?
-bg-  [author] 18 Dec, 2018 @ 6:05am 
Yup, they have similar causes where it adds an ability and listens for trigger of "hack success/failed events"
LoneDigger 17 Dec, 2018 @ 10:30pm 
After a hack to mind control a random enemy. I hacked a MEC to shutdown and gains another random mind control. is this the same problem?
tiktaalik 12 Dec, 2018 @ 8:13pm 
[LW2] Per Pavonis' forums, this fix has been included from LW2 1.3 on.
https://www.pavonisinteractive.com/phpBB3/viewtopic.php?t=26757
Weebos 8 Aug, 2018 @ 5:10am 
This just happened to me last night in WOTC, thanks for this.
Vaeringjar 2 May, 2018 @ 9:28am 
is this mod still needed?
DroZzhat 4 Sep, 2017 @ 5:06pm 
How the hell did they not fix this for WotC? Thanks -bg-!
The BlackVision 2 Sep, 2017 @ 4:30pm 
Yeah, works in Wotc without issues for now.
-bg-  [author] 2 Sep, 2017 @ 10:34am 
The mod should work in wotc until they fully disable the old createganestate code
The BlackVision 2 Sep, 2017 @ 3:36am 
Small note, the bug still exists in WoTC.
Arkhangel 29 Aug, 2017 @ 8:15am 
Should probably check and see if this problem still exists in WoTC
Queso 3 Jun, 2017 @ 3:33am 
thank you for this
-bg-  [author] 20 Jan, 2017 @ 9:25am 
yes
Epidemius 20 Jan, 2017 @ 4:04am 
does this mod work with long war 2?
I Beat Moderate AI 6 Jan, 2017 @ 10:04pm 
Happened to me quite recently, so this mod is still needed.
merccobb 5 Aug, 2016 @ 7:19am 
Another odd bug that is likely related to the feedback damage being replicated... I skullmined an Advent (cant remember if I failed or succeeded) and then a couple turns later hacked a pole and succeeded on the mind control a random enemy. The random enemy I MC'd was a Dark VIP, which is the first time I had that happen. Next turn, I hacked an Andromedon shell and took control, and magically ANOTHER advent soldier also came under my control in the same turn, as though it had duplicated the pole hack again. Strange things happen when you hack into the Matrix, apparently :)
krj12 (Ken) 18 Jul, 2016 @ 4:11am 
Is this bug still occurring? I havent seen this specific bug, but I have seen some odd occurrences where random members of my team will just die when my specialist hacks something.
Arkhangel 13 Jul, 2016 @ 10:28am 
@sines: you need to. also.... it's not actually just hacks... it's specialist gremlin abilities PERIOD. I revival protocolled another trooper with a diff specialist and the failed skulljacker took damage.
Sines 2 Jul, 2016 @ 6:16am 
Doesn't look like this was fixed in the Shen's Last Gift patch. Can anyone confirm that I need to leave this mod on?
Nephi 4 Jun, 2016 @ 8:15am 
I got the dev tools just so I could figure out how to stop this ages ago but never managed it. Good work.

Also, just to make it absolutely clear for those that think this isn't a bug:
1) Ranger (or anyone) with Skulljack fails a hack, takes damage
2) Specialist hacks a turret and wins control.
3) Ranger takes damage again.
4) Repeat for ANY other hack that happens in that mission. Succeed or fail.

If it were a feature, your rewards would be a lot more than a slim chance for a cache or a facility lead because failing means you can't hack again.
Memoria 18 May, 2016 @ 1:30am 
I had no idea this was an isue until I lost my best and only hacker to a successful squad boost hack on a lamppost. Felt no shame in Alt-tabbing out of it even if it is Ironman. Still, why the hell hasn't Firaxis fixed this yet?!
Kanan 12 May, 2016 @ 8:34pm 
Didnt realize I asked you the same thing on another mod, srry for that, sure you will update any mod that has any stealth patch :x
-bg-  [author] 12 May, 2016 @ 8:33pm 
nope
Kanan 12 May, 2016 @ 8:27pm 
Has this been stealth patched maybe in the latest patch?
Xavier L. Wulf 9 Apr, 2016 @ 5:23pm 
This kind of glitch also occurs noticeably when you hack a lamppost (successfully) when it has the "Gain control of a random enemy for 2 turns." Each hack thereafter or so gives you an additional enemy. I was wondering if you could also add that to the fix.
Insufferable Smartypants 10 Mar, 2016 @ 7:32pm 
A lot of people seem to be giving irrelevant feedback about rangers and hacking, claiming that this mod isn't needed.

This mod prevents your soldiers from taking damage on a *successful* hack. That makes it a bug fix. How is this unnecessary?
Red 10 Mar, 2016 @ 11:54am 
...I just got a specialist killed by this glitch. He failed a skulljack and then another specialist hacked a lamp post and the first specialist received constant damage every freaking second during my turn, dying in a matter of second.

How the fuck is this mod NOT useful??? I immediately came here and downloaded this fix so it would never happen again until Firaxis fixes this.
civilwarguy_2000 9 Mar, 2016 @ 8:21pm 
sry meant you shouldn't fail often with a specialist and upgraded Gremlin.
civilwarguy_2000 9 Mar, 2016 @ 8:20pm 
like someone said below while this mod is nice and all, it kind of defeats the purpose as seems like most people are complaining cause their RANGERS are dying from hacks. Rangers are NOT the hacking class and yeah you are gonna fail probably the vast majority of the time with rangers hacking. Sorry but use a Specialist for hacking things as if you get gremlins ungraded you should fail too often unless your always trying for the big gains.
criminelis 8 Mar, 2016 @ 1:03pm 
I'm sorry but I rarely experienced a failed skulljack.
Mastershake58 7 Mar, 2016 @ 12:37am 
Seeing alot of people complainign about Rangers getting killed by feedback.

You need to skullmine with someone who has a high enough hacking stat to make the possibility of feedback negligible (cough...Specialist).

..or, I guess you could install a patch that makes it so you don't have to pay attention to things.

Traveler 4 Mar, 2016 @ 9:46pm 
The feed back is so severe and so high probability that I just stoped using it. Game needs a mindshield research project that provides feedback protection.
SakuraKoi 3 Mar, 2016 @ 1:29pm 
Before I turned on this Mod my Ranger at 10HP actually died which may have been a critical hit (couldn't see, only hear the scream) and during two slightly different plays only a few HP were lost (4... or was it 6?). I did not had the chance to hack another time and check but IIRC that mission I saved was one with a MEC(+Haywire Specialist) and additionally it was one with an Objective that has to be hacked.

I could check later if you like, now I'm rather too busy though to replay a mission.
-bg-  [author] 3 Mar, 2016 @ 1:05pm 
@SakuraKoi another question, does the unit affected by the feedback before you turn on the mod take only 1 additional feedback damage and never again or still take feedback for every single hack after?
-bg-  [author] 3 Mar, 2016 @ 10:43am 
@SakuraKoi thanks, I'll put that in the description
Deadput 3 Mar, 2016 @ 10:19am 
@JamisonWolf It is a bug though it's not a gameplay choice.
PSY 3 Mar, 2016 @ 6:59am 
Weird I've never had this happen...
SakuraKoi 3 Mar, 2016 @ 5:58am 
Now I know why my Master Ranger died suddenly and at least my new one, who started out on max level, does not need to die...

and I can confirm that it works for the lamp posts, however one has to keep in mind that it does only if the fix is applied before the failed skullmine attempt (I already have a save uploaded but decided first to test with an earlier save, at the mission start and that's the result).