Europa Universalis IV

Europa Universalis IV

Extend to 1836
40 Comments
FritzWang 10 Apr, 2022 @ 3:02am 
UPDATE TO 1.33 pls?:mailedfist:
កាបូន26 16 Sep, 2021 @ 12:14am 
Update?
Typhoon 19 Jun, 2019 @ 3:24pm 
update ples
baby capybara 23 Jul, 2018 @ 7:49am 
nice thanks
tcurran 12 Jun, 2017 @ 8:13pm 
Please update for 1.21?
AlwaysRM 13 Mar, 2017 @ 1:08am 
There is also no tech problem :D
Vanilla Tech 32: 1835
ev3r_95 17 Dec, 2016 @ 10:32am 
Thank you so much, this is exactly what I was looking for, a timeline extension mod without adding extra things to the game. :)
NoLiMiT72X 14 Oct, 2016 @ 4:30am 
Update for 1.18?
witchveil  [author] 12 May, 2016 @ 4:07am 
@idhrendur - Thanks for answering that. It makes sense to add some more techs, was hoping to get it done before Stellaris came out so it may have to wait a little longer.

@HAL 9000 - I've extended the date to make sure the autosave kicks in :)
The Concept of Burgundy 30 Apr, 2016 @ 8:39pm 
How about extending the end date by a day so that there an autosave?
idhrendur 18 Apr, 2016 @ 3:56pm 
Yes, it would. It's actually originally a design from EU3ToVic2, and handles their series of costly end-game techs much better than EU4's hard wall of techs.
witchveil  [author] 18 Apr, 2016 @ 12:19am 
@idhrendur - Adding some more tech levels is something I'm now considering. Would the converter automatically recognize the extra tech levels?

@Persian-Gestapo - You can edit the mods "ex1836_defines.lua" file and change the date in there to 2010 but personally I'd recommend a mod like Extended Timeline 2-9999 as it adds new tech, units, ideas etc for the modern world.

@Pondering Fool - I've now added a Google Docs download for the mod. No login required.
Gale Wind - Leon 12 Apr, 2016 @ 6:51am 
Direct Link for Upload?
War-Crimes 9 Apr, 2016 @ 7:48am 
is there a way to edit to to extended the timeline much later on? like 2010?
idhrendur 19 Mar, 2016 @ 1:54pm 
Something that would add a bit to the conversion is to add a few more tech levels. Especially ones that are difficult to reach. That would greatly improve tech conversion.
Gale Wind - Leon 18 Mar, 2016 @ 2:07pm 
Direct download link?
VeryApe curând în România 12 Mar, 2016 @ 2:21pm 
Now I can really enjoy the mod thanks
witchveil  [author] 12 Mar, 2016 @ 11:51am 
Thanks everyone. Glad you like the mod.

@luisfranciscojorge - The link is here . Enjoy.

VeryApe curând în România 12 Mar, 2016 @ 6:48am 
Can you give me the EU4 to VIC2 consverter link
E 11 Mar, 2016 @ 9:47am 
This is nice. I wish Victoria 3 (when they develop it) would start on 1821 instead of 1836, as well.
witchveil  [author] 11 Mar, 2016 @ 2:12am 
@Detective Indpector Hector - yes, it should extend those events from what I've seen but if you notice any different then let me know.
Camerons101 8 Mar, 2016 @ 11:04pm 
Does this also extend effects that last until the old ending point like the east india trade company buff that ends when the game would normally end?
KenM2 8 Mar, 2016 @ 11:46am 
I thank you for making this mod, good sir.
Caesar the wanker 7 Mar, 2016 @ 2:37am 
@witchveil THANK U M8 didn't know that THANK U :steamhappy:
witchveil  [author] 7 Mar, 2016 @ 2:20am 
@Lord Ryanaos - You can use this mod: EU4-toVic2 Converter . I think it works with any/all/none DLC on EU4 saves but you need Vic2 with Heart of Darkness DLC
Caesar the wanker 7 Mar, 2016 @ 1:05am 
WAIT can I export my eu4 game to victoria 2 in the vannila game?
Tap.Water 6 Mar, 2016 @ 7:41am 
Thank you, dear gog. I've wanted this forever however have never been able to produce a mod myself.
witchveil  [author] 6 Mar, 2016 @ 5:56am 
@Draíocht - Thabks and yes, feel free to include it, if you like

@MordinSolis - Thanks, glad you like. Its easy, as you say, to change the end date to anything for those who want. Using the mod makes it easy to turn on/off too, rather than editing files all the time :)
Mordin Perfected 6 Mar, 2016 @ 4:35am 
nice mod and for anybody who wants to do the same ting with other dates just go into your eu4 folder and then the common subfolder: for example
Program Files (x86)\Steam\SteamApps\common\Europa Universalis IV\common
and then open defines.lua and just change the end date to whatever floats your boat :)
Thanks thoug for the mod makes it more convenient to convet indeed ;)
Draíocht 6 Mar, 2016 @ 4:17am 
1836*
Draíocht 6 Mar, 2016 @ 4:13am 
@Witchveil
Excellent Idea! Would you mind if I included this in my mod, Beyond Typus ?

@Soul
Некоторые люди думают, что 9999 нелепый, как я, но 1356 отлично.
Mimic 6 Mar, 2016 @ 1:23am 
Зачем,если есть куча модов,которые продлевают до 9999?
witchveil  [author] 6 Mar, 2016 @ 12:23am 
@Toby Del - As mentioned by slayen, this method helps to ensure greater compatibility and I've just tested it to be absolutely sure - and it still works with other mods that change values in defines.lua - just not the ones that change the end date.

@YggdrasilsSword - Glad you like, more time for the revolution is always a good thing :-)

@DamageHouir - Yes, you can load up any old saved game and have an extra 16 years.
Revauld 5 Mar, 2016 @ 8:37pm 
Will it work on previous saves or do you have to start a new game for it to take effect?
MeanMachine 5 Mar, 2016 @ 12:26pm 
after you get the "Game Over" screen when you reach 1821 just load your most recent auto save of the game.. it will let you continue like nothing happened.
YggdrasilsSword 5 Mar, 2016 @ 12:02pm 
This is exactly the mod I need. I don't want unlimited time, just a little more time to enjoy the 1800s, especially in those games where the revolution never even fires before 1820! And I always did find it annoying that there was a time gap when coverting to Vic II.
Toby Keko 5 Mar, 2016 @ 6:19am 
@slayen Oh, ok then, forget I said anything :ftlmantis::ftlmantis:
Slayen 4 Mar, 2016 @ 11:14pm 
I just checked and it uses the defines-folder method rather than an entire new defines.lua so it should be compatible with just about everything that doesn't also change the end date.
Emerald 4 Mar, 2016 @ 6:43pm 
@Toby Del I'd assume the mod just changes the end date year in the defines.lua file, so it would not be compatible with other mods. (However I'm not sure other mods would allow conversion to Victoria 2, which is the main purpose of this one)
Toby Keko 4 Mar, 2016 @ 7:06am 
This mod shouldedn't be compatible with mods that change the defines.lua, or am I mistaken there?