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controls_religion = no
NOT = { trait = proud }
NOT = { trait = stubborn }
NOT = { is_foe = PREV }
NOT = { relative_power_including_allies_defender = { who = PREV power = 1.0 } }
NOT = { relative_power = { who = PREV power = 0.75 } }
NOT = { realm_size = 100 }
I also added a requirement for the creator of the league to have 500 prestige and 250 piety, to simulate the need for a successful figure with the support of the church to be able to form a long-lasting league.
Like say, Mercia, Northumbria and Wessex elect Offa as King of England. Perhaps with a mechanism where the kingdom can splinter back to independent fiefdoms upon succession?
On the other hand, it would be "unnecessary", since the players would simple refrain from creating the elective league until they have enough prestige and piety, and it would take away from the "collective opinion surprise" the vassals could make.
jruderman, couldn't you make a chain of events that lead to the creation of the league? One of the steps could be the election taking place and when they come to a decision, the league is created on the results. Do you think it can be done? I've never gone that deep into event modding, so I don't know if it's possible.
This mod is intended work both with and without Conclave DLC. Muslims and Indians can't use feudal elective without the DLC, so I put in a rule that they can't form elective leagues without the DLC.
About the Empires, I assume that the mechanic stops there (I think that would be the obvious thing to happen); you league Kingdoms and create an Empire and then that's it. Correct me if I'm wrong, jruderman.
And I don't think a dummy character would be a good solution. Though I think it would be a good thing for the Election to happen at the moment of the elective league creation, so that the player would not be the leader of it 100% of the time; I think it would make things more interesting. Although I don't know if that's possible to do, please confirm, jruderman.
Also, could you please clarify to me if the Conclave DLC is a necessity to use the mod or if it's just necessary if I want Indians and Muslims to create elective leagues?
How about realm size requirements? At the lower end, just to prevent the realms from seeming silly and unbalanced, the requirements might be:
* Creating a duchy: initiating count has 2 counties
* Creating a kingdom: each duke controls 3 counties
* Creating an empire: each king controls 9 counties
I did most of my testing with 867 starts. Asturias often forms a league with Navarra and Aquitaine soon after the start. If a league forms that includes Mercia and Wessex, the ruler will usually create England.
Muslim emirs that break away from the Abbasid caliphate form leagues very quickly. Muslims tend to have many NAPs due to their large families, and they have various bonuses that help them reach 26 opinion.
Indians have too many marriage choices, so most of their NAPs are with non-adjacent realms and they only occasionally create leagues.
Leagues are created with Feudal Elective succession, like the HRE. Since the title is titular, the voting group is { de facto vassals } rather than { de jure vassals }. However, after 100 years, it is possible that de jure drift will result in the title no longer being titular.