Arma 3
[SP] EP02 Airfield Raid
9 Comments
marco.toppy 3 Jul @ 10:10pm 
Sorry, but for me this mission was bad design because: the darter from anywhere take fire from enemy artillery and blow up on air. There is a enemy tank and you dont put in ammo crater a AT launcher. I try go arround enemy base to beach on north-west side (beach) and i m wolking on the beach near to exfil point (exfil boat) and the mission end ! :steamfacepalm:
DarkerDark 24 Oct, 2020 @ 1:10pm 
I had to wait for the AA tank to run out of ammo before I could even advance to flank the sniping Ifrit. Lost all my men. Having no AT launcher made it really tough, I had to use all my dead Grenadier's grenades to take out that Ifrit.
Cramat  [author] 16 Mar, 2016 @ 8:54am 
Generally I provide AT capabilities through AI in your squad though only with enemy armor on the field. Another keypoint for most of my missions is that you are constantly fighting an uphill battle. You will never outnumber the enemy but you can outsmart him.
NyteMyre 16 Mar, 2016 @ 8:36am 
Unlike the previous mission, this one was a lot tougher. But I also felt very weak. A 4-man squad assaulting a garrisoned airfield? No anti-tank weapons available (or i missed them)? No backup or support whatsoever? Is High Command crazy?

Took me a few attempts to finish this one. Will play episode 3 tonight.
Cramat  [author] 15 Mar, 2016 @ 7:04am 
Liberty_Valance 11 Mar, 2016 @ 7:35am 
a good one, though short. Thanks ... I used personal amobox
GrimReaper242 9 Mar, 2016 @ 1:27pm 
whats up with the Sniper load out having one mag? good idea adding it but its useless with out ammo other than that great mission!
Cramat  [author] 8 Mar, 2016 @ 12:52pm 
Scenario ending is now working as intended.
OFFA273 5 Mar, 2016 @ 4:04pm 
Good work Cramat - thanks. Enjoyed EP01 & 02 - both are more difficult that the simple mission idea suggests and both are good fun to play. Look forward to the whole campaign. The exfil boat is stuck in the sand so couldn't get completion of EP02.