Cities: Skylines

Cities: Skylines

Grand Zoo C-module
11 Comments
Madisonian 18 Apr, 2017 @ 2:24am 
This is a phenomenal zoo. There is another mediocre looking one that uses the Wildlife Spawner mod to actually have moving wildlife, but unfortunately it only spawns animals local to your map (for boreal, it spawns moose, bears, and wolves, so I treat it as a local wildlife zoo). Hoping one day that the wildlife spawner can spawn specific types of animals, because then zoos will be mind-blowingly awesome.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=875465233
niis-ku  [author] 9 Sep, 2016 @ 3:47am 
@Mike: The animals do not move. It is unfortunately not possible to import any such animation to the game.
Justin Credible 5 Sep, 2016 @ 3:13am 
Are there moving animals like in the vanilla zoo?
niis-ku  [author] 14 Jun, 2016 @ 11:04am 
Here's the link to my smaller zoo: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=531381647 - As I said, it is very beginner-level modelling, some textures are messy, but it's fully functional.
niis-ku  [author] 14 Jun, 2016 @ 10:59am 
@ ZigTheNorwegian: Sorry, that's not possible because the size of assets and number of their decorations (props) are limited. Every single lamp, parking space, tree, door marker, animal prop etc counts as a prop. I made a smaller zoo earlier, but at the time I was not very good at 3D modelling or texturing, so it is not as pretty as this one. It is still available at the workshop as "city zoo" if you want to check it out.
Xonox 子格 13 Jun, 2016 @ 8:45pm 
Is there one for like the whole thing not 3 parts
Lord Morpheus 10 Apr, 2016 @ 11:47am 
Ok I will try that thx for testing ;)
niis-ku  [author] 8 Apr, 2016 @ 3:27pm 
@ Lord Morpheus: Sorry for the delay, now I finally had a chance to test it. I had visitors coming to all modules. The numbers can be totally different though, because the game processes the modules as separate buildings, and not as one entity as it would be in real life.
I built a new zoo (A+B+C) and followed the visitor numbers for some time. Module A was the most popular part, probably because it was closest to tram stops and metro station. Then I built a new bus line and placed a stop in front of Module B, and soon B had more visitors and A.
It seems the people are lazy, and because every module has exactly the same entertainment value, they'll just go to the one that is easiest to reach.
niis-ku  [author] 2 Apr, 2016 @ 10:01am 
@ Lord Morpheus: Thanks for your commenta. It sounds really weird, because all the modules were made the same way, and the game should handle them all in the same way. I have a problem with the game collapsing all the time today (yesterday it was fine), but as soon as it works again I'll see how it looks in my test city.
Lord Morpheus 2 Apr, 2016 @ 9:41am 
Great Building. Thumbs up. ;)

But I found a bug. Module C doesn't get any visitors at all. Module A and B are working fine. May you please look into it?
Katalambda 5 Mar, 2016 @ 5:11pm 
Niice one, good idea , thanks!