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(it helps greatly with tanks)
However if you're keen on a one p-block to rule them all code I'd check out Whiplash 141's workshop, he made a turret code very similar to this,
I have check and rechecked everything in the set up many time and still it wont work. I have tested extensively both on dedicated server and in solo games.
MOST of the time after I get everything set up the script completely ignores preset rotor limits and almost immediately upon startup rotates both rotors at max speed until everything breaks into tiny pieces.
Anyone with any ideas on either i would be very great full.
Also, including an option for staggered fire would help turrets equipped with, for example, the CSD Battlecannon or weapons of comparable recoil to deal with said recoil.
Should do, It's been updated and tested in both dev and stable now
If the director turret isn't tracking it might be something to do with the director turrets targeting settings, the script itself automatically turns off idle rotation, but does not set targetting settings. does the director not track anything at all?
Afraid so!, That is at least, until some more of the DEV branch ingame-API gets put into the Stable branch, then I'll be a ble to monitor if a player is clicking or not.
Script has been updated to fix the issues, once again the script is fully functional!
This is a bug introduced with the latest patch of stable-branch SE, as soon as I can get some time I will release a patch, in the meantime try switching between stable and dev branches and see if the problem appears in both, I believe it stll works in one branch,