Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Perhaps the Capital ship manager could use her own wallet for this. I will think about the options and see if i get the time too to implement before X4 :)
It'd be more realistic and fun as well personally for me if we get our credits automatically deducted everytime I claim the ship. I'm not sure if these are too much to ask, but thank you anyway!
A bit of request tho if possible. Out of all mods I find fly-by claiming to be rather "cheaty" to me personally. If possible, maybe you can implement a claim system where we don't have to recruit pilots? (Still have to click on Claim button, but instead a pilot will be automatically generated). Once again, thank you for your glorious works.
Ships claimed by your mod seems to retain the ownership of "Ownerless" (rather than "Player"). This is viewable if you examine the save game file XML.
Of course, since the pilot belongs to you, in practice this makes no difference as you can still control the ship just fine, but just pointing it out in case it causes problems.
In addition i didnt want to alter exisiting game scripts to stay 100% compatible :)