Cities: Skylines

Cities: Skylines

AutoBudget V2
54 Comments
[DPDN] Leet 13 Jul, 2024 @ 12:25am 
It's only doing daytime it seems
Playzr 🐵 2 May, 2023 @ 1:52pm 
Doesn't seem to work properly anymore. My city reached a size where the edges had no power, so I put down more off shore wind farms. But the electricity produced didn't change. And changing the electricity budget had no effect. 150%, 50%. No difference.
Dr. Quackers M.D. 6 Feb, 2023 @ 4:15pm 
I am only 10 hours into city sky lines and this a must have mod balancing budgets is bull!
Dr. Quackers M.D. 6 Feb, 2023 @ 3:08am 
So does it work. Just joined this community but i am already sad from all the broke abandoned mods that seem integral for other mods to work as well.
Trip 22 Aug, 2022 @ 4:35am 
doesn't seem to work in the airport dlc
Kupie 14 Nov, 2021 @ 9:01pm 
Bruh you're a legend.

Seems to not work for night time though, maybe? Who knows it's easy to just manually sync them
DaVinki 1 Nov, 2021 @ 9:40pm 
it works too well
DaVinki 1 Nov, 2021 @ 9:40pm 
this is op
The Mingus (Mingunator) 24 Jan, 2021 @ 10:58am 
it works. you need to enable it.
sisqodance 17 Nov, 2020 @ 12:14am 
Doesn't work yet.
AussieGamerz 20 Oct, 2019 @ 6:08am 
Doesn't work at all.
琼华 28 Mar, 2019 @ 9:19pm 
MOD冲突,一放上这个,立马OVER
Meow 4 Nov, 2018 @ 1:26am 
it didn't work,should i change some option?
yangzhiqiang6lz 23 Aug, 2018 @ 10:05pm 
Sinse update the mod didn't work well. The budget board sliders don't move, display data is wrong. Dose maker update the mod ?
Steel-Neptune 5 Aug, 2018 @ 7:08pm 
Seems to work fine with . I've decreased the budget sliders to low levels but the demands match accordingly. The only problem is that the sliders in budget panel don't appear to slide to automatically save money.
domain0304 5 Jun, 2018 @ 6:47pm 
since installing parklife, i can now no longer place any garbage or health services, im wondering if this may have something to do with the auto budgeting system as the two services work similarly..?
RedSnt 29 May, 2018 @ 2:52am 
Mod works fine, but after the parklife update the sliders in the budget don't correctly move when the mod sets new values.
Royal Raven 20 Mar, 2018 @ 9:25pm 
Does this mod still work?
Thor 17 Mar, 2018 @ 3:27am 
note work with electric
LegoLandLiam 19 Jun, 2017 @ 1:11am 
Great idea and was looking forward to using it, however, the sewage is constantly turned off completly for short periods, more frequent when a new sewage system is added. Sometimes water is and often garbage.
Max Knolli 25 May, 2017 @ 4:10am 
electricity is always too low budget to get all areas with electric function :( sad thing
Doddynco 18 Apr, 2017 @ 7:05am 
Works perfectly
CHUFFCHUFFCHUFFWHOOWHOOO 28 Dec, 2016 @ 7:18am 
Working now :))))))
CHUFFCHUFFCHUFFWHOOWHOOO 28 Dec, 2016 @ 6:09am 
Crashes the game like the other version.....
Innkalling 20 Dec, 2016 @ 5:11am 
Is this compatible with the new DLC?
BP 10 Oct, 2016 @ 8:10pm 
great idea... too many issues with it not keeping up with the changed in demand. I think i was better off doing it manually. i unsubscribed.
Alturvexs 30 Jun, 2016 @ 5:24pm 
Ok you know that Buffer thing, it's not working right.. on the water. It keeps going on and off. Are you even going to respond or do you not give a crap.
Alturvexs 29 Jun, 2016 @ 6:31am 
Still no change the mod is doing the garbage but its not managing enough. Pile-up is still ongoing i have a lot of road and a 3 incinirator for a pop of 20k its more than enough.
Alturvexs 26 Jun, 2016 @ 8:07pm 
IMO this is an important mod to have.
Alturvexs 26 Jun, 2016 @ 7:39pm 
I am experiencing an issues with death and garbage management, for starters for the health the grave yard is empting out which is fine but the cremetoral is not using all available vechiles and the dead is piling up. The Crem bbuilding is well below half full, an i cant control the meter on the budget window to increase the funding for more trucks. Same with the garbage. All other budget management works fine.
RegularlyGaming 11 Jun, 2016 @ 10:58am 
This is a great mod!! thanks! would it be possible in the future to add more options? like budgeting other expenses too?
Lil Guard Dog 8 Jun, 2016 @ 6:59pm 
Weird. I might not have waited long enough then as when it switched to night in my last save that I was using it, as soon as the city lights turned on, I had power outages all over the city that didn't go away until I manually bumped up the budget.

I'll try again but wait longer next time. Either that, or there was some conflict with another mod. Which by the amount of them I use, could easily be a problem! ;)
SpaceTiger  [author] 8 Jun, 2016 @ 7:07am 
@Lil Guard Dog it only changes the night budgets while its night same with day budgets. I just checked it and it still works.
Lil Guard Dog 5 Jun, 2016 @ 8:27pm 
Does this automatically adjust night budgets as well? If it's supposed to, then something is wrong, as my night sliders are never touched. If it doesn't, then can it be added please? Playing with the day/night cycle off is...well...nowhere near as much fun!
danloveschrista 1 Jun, 2016 @ 7:32pm 
Would like to see "full auto" budget, to handle the day/night surges in various demands. One of the main reasons I play with night turned off is because of budget constantly needing adjustments.
SpaceTiger  [author] 23 Apr, 2016 @ 6:44pm 
This mod doesn't touch the truck logic at all. It does modify the maximum number of trucks with the budget but thats a side effect of the budget slider.
Trollsama 23 Apr, 2016 @ 5:49pm 
I meant from the trucks viewpoint, and if they are sent out reactivly or proactivly (or its not considered at all_. since both are tied together. :P
SpaceTiger  [author] 23 Apr, 2016 @ 3:46pm 
@Trollsama
The garbage toggle is more for managing incinerators than the dump sites. It calculates how much garbage is being generated and how much of it can be used in the incinerators and sets the budget to match production to consumption.
Trollsama 23 Apr, 2016 @ 12:44pm 
How does it determine the demand for garbage? does it do some behind the scene calculations similar to (or piggybacking off of) the games calculation for trash production. or does it work reactionary, increasing budget as more houses pop up warnings, and decreasing as warnings fade?
Jax 31 Mar, 2016 @ 7:31pm 
I am/was having an issue similar to derekscottroberts. I am using water treatmet plants that turn sewage back in to water so I think that tie in might be confusing the budget. I was getting the same thing where the budget would jump around and the treatment plants would start and stop operating.

I told Auto Budget to leavea 5% buffer for water and all my problems went away.
Shadow Bruto 31 Mar, 2016 @ 7:24pm 
This mod is awesome but turns ir easier.
Jax 26 Mar, 2016 @ 5:05am 
This mod is awesome! It's a shame the heating buildings are tied in to the water budget though, that kinda messes things up sometimes. Hopefully CO will release an update that gives it a seperate budget.
SpaceTiger  [author] 10 Mar, 2016 @ 4:38pm 
@derekscottroberts that is quite unexpected and i have no idea what would cause this issue. Can you reproduce this error in a second save ? If possible without any other mods/dlcs.

@Ravencroft doesn't seem like its anything caused by this mod as it isn't throwing any exception.Does this happen in a new save game as well ? What would be interesting to test would be loading the same save file multiple times and seeing if the stacktrace is the same. The current log seems to suggest that the problem is caused by TrafficManagers CustomBusAI but that could be just pure coincidence.
ShadowVFX 10 Mar, 2016 @ 3:20pm 
Hallelujah! Thank you so much for updating this!
derekscottroberts 10 Mar, 2016 @ 12:44am 
I can confirm that it isn't electricity and stopped happening when I deactivated AutoBudgetV2. With the mod deactivated the pumps all began working and I manually set the water budget then saved the game. Now, loading the save from before I manually adjusted the water budget with AutoBudgetV2 active still has the same problem with pumps randomly shutting off. However, loading the save game from after I deactivated the mod and manually adjusted the water budget has everything working again, the pumps and AutoBudgetV2. Thanks again for updating, hope the information helps.
SpaceTiger  [author] 9 Mar, 2016 @ 10:28pm 
@derekscottroberts this mod doesn't turn on/off any buildings all it does is adjusting the budget which again doesn't turn on/off any buildins. It might be an issue with your electricity needs ?
derekscottroberts 9 Mar, 2016 @ 9:36pm 
Thanks for updating this! I've experienced a bug when I added a second water pump, heating station and sewer drain; the water pumps and sewer drains began cycling on and off (operating/not operating) and the water budget jumps back and forth between 60-90%. A pump or drain will turn off for a few seconds then turn on, and one of the other pumps/drains will turn off.
SpaceTiger  [author] 9 Mar, 2016 @ 3:57pm 
@Ravencroft this is quite strange. Go to your cities skylines folder, in there you should see a folder named "Cities_Data" and in there you can find your "output_log.txt". Thats for windows im unsure where it is on OSX and Linux.
Uploading that file to a file hoster and linking it here would help as a first step to figure out whats going wrong.
Ravencroft 9 Mar, 2016 @ 10:56am 
With the latest update I am sadly crashing when the game fully loads in. I have disabled this mod and game works fine so it is an issue. What can I do to help?