Tabletop Simulator

Tabletop Simulator

Tumba's Customizable Tuckbox v2.2 (Deck box, Card box)
45 Comments
Tumba  [author] 6 Feb, 2023 @ 12:02am 
@NettleSoup. Thank you. I hope you come up with some innovative way to use them. :)
NettleSoup 5 Feb, 2023 @ 12:35pm 
The transparent ones are wild!
Tumba  [author] 11 Apr, 2022 @ 6:18am 
@Ella Rust. Looks great! Thank you for using my tuckboxes. :D
Visser Three 10 Apr, 2022 @ 8:03pm 
@Tumba Durnit!

Hate how that happened. Just a min
Tumba  [author] 10 Apr, 2022 @ 11:47am 
@Ella Rust. Would love to see what magic you've done with my tuckboxes. But it seems there's been a small misshap with the link... :D
Visser Three 10 Apr, 2022 @ 12:57am 
Still getting up to snuff on what I'm doing and have a lot to add, but thought you should know I used these for

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=639568271

This. :)
Tumba  [author] 23 Dec, 2020 @ 12:55am 
@Gestan. Right-click box -> Custom -> Diffuse/Image. Or download from the pictures in this Workshop item.
II Gestan II 22 Dec, 2020 @ 7:14pm 
Where do i get the template for this?
Tumba  [author] 13 Aug, 2020 @ 9:00pm 
@Klaste. Thank you for letting me know. Your mod looks great.
Klaste 12 Aug, 2020 @ 7:32pm 
Tumba  [author] 2 Jun, 2020 @ 12:01am 
@Strinder. Great to hear that you liked it!
Strinder 30 May, 2020 @ 11:04pm 
Was updating an old mod I put together years ago trying to make it a little more snazzy and found these. Took what I figured was going to be the work of an afternoon down to a few minutes. They look great! Thanks, you're the man! Mod is for the old DBZ CCG, mod number is 398977275 on the workshop.
CallsignHUSKER 26 Jul, 2019 @ 4:48pm 
Ok cool, thanks!
Tumba  [author] 21 Jul, 2019 @ 1:17am 
@CallignHUSKER. You are probably not doing anything wrong. The Tuckboxes were never designed with color-tinting in mind. I did a quickfix and it should work now. To test it you need to re-download the objects. Either clear your object cache manually or un-check mod caching in your settings, before loading your mod. You need to do this just once. You can re-check mod caching after that.
CallsignHUSKER 20 Jul, 2019 @ 8:29pm 
I am trying to change the color by right clicking and choosing one but it isn't working; it keeps giving me black when I pick red and stuff -- what am I missing???
Tumba  [author] 25 Aug, 2018 @ 3:35am 
Thanks for letting me know. Really impressive looking mod!
Rio 25 Aug, 2018 @ 2:33am 
I used these in our Yugioh mod. Thank you, they're really useful.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1471279721
Emtu 25 Sep, 2017 @ 12:10pm 
Thanks for the quick and dirty edit, it's exactly what I needed. I had already stretched the side and top textures to fit the full-size uv anyway.
Tumba  [author] 25 Sep, 2017 @ 12:09am 
Added a "Halfsie" version. Half the depth, but uses same uv. Note that using the same uv comes witha price. The graphics on the sides are compressed to half of the height of the original, so you must compensate for this when doing the textures.
Tumba  [author] 22 Sep, 2017 @ 12:11pm 
Oh, I see. True...
I'll try to find the time....
Emtu 22 Sep, 2017 @ 10:00am 
The scaling is not inherited between states, and I did scale the open box separately, but the lid isn't scaling the same because it's at a different angle than when closed. (All I did for scaling was change the height to 0.5.)
Tumba  [author] 22 Sep, 2017 @ 1:29am 
Good ol' Chepass Brawl. Nice. Used to own that game... Good times... Good times...
The open and closed box should have the same dimensions and use same UV map. So what works with open should work with closed. I'll can take a look, but cannot promise a quick response. I probably have to work this weekend with my RL job, and that leaves very little time for anything else. I'll try to sqeeze this into my schedule somewhere...

Meanwhile, did you try to scale the open box separately? The tuckbox is a stated object. Thus each state is an object of its own. I do not sure if the scale changes are automatically inherited from state to state. It might be that you need to scale each state separately....
Doesn't hurt to try if you haven't tested it yet.
Emtu 22 Sep, 2017 @ 12:24am 
Here's the mod I used your boxes for, you can see in the picture how the open flap of the box looks stretched out compared to the rest. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1140429019
Emtu 20 Sep, 2017 @ 7:09pm 
Also, if possible, I'd like to see a version with the other side up, as it's a tossup whether card boxes will have the flap on the front or the back.
Emtu 20 Sep, 2017 @ 4:07pm 
Any chance you could make a version of the 2.2 open model with the lid of the box half as long, but using the same textures? I'm importing some decks that came in boxes half the thickness of standard deck boxes, and I scanned the boxes and wanted to reconstruct them as well, but while I can scale the closed box thinner, it doesn't work on the open flap. (I did stretch the side images to fit the texture, but they look fine when re-squished by scaling the thickness.)
Tumba  [author] 29 Aug, 2017 @ 12:18am 
:D. Sorry for that, sir. I'm sure it will be worth it. Please share your creation with me. I'm always interestred in seeing what people do with these.
MrPanda72 28 Aug, 2017 @ 4:06pm 
Dang it... now I have to reskin another set of card boxes :P
Tumba  [author] 20 Jun, 2017 @ 3:04am 
There is a bunch of Excellent tutorials in the Berserker forums. Basicly just download one of the box bitmaps, I recommend the id map or the uv map and start editing with your favorite image editor. Check the tutorials for more guidance.
Enter Description 20 Jun, 2017 @ 1:28am 
@Tumba
Sorry i meant lkke how do i customize the box itself?
Tumba  [author] 20 Jun, 2017 @ 1:06am 
@Meo www.
To open a box:
- Point at it and press: 2
- Or Point at it, right-click and choose state number 2
- Or point around the center of the box until you see a red button. Double-click the red button.

To close a box:
- Point at it and press: 1
- Or Point at it, right-click and choose state number 1
- Or point around the center of the box until you see a red button. Double-click the red button.

When box is closed (state 1):
It is just a box. Does nothing.

When the box is open (state 2):
Box acts like a TTS bag, you can put stuff into it by dragging and dropping.
You can take out stuff just like from a TTS bag, by pointing at the box and pushing left mouse button down and then drag out of it.
Enter Description 20 Jun, 2017 @ 12:16am 
I have no idea how to use it...
Tumba  [author] 21 Apr, 2017 @ 1:55pm 
@Barsomething. :D, sorry for that. Midnight here,eyes crossed... Hope you like the boxes. Let me know if there are any issues.
Baryonyx 21 Apr, 2017 @ 1:52pm 
Tumba, the new boxes look great.
And congrats for having come up with the 64th possible way to misspell my nickname. :P
Tumba  [author] 21 Apr, 2017 @ 1:41pm 
@Barynox. V2 & V2.1 are now available. Hopy they are to your liking. :)
Baryonyx 15 Apr, 2017 @ 9:37am 
Tumba, yes it does. I have done it before. :)
Tumba  [author] 15 Apr, 2017 @ 9:09am 
@Barynox. Good idea. I wonder if TTS will remember the contents of a bag between state changes... I will definitely consider this.
Baryonyx 12 Apr, 2017 @ 5:47pm 
From all the tuck box mods out there I definitely like yours the most. Thanks for making it!
Is it possible that you maybe make an open version of this model too? So that you can have an open and a closed one together as states and only the open one works like bag. That way you could stack the closed ones without them getting sucked into each other or just put them aside without having to worry.
Tumba  [author] 13 Mar, 2017 @ 11:48am 
@Marcus Raven. Very Nice!
MarcusRaven 12 Mar, 2017 @ 5:58pm 
I used this for another thing. Its just so gosh darn good. ^_^
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=882653415
Witch ~ 24 Feb, 2017 @ 12:25pm 
Amazing!
Tumba  [author] 17 Jul, 2016 @ 2:29am 
Thanks for letting me know. Very impressive mod!
MarcusRaven 16 Jul, 2016 @ 7:17pm 
Thanks a lot for this! Used them in my latest mod. ^_^ https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=726019334
Tumba  [author] 4 Apr, 2016 @ 6:43am 
Thanks for letting me know. The tuckboxes can freely be used. It makes me extremely happy if you find the time to mention them in your descriptions, or let me directly know you found use for them. Thanky you, once again, I will surely check out your mod.
Steph The Blackcat 3 Apr, 2016 @ 7:14pm 
Didn't see any atribution information in your description so figured I'd let you know I used this in my mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=657907416