XCOM 2
Hack Plus
182 Comments
super_polis 25 Aug, 2024 @ 7:22am 
It is Op
Adept 29 Oct, 2023 @ 5:34pm 
causes game to crash now
CapitaineYolo 18 Oct, 2022 @ 12:53pm 
do the diminishing returns depend on the amount of points already gained or the soldiers total points? Im asking bc I think there should be a ceiling on how far certain classes can push their hack skill so that specialists remain the best
CarlosCostaCox 25 Jul, 2020 @ 12:43pm 
5 is def OP but no need for something complicated like diminishing returns, 1 on fail, 2 on easy, 3 on hard hack is good enough and balanced
Phar 21 Feb, 2020 @ 11:29pm 
@Adam Jensen 007 so use the WOTC version lol
Adam Jensen 007 19 Feb, 2020 @ 9:41pm 
does not look compatabile with WOTC
TROCH22 3 Sep, 2019 @ 3:07pm 
i wished this worked with RPGO.. my hacking skill started flying up with this & RPGO.
juhamac 21 May, 2019 @ 6:23am 
Worked well throughout LW2 campaign.
Crow 24 Apr, 2019 @ 4:19am 
Very well done
Albertine_Crowley 2 Nov, 2018 @ 3:48pm 
Are you on Nexus ?
Alex Nares 5 Jun, 2018 @ 7:33pm 
Great mod. I have been using this for a long time without any problems.

Question though. About "Diminishing Returns". Can you explain "Reward gain is reduced by 1 for every 20 levels above a certain value"? What do you mean every 20 "levels"? Does that mean the Soldier's Hack score?
XiRiith 28 May, 2018 @ 11:50pm 
Deckape964 28 May, 2018 @ 8:26pm 
Crashes Wotc on startup to bad, I like this one
TOASTEngineer 2 May, 2018 @ 2:24pm 
This seems to not only crash WOTC on startup, but actually corrupt it so you have to verify the files and redownload them. Nice.
JustJoycey94 25 Apr, 2018 @ 2:22am 
Is this compatible with LW2?
Why are we still here 27 Mar, 2018 @ 1:34pm 
@ImJustJoshin: Oh shit, I see, that's what was causing it!
I was wondering why my codebreaker went from 50 to 130hack in a couple missions, so that explains it
Well, shit, not sure what to do now, guess I'll have to play with the console for a bit
XiRiith 6 Feb, 2018 @ 8:00am 
@Mangelan ► the mod's files are located in
[the path to your Steam install]\Steam\SteamApps\workshop\content\268500\639884488
where 268500 is the XCom2 number game for Steam and 639884488 is the number of the mod.
The path to your Steam install is, if you didn't change the default option during installation of the Steam client : C:\Program Files (x86)
The .ini you're looking for is XComHackPlus.ini in the config folder of the mod.
Mangelan 5 Feb, 2018 @ 3:15pm 
Can sombody tell me how to config that mod? I have no experience with .ini and cant find the folder to config the xp gain
XiRiith 24 Jan, 2018 @ 8:21am 
@AndrewZ ► just hit the green button "subscribe" near the name of the mod and above the mod description. Then wait for it to download automatically from Steam. Launch the game and enable/disable the mods you want to be active in your campaign (or preferably in your *new* campaign
AndrewZ 23 Jan, 2018 @ 7:00pm 
This looks really usefull since i hate how hacking is almost imposible to improve or grind. now... How do i install mods? never installed them before...
Jocko 7 Sep, 2017 @ 5:02pm 
Hmm... maybe this is of public utility.
Always check if the +X hack bonus is being showed after hacking. It took me long enough to figure the mod wasn't working (Not only the +X bonus wasn't showing, but also no actual bonus was being given) and I only managed to make it work again after reinstalling it.

Do not know what caused it, cause by the time I noticed it, it could be a number of things (Mods, crashes, etc.)
Anyway, very good mod dev!
ImJustJoshin 4 Sep, 2017 @ 10:48am 
For anyone using Grimy Loot Mod (LW2 Beta version) know this:
If you have a soldier/spark equipped with any upgrade that comes with Grimy that boosts the hacking stat and you do a hack with Hack plus enabled whatever boost they got from the upgrade will be applied permanently.

For example:
The 'Superior Trojan Protocol' adds 15 to the hacking stat.
Failing/Succeeding in a hack will then add +1 from Hack plus but also +15 because of the upgrade this will lead to crazy high hacking stats if you have the Spark Upgrade which can add plus 50 - 90 at a time.
Dęąth Viper 1 Sep, 2017 @ 1:44pm 
THANK YOU. I couldnt get the shit downloaded thanks to my shitty ass internet! Youre the man in charge now than kyou
Newt 1 Sep, 2017 @ 6:24am 
a good mod but need a update
SimpkinSlice 1 Sep, 2017 @ 12:46am 
Mod Causes crash before loading screen enabled
WaKKO151 31 Aug, 2017 @ 11:34pm 
Holy Crap Update Please! I thoguht the game was broken cause my guys stats weren't going up! I was looking htru the ini files before i realized it was this mod i was missing!
Moonshine Dusk 31 Aug, 2017 @ 11:00pm 
Could you make it work with the mod config menu mod?
Kearney 31 Aug, 2017 @ 8:19pm 
Nice Mod. I feel it should have been in the game already. Needs update for wotc though.....
Windkin 31 Aug, 2017 @ 11:29am 
This mod makes my XCOM crash when i run it with DLC Chosen.
Any chance that will be fixed ?
Dęąth Viper 30 Aug, 2017 @ 7:18pm 
Ill try it still hasnt downloaded :(
Publius Maximus 30 Aug, 2017 @ 7:12pm 
@frizzeldian12 ! Thanks! This is one of my favorite mods, as it drastically changes how I play, and makes for some more interesting tactical decisions.

One request as you go through it: the LW2 ability "Full Override" was not compatible with this mod. If you were to somehow include it, you'd make a lot of people very happy. :D
Dęąth Viper 30 Aug, 2017 @ 1:23pm 
roger that. I gotta download the kits and stuff and my internet is really slow so it might be a couple days before I can actually get it up and running... I just dont think the author wants anything to do with this mod anymore so hopefully he lets me have his work and continue for him
Dragon32 30 Aug, 2017 @ 1:19pm 
@frizzeldian12:
Great stuff. Not sure if you've checking the Discussion on this but quite a few of us have been using toned down numbers, could be worth checking back a few pages for some ideas.
Dęąth Viper 30 Aug, 2017 @ 12:57pm 
I dont think he will be redoing this mod so I will see if I can do it myself and upload it for you guys once its bug free
Sкiткj3ll 30 Aug, 2017 @ 11:39am 
Yeah, most mods does not work with WotC. FYI. It's almost entirely rewritten apart from the original game, so any mod you've previously been using will most likely crash the game. Sadly =/ but give it a week or two and most popular mods should be up to speed ^_^
[OG]CombatMedic02 30 Aug, 2017 @ 6:25am 
This mod seems to be crashing War of the Chosen on startup. Just thought you would like to know. If you could fix this issue I'd be super greatful. Many thanks for your hard work! :)
Dęąth Viper 30 Aug, 2017 @ 6:06am 
Such a great mod I hate not having the farm
sanderbrown83 30 Aug, 2017 @ 12:52am 
Is this going to be optimized for WotC?
Requiem_Actual 29 Aug, 2017 @ 1:25pm 
Currently, this mod causes a crash whenever I hack something with the WotC expansion.
spets 29 Aug, 2017 @ 6:26am 
Can confirm this mod currently causes WotC to crash at start-up
Lord Vader 29 Aug, 2017 @ 1:44am 
Anyone knows if this will work with WoC?
Cherudex 23 Aug, 2017 @ 2:41pm 
what about something similar for psi operatives?
Animeye 15 Aug, 2017 @ 4:41pm 
Not sure if this is a bug or intended, but the diminishing returns appears to be based on the modified hack stat, rather than base.
IE, if diminishing returns is set to 80, and the difficult hack reward is 2 points
A soldier with base 105 hack I would think would receive +1 hack on success
If said soldier has a skullmining skulljack equipped (+25 hack), the soldier would have a modified hack stat of 130, and get +0 hack on success.
This mostly introduces an oddity where it is beneficial to NOT equip good gear until you base stat is as high as it can get
macelharen 7 Aug, 2017 @ 11:18pm 
i wonder...with AP investment mod...would it be possible to toggle the "free action" option in this mod's ini file? i wonder how well that would work. hmmm
macelharen 7 Aug, 2017 @ 11:15pm 
I like Cheeen's suggestion.
"i found a good settings for this mod to be 1 hack on fail, 2 hack on easy and 0 hack on hard.
this way you have to make a choice between farming the hack or having robot controlled and once you have your 200 hack monster stat stops inflating. "

Dragon's is pretty good too.
"Setting up a new campaign and I like your thinking. So based on what you've put, the values I have are:
+HackPointRewardOnFail=5
+HackPointRewardEasyOnSuccess=0
+HackPointRewardOnSuccess=1
Do you have +DiminishingReturns=true? I've enabled that too (default of 80 for it kicking in) "

my intention in resubbing is to give boosts to non-specialists. to that end here's my settings:
+RandomizeReward=true
+EasyOnFail=0 ; currently ignored
+OnFail=10
+EasyOnSuccess=5
+OnSuccess=0
+Diminishing=true
+DiminishingReturnsStartsAbove=40
I'm experimenting with the randomize toggle, plus i savescum like a champion so me actually NOT reloading on a failed hack is nigh impossible.
Joe Marotta 11 Jul, 2017 @ 3:44pm 
Great mod! Any way to tier rewards based on level of Gremlin?
=[NK]= Col. Jack O'Neil 2 Jul, 2017 @ 1:57am 
steam/steamapps//workshop/content/639884488/config/XComHackPlus.ini
La Criatura Espada 1 Jul, 2017 @ 9:58pm 
The ini? Where is that my guy