Space Engineers

Space Engineers

[codecat]ccAIReactors [DX11 ONLY] PUBLIC
31 Comments
Rysten 5 Sep, 2019 @ 12:51pm 
I will get you a list tonight (it was 4 or 5 models IIRC), as well as an outline for the mod (it will focus on rationing power usage).
Inferi  [author] 5 Sep, 2019 @ 5:42am 
@Rysten: I have sent you a friend request. Send me a message so I can get to know what reactors you want to use.
Rysten 4 Sep, 2019 @ 8:01pm 
@inferi, May I have your permission to use/fix some of your reactor models from your various reactor packs for a SE Mod?
Inferi  [author] 18 Apr, 2019 @ 3:33am 
@knight guard : I am sorry, but I do not have the time anymore. If you know anyone that maybe want to fix the mods that I have, ask them to contact me about that.
Bluewave101 17 Apr, 2019 @ 4:35pm 
plz update .. i see last update 2016
Inferi  [author] 26 Nov, 2017 @ 8:41am 
@Alb: I have sent you a friend request to tell you about the details :) Contact me when you are online.
Alb 25 Nov, 2017 @ 6:34pm 
I'd like to use your reactor model (the one that looks like a ball) for a little mod of mine. Is that alright? I'll give credits and link to this page. I'm not a 3d modeler and would really like a unique looking reactor for my upcoming mod.
Inferi  [author] 30 Sep, 2017 @ 9:12am 
@Titanius Anglesmith: Sorry for late reply, been feeling bad for some days. I do not have a list on what mods still work. As the game changes from time to time it would be a lot of testing every time a update is made. You just have to test and take a note of it on your own. I am currently not making any new mods for SE and those currently up will get no fix at this moment if they stop working. If anyone want to fix them, they can contact me for more information about that.
titanius anglesmith 28 Sep, 2017 @ 8:56am 
Inferi buddy. sorry if this is being a pain... but can you give me a list of your mods that are working and up to date ? there is alot :D
Inferi  [author] 24 Apr, 2016 @ 11:03am 
@Shoobox: Thank you. I will not use these in the dread. I am making new ones for that.
ExessiveGK 24 Apr, 2016 @ 9:26am 
textures are incredible,
But very under-powered for a very large ship, I needed about 20 of these for my Stiletto ship, which really isn't a large ship. and it lagged it out like crazy, and still didn't have enough power.

If your using these for you "Imprimis" , I would suggesting beefing them up some.
Hugh Manatee 11 Apr, 2016 @ 4:55pm 
Sexy mod.
Inferi  [author] 11 Apr, 2016 @ 9:00am 
@Toffyman *DEUS VULT*: I am currently working on my mods for my new ship. I don't think I will remake any of these mods to anything else then what they are today.
HammerJuice *DEUS VULT* 11 Apr, 2016 @ 8:25am 
subbed but I have request. can you make one of the round ones into a jump drive for my series?
Xangelix Lord of Synth 28 Mar, 2016 @ 8:08am 
Wow cool man
MAMPF(GER) 25 Mar, 2016 @ 11:18pm 
very cool, exo suit for se please
TheWorkingMan43 11 Mar, 2016 @ 5:50pm 
I like they look like speakers.
Antinov 11 Mar, 2016 @ 8:52am 
I see...
Inferi  [author] 11 Mar, 2016 @ 8:51am 
@Antinov: All my construction models have a grey color to them. I have chosen to have it like that or it would be alot of textures to download and alot more work. I have also chosen to make the construction models kind of hollow and not model the inside construction parts. In the future when or if we can get paid for mods or if I get some donations I will put more into the details in constructions and constructiontextures.
Antinov 11 Mar, 2016 @ 7:57am 
The contruction models seem to be untextured... Or is it just me?
Inferi  [author] 10 Mar, 2016 @ 1:55pm 
@iam_a_cow: Thank you very much for the kind words :) My textures do look better in my development environment. Due to the compression of the texturefiles to game they can look a little pixelated sometimes, I will see if I can fix that in future mods.
Iam_a_cow 10 Mar, 2016 @ 1:15pm 
Keen should hire you to do some textures.
Inferi  [author] 8 Mar, 2016 @ 5:13am 
@Shogun KA YO! : Those sizes are to small for this pack. I will maybe add to the old pack later.
Fistagon 7 Mar, 2016 @ 11:17pm 
Shogun likes the some of the old reactors like the smaller 1x3 reactor, more like that would be very nice. :wololo::8bitheart::wololo:
Inferi  [author] 7 Mar, 2016 @ 11:04pm 
@Shogun KA YO! : I will make a new "the sun" reactor with more power to it. After that I Most likely will make all new reactors instead of redoing the old ones. I want the ccAI reactors to be original but I may take ideas from my old ones. No reactor in this pack will have power output less then 1GW.
Fistagon 7 Mar, 2016 @ 10:17pm 
Aaahh Shogun understands, will you be making CCAI versions of the old reactors or is this 100% its own thing? or will they be converted to this? :GreenHeartRebirth3::PurpleHeartRebirth3:
Inferi  [author] 7 Mar, 2016 @ 8:12pm 
@Shogun KA YO! : the old reactor pack is a pack of its own. This pack will be reactors that is more powerfull, in the GW range and only for dx11. Right now I dont know if I will make more reactors for the other reactorpack now that SE will be a dx11 game only. Future mods from me will be dx11 only.
Fistagon 7 Mar, 2016 @ 5:36pm 
Shogun wonders friend does this replace the old reactors or is this more powerfull better looking reactors?:PurpleHeartRebirth3:
Crimson Revenant 7 Mar, 2016 @ 10:45am 
Ah... alright.
Inferi  [author] 7 Mar, 2016 @ 10:22am 
@Crimson Revenant: What did you need to know? If the link dont work for you inside Steam, copy the link and open it in your browser instead.
Crimson Revenant 7 Mar, 2016 @ 9:38am 
Yeah... that text thing didn't work so...