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If not, it seems like going to grab the equipment is too plain. But if that's the case, is extremely hard to move anywhere without a constantly respawning due to losing battles.
But at the moment, I don’t see myself finding the time to fix all these issues
Sorry
I hope there's a future update to this.
The original dice model from "The Hyrule Fantasy" Game was taken down or whatever and I made a new Model.
The bosses are usually done in order, but of course if you feel like it you can shuffle it as well.
"JRJathome 29 Nov, 2017 @ 2:12pm
I realized that there's a way your game could be made unbeatable. One of your event cards, Secret Warp sends the player to the Dark World, but if they haven't beaten the Tower of Hera and gotten the mirror yet, then there's no way for them to return to the light world."
This just happened to me, after joining a game and the group slowly getting the hang of it, (i thought moving 3 tiles and choosing not to encounter would take seconds not minutes :S)
I got sent to the dark world, i offered to draw a new card to continue along and the host said that would be cheating and called his victory lol.
Needs a fix
I think I wanna add "if you have obtained the magic mirror" just to be safe.
I gotta admit, I didn't do a lot of research about enemies (yet). I went with what I remembered or what I felt like.
Somtimes I wanted to make something more unique rather than something accurate.
I will change the things you mentioned.
even tho I'm not sure about the Pikits stealing your shield. 'Cause how would you get it back if you lose?
anyway, I appreciate those infos!
- Pikits steal your shield in the video game, why not in this one?
- Blue Baris are 1-hit kills, and could remain a 4 on any sword
- Red Baris spawn 2 extra things, and take 2 hits from a lv 1 sword, so they could be a 5 -> 4 with a lv 2+ sword, rather than a flat 4
- Buzz Blobs don't take damage from Hammer, but do from either Cane (Cane of Somaria & Cane of Byrna). This might keep them accurate to the game, but still killable.
- Vitreous doesn't take damage to a hookshot, but does to arrows, swapping that would make more sense.
- A Gibo takes no damage from hookshot in ALttP, if we swap it with Dacto, which is 1shot by the hookshot normally, itd be more accurate (Gibo: 5 -> 4 with lv 3 & Dacto 7 -> 5 with hookshot)
- Green Zirro is immune to the boomerang, which Octoroks are often the target of during early alttp. (Green Zirro 7 -> 6 with level 3 sword, Octorok 4 -> 3 with boomerang)
- Blue Zirro is the same as the Green Zirro, and Sand Crabs are a 1 shot via any sword, and are also weak to the boomerang, so the same swap would benefit this pairing as well (Blue Zirro 5 -> 4 with lv 3 sword, Crab 5 -> 3 with Boomerang)
(Rules)
Game Cards and Chips:
Paragraph one: "Ruppes" -> Rupees
Paragraph three "upto" -> up to
Items:
Paragraph one: "usefull" -> useful
Paragraph two: "recquires" -> requires
(Event Cards)
Shopkeeper: Heat: -> Heart:
Fairy Fountain: Recorver -> Recover
the major changes are mainly to shorten the game somewhat, cause it's already like 3h-6h long^^
I missed two items. There´s no green potion because there´s no magic.
Did you skip the red boomerang too?
this is the link to the album with all images for now:
https://imgur.com/a/r9c5I
It's not very user friendly yet, in terms of sizes and formats and all. You will probably need to change a lot of the sizes and make them fit unto the papers. (Also I don't know how the sizes are relatated to each other.. like card backs are huge and the cards itself are rather small...)
I will try to make it fit together better for DIN A4 Format and standart US Letter size.
So at the end of the Week I will probably re-upload and edit this again.
I really like to print it myself. That would be possible, but would need the files.
oh wow I never thought of that tbh.
I guess I don't want to, cause it would mean a lot of extra work and I'm nor entirely sure how I would attack such a task...
as well as making it accessible to most people could be a problem, because of shipping and such.
but I mean If you have made your own printout version before you could do it again :D
That being said, I applaud your efforts. This must've taken a long time to make!
thank you for pointing that out
https://i.imgur.com/xNZw8d5.png I made an image to be used with the Custom Dice component, on d6. Looks and works a lot better in my opinion.
If you see anything else please let me know.
I also added you as a friend so I can message you, because I've wanted to clarify a few things about the rules and a few changes I made with the map. :)
yeah I know I made quite a few mistakes throughout the whole project, cause believe it or not I was usually in a hurry while I was working on it (blame my stupid ex-GF!).
there's also a few spelling errors on the cards.
initially I wasn't planing on updating it, but now I feel much more like it.
Thank you very much for your efford!
http://imgur.com/a/42W3s
just click that little subscribe button to have the game availible within Tabletop Sim.
Open up the game and select Singleplayer.
Now you click on the big blue button that says Workshop and select the game you wanna play.
It should then load everything up.
Multiplayer obviously works somewhat different but I'm sure you already know how to do it. if not just ask again.
you are not allowed to move diagonal.