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But yeah still crashes on WotC, if there's a WotC compatible version I must've missed it
IIRC, "Unblockable Flamethrowers" includes this fix.
If I change the tile length to 21 or 30, would that give the cone a range of 35 and 50 (assuming the range is basically the cone's volume) or would I need to do something else?
Really like the QOL mods you make and am looking at all your workshop items. I only ask this because you seem proficient and thought it might be the kind of QOL thing you do.
In Xcom EU "Long War"-when you took the heavy ordnance perk you would see an image of 2 grenades in the slot when you were loading out for a mission. It was really helpful for a guy like me who could barely keep track of what every perk does.
I simply want the same thing for Xcom 2. A simple QOL image would make life easier, and I bet it would be well received too. Currently I have to exit out of loadout screen and check my abilities instead of just seeing 2 of whatever I equip in the grenade slot with the ability.
What do you think?
"Chance to panic = 50 + will check - target will"
Target will panic if the equation result is > 0 ?
+SparkHeavyWeaponAbilitiesForBit="FlamethrowerMk2"
from XComGameCore.ini in steamapps\common\XCOM 2\XComGame\DLC\DLC_3
the only side effect is the lost of bonus from rainmaker but I will make a mod that allows rainmaker to support other heavy weapons fix that.
If the above changes, or someone finds an easier workaround, will you implement it? In my last playthrough, a couple of mods didn't update with Anarchy's Children DLC and the update that followed, and it practically broke my game. This mod looks very promising, but now I always check if the mod creator plans to update the mod in the future.
They also didn't test using the Wraith Suit to get out of a Viper's bind. It's obviously intended to work, but the soldier keeps stuck and getting bound damage per turn, while the Viper gets to slither and attack as she pleases.