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Personally, I like this mod even without it - I consider it an additional tactical choice on whether to simply end turn or prep that overwatch :)
sry. i know it is _not_ related to your mod, but you are the first to give an explenation and my googlefu failed me :/
- i put everyone in position and steady weapon!
- then i notice the pod doesnt move anymore (pods will stop patrolling when the player sees the pod while still in concealment)
- i have "Patrol When Revealed" https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=622778878 installed;
- i am waiting 2 turns for up throttling to take effect and overwatch my whole squad but not my scoutranger
-squad kills the enemy on overwatch(the leader). the other 3 enemys then just stand out in the open and dont move at all after the animation played!
- possbile mod conflicts: better advent, patrol even when revealed, IESS, ~70 other mods
anyone noticed the same problem/something like this?
btw i only saw it happen if i am concealed, not if i am not concealed and overwatchtrap
The best I can suggest is that with this mod, you can Overwatch your Specialists to let them participate in an ambush but not Overwatch your Ranger so that they stay concealed.
Yeah, Fennix, there's definitely some unexpected complications or things to consider with the change in mechanics.
Deviathan, I'm not sure I understand the use case that you're presenting here. In the scenario you're describing, do you want your Phantom soldiers to perform reaction fire or not?
one has to be careful with ever vigilant skill though (skill which lets soldiers overwatch after dashing) in concelment!