Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
MOD_CRITICAL_ERROR
When opening the doors the outside of the airlock works fine but the other half of the door is bugged with one half sliding away and to one side of the block when closed. The airlock is still working but it looks super weird when this happens. It is almost as if that old Keen door bug has decided to attack these blocks or something because of the updates recently as these doors were fine yesterday so it could have been a hotfix that broke the doors???
Anyways this really sucked to find this today as I started my game up, and I hope the fix is easy and that the Mod Author can fix it soon...
Super sad until then because I use this mod with literally every large grid structure an ship I build
Есть только просьба. Прошу сделай эту дверь и на малые корабли. Для тех же челноков очень не хватает...
MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)
And vice versa if the CLOSE button is lit, then the left hand door is open, and the right hand door is closed.
When you know on which side you approach the door (on which side the sensor is looking), you should be able to tell whether the door should be open or closed for your engineer to get in.
it has been the case with this mdo since its creation that there is no presure in the door if the other side has no pressure and unbreatheable air if the other side is unbreatheable
Has this been the case for some time or is it new following the recent changes to pressurisation from KSH?
Is that just me?
Separate comment so I can delete this inappropriate ad later =P
My mod is basically complete (meant to uload more pictures which I have now done, thanks), it was just hunting down why one vanilla window block was always kicked out of position by your airlock. My mod modifies the arrangement of the Vanilla blocks in the G Menu so they leave no gaps. The game currently automatically starts filling in the gaps when it recieves new blocks without position nodes (ie ~95% of mod blocks) so mod blocks always ended up scattered across the gaps on the right of the rows. My mod gets rid of those gaps so the game can only start filling in its new blocks at the end of the vanilla section, which i does and groups them by mod. Yes my mod makes it worse for vanilla only games but less confusing for modded ones (well I think so).
By the way my G Menu Mod ONLY effect the vanilla block placement and as most mods don't state a position (to avoid conflicts with other mods that may choose the same position) and just allow the game to fill in the blanks with their blocks I foresee very little likelihood of regular breaks.