Space Engineers

Space Engineers

Airlock Block
460 Comments
Meya 1 Apr @ 5:48pm 
Door hurts you because Door loves you. Endure the love of the Door.
in-tension 17 May, 2023 @ 9:03pm 
I keep getting slightly hurt when I use these doors. It generally doesn't happen if I'm completely still while waiting for the second door to open, but I tend to be jetpacking (in 0g) and going a little fast.
737✈Garrus 24 Mar, 2023 @ 3:36pm 
Fun name for this mod: Airblocks
TerrorBite 9 Mar, 2023 @ 1:13am 
Causes a crash on trying to start a new game with this mod.
WarChicken 15 Jan, 2023 @ 11:11am 
Works fine on my side. If I may nitpick a little bit... The Airlock ist rather slow. I'd love to see a quicker variant some day.
henry 21 Oct, 2022 @ 9:27am 
since the last Update of the game one of the doors did not close
Anubis Corporation 11 Jun, 2022 @ 8:38am 
BROKEN game
T h i c c B o i 20 Sep, 2021 @ 11:51am 
nbp is stinky bot
nbp 19 May, 2021 @ 11:51am 
can I have permission to upload this mod to mod.io plz sir or can you upload this mod to mod.io plz
TimeMaster 19 Feb, 2021 @ 10:20pm 
it's working fine for me
AkagiVoid 7 Jan, 2021 @ 9:32pm 
BROKEN game gave me mod error popup.
Skallabjorn 13 Aug, 2020 @ 4:46pm 
yayyyyy
Exspes 13 Aug, 2020 @ 1:11pm 
Latest hotfix fixed the door. Great to have my favorite airlock back.
Coolshot001 8 Aug, 2020 @ 10:54am 
the door is broken from the new update
Vovanちゃん 8 Aug, 2020 @ 8:53am 
Finally, after all this years of hard work, Keens did it. They broke probably the most stable mod in the workshop. Let's just remember all the best breathable moments that this genius and simple mod bring to us. R.I.P 13.03.2016 - 07.08.2020
Miniputt/Slappulf 8 Aug, 2020 @ 7:58am 
Same problem as Exspes. broken animation :(
Exspes 6 Aug, 2020 @ 11:17am 
Today's update broke the animation. Still airtight, but one door won't close.
Spongle 31 Jul, 2020 @ 1:50pm 
broken?
MOD_CRITICAL_ERROR
miku567 5 Jul, 2020 @ 12:32pm 
This mod is a must have since the two Sliding Doors combo can't hold air
Civilized_Man 28 Jun, 2020 @ 10:39am 
I should add that the bug only occurs with the Windowed Airlock & the Non-Windowed Airlock is still fine:steamhappy::steamfacepalm::steamhappy::steamhappy::steamsalty:
Civilized_Man 28 Jun, 2020 @ 10:34am 
This door is bugged at this time 6/28/2020 :11:28

When opening the doors the outside of the airlock works fine but the other half of the door is bugged with one half sliding away and to one side of the block when closed. The airlock is still working but it looks super weird when this happens. It is almost as if that old Keen door bug has decided to attack these blocks or something because of the updates recently as these doors were fine yesterday so it could have been a hotfix that broke the doors???
Anyways this really sucked to find this today as I started my game up, and I hope the fix is easy and that the Mod Author can fix it soon...

Super sad until then because I use this mod with literally every large grid structure an ship I build:steamsad::steamsad::steamsad:
sieyono 3 Jun, 2020 @ 2:14pm 
This mod works fine. Just an audio bug though.
Molten Carnage 19 Dec, 2019 @ 2:19pm 
Unsubscribed because no upkeep.
Rentrov 12 Oct, 2019 @ 2:55am 
Просто замечательный и полезный мод. Автор молодец! Почет и уважение за такой мод)
Есть только просьба. Прошу сделай эту дверь и на малые корабли. Для тех же челноков очень не хватает...
CJ187 28 Aug, 2019 @ 5:06am 
MOD_CRITICAL_ERROR: Airlock Block in file:
MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)
MagicMarker 27 Jul, 2019 @ 10:13pm 
@eRAH: I've found it quite simple, actually. When you're in the airlock, and looking at the control panel, the "OPEN/CLOSE" buttons seem to refer to the door on your RIGHT. So if the OPEN button is lit, the right hand door is open, and the left hand door is -- of course -- closed.
And vice versa if the CLOSE button is lit, then the left hand door is open, and the right hand door is closed.

When you know on which side you approach the door (on which side the sensor is looking), you should be able to tell whether the door should be open or closed for your engineer to get in.
eRAH 4 Jul, 2019 @ 9:17am 
How is it possible to open this door with a sensor? Its just open the door on the outside.
gornyakmaniac  [author] 27 Feb, 2019 @ 10:46pm 
Вообще нюансов куча, в лс лучше напиши
_Dianixi_ 27 Feb, 2019 @ 8:15am 
Я тут попытался сделать нечто подобное но не совсем понимаю как сделать с двух сторон двери, там скрипт какой то надо? Ибо то что описано тут в дата файле не совсем понятно откуда оно. В чем хитрость?
Arcane Axiom 16 Feb, 2019 @ 6:30pm 
Then again, totally random blocks on my ship aren't pressurized, so it may be related to updates to the vanilla pressurization system.
Arcane Axiom 16 Feb, 2019 @ 6:29pm 
It seems the issue is more with these doors than vanilla. In my survival game, whenever I enter the door's block, poof, no O2. Even when both sides are fully pressurized. That definitely wasn't the case before, as I distinctly don't remember choking every time I passed through a door on my ship...
WardenWolf 4 Feb, 2019 @ 12:13pm 
DrFraud, that's a vanilla flaw. Don't press against the doors and you won't have problems.
Dr Fraud 15 Dec, 2018 @ 12:39pm 
Is this a Vanilla flaw or is it simply common to mods of this vintage?
Abisius Xarvenius Carbensius 28 Nov, 2018 @ 4:22pm 
@Fatman
it has been the case with this mdo since its creation that there is no presure in the door if the other side has no pressure and unbreatheable air if the other side is unbreatheable
Dr Fraud 28 Nov, 2018 @ 4:04pm 
I've been getting issues with pockets of low pressure against the doors. Only really an issue if you routinely have you helmet open such as with a suit management mod.
Has this been the case for some time or is it new following the recent changes to pressurisation from KSH?
PhoenixSE 21 Nov, 2018 @ 7:52am 
Still love this Mod
PhoenixSE 21 Nov, 2018 @ 7:51am 
Not getting errors on your airlock, but cant seem to access the center panel on the Armored version only, No issues on the Non-Armored
The Stoned Raider Joseph B 30 Oct, 2018 @ 7:02am 
Im getting an error with quite a few mods. Doesn't surprise me with the what they changed in this update. Thanks for the reply, good to know you will look into it.
gornyakmaniac  [author] 30 Oct, 2018 @ 6:58am 
maybe not just you, i dunno, but i'll be able to test only in november 1
The Stoned Raider Joseph B 30 Oct, 2018 @ 6:47am 
I'm getting an error when i use this in a world with the 1.188 update.
Is that just me?
Sakata 23 Oct, 2018 @ 3:51pm 
Does this mod need any tweaking to use in today's patch? 1.188.022 with airtightness update.
PhoenixSE 19 Oct, 2018 @ 2:04pm 
I love this Airlock, this and VCZ version are about the best of all the single block Airlock Mods in the game.
Skallabjorn 10 Oct, 2018 @ 8:31pm 
Yup you can
Mark F. Smith 10 Oct, 2018 @ 8:16pm 
Holy shit, I can use this block to replace airlock scripts alltogether?
Lord Megatron 29 Sep, 2018 @ 5:45pm 
I just noticed that the sound file used for the armored door is the door sound from Babylon 5
Martin Astos 17 Aug, 2018 @ 1:37pm 
My mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1482281748
Separate comment so I can delete this inappropriate ad later =P
Martin Astos 17 Aug, 2018 @ 1:35pm 
That would be perfect if you removed those 5 lines.

My mod is basically complete (meant to uload more pictures which I have now done, thanks), it was just hunting down why one vanilla window block was always kicked out of position by your airlock. My mod modifies the arrangement of the Vanilla blocks in the G Menu so they leave no gaps. The game currently automatically starts filling in the gaps when it recieves new blocks without position nodes (ie ~95% of mod blocks) so mod blocks always ended up scattered across the gaps on the right of the rows. My mod gets rid of those gaps so the game can only start filling in its new blocks at the end of the vanilla section, which i does and groups them by mod. Yes my mod makes it worse for vanilla only games but less confusing for modded ones (well I think so).
gornyakmaniac  [author] 17 Aug, 2018 @ 12:47pm 
Looks like I've started to make my own stuff in Blender, so this mod may get model update in month or two
gornyakmaniac  [author] 17 Aug, 2018 @ 12:45pm 
Well I can remove <BlockPosition> nodes from mod, but I still don't understand what do you want to make. Maybe you'll show some screenshot of your mod?
Martin Astos 17 Aug, 2018 @ 12:23pm 
*** Split Comment due to Character Length***


By the way my G Menu Mod ONLY effect the vanilla block placement and as most mods don't state a position (to avoid conflicts with other mods that may choose the same position) and just allow the game to fill in the blanks with their blocks I foresee very little likelihood of regular breaks.