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This is an optional mod. If you don't like it, don't install it.
Imagine you have a single sorcerer up there doing all the work. A change of heart, no problem, no cool down. Now he does frost field, needs to rest for a few minutes of game time, meaning maybe one graphical width change of a day. Now he does something massive like an earth quake and now he needs to rest for a while, a whole day. You could balance the things by what they do, rather than just make everything cheaper easier and stronger.
Also, I've never once lost a sorcerers adobe unless I also lost the game. So why buff its HP?
I could as a fix though, give a cooldown on earthquake to prevent players cheesing the AIs with constant earthquakes. Thoughts?