Cities: Skylines

Cities: Skylines

Recycling sorting center
45 Comments
Kimjongilmao 7 Jul, 2024 @ 4:19pm 
This is great! Thanks for creating this!
one-liner 6 Mar, 2023 @ 5:13am 
@Avanya, understood, thank you for the response
Avanya  [author] 6 Mar, 2023 @ 4:24am 
@one-liner: I use the mod myself, but it's completely fair if you don't want to use it. These buildings were created WAY before Green Cities and any official recycling mechanic was added, and they were originally balanced against similar buildings on the workshop. I'm very unlikely to rebalance them once again as the time I have for modding is very limited and I'd honestly rather create new assets with that time. If the stats for these are not to your liking, I would recommend searching for other recycling centers to use instead.
one-liner 5 Mar, 2023 @ 12:56pm 
@Avanya that mod is no longer maintained (since a long time) and it has some reported issues, I would rather not complicate my existence and saves with a mod that could break the game on next update... I've been through this twice with NEXT2

I am not sure how you came up with current stats but currently, this building is 60% LESS efficient than vanilla recycling center in terms of processing rate, based on price. Does that sound good? Having to deal with a huge amount of garbage truck traffic concentrated to/from a single building is already a challenge, the efficiency is a further and a bigger letdown.

This game is already problematic with horrible scaling and hard limits + performance limitations. Without several mods, I would have abandoned it a long, long time ago.
Avanya  [author] 4 Mar, 2023 @ 6:24am 
@one-liner: They're balanced around all the vanilla facilities and sit somewhere between the recycling center and the waste processing complex. But if you don't like the stats they come with, you can use a mod like Customize It Extended to tweak them to the stats you prefer.
one-liner 25 Feb, 2023 @ 10:53am 
While there is no question that these recycling assets look great, I am quite disappointed with all their stats. They are significantly worse than the regular Recycling Center when accounting (and scaling) for upkeep cost in relation to capacity and processing rate. Pretty? Yes. Practical? Absolutely not.
Pamparampampamparam 22 Jan, 2023 @ 1:55pm 
Really like how you've created essentially fully-realized 'expansions' for every utility, incetivizing players to actually create permanent, sprawling facilities with the capacity to provide for a whole city rather than spamming buildings on the outskirts then moving when your city expands.
MisterHamstring 25 Nov, 2022 @ 8:06am 
@Avanya: what I like is several garbage facilities near the city to collect the garbage from the buildings and transport it to one central facility.
MisterHamstring 25 Nov, 2022 @ 8:04am 
@Avanya: thank you very much for taking the time for answering :steamthumbsup::steamhappy:
Avanya  [author] 25 Nov, 2022 @ 7:02am 
@MisterHamstring: Sure thing! The ones in the Waste Processing Facility require Sunset Harbor and use the WPF template. That means they pick up garbage from landfills, Waste Transfer Facilities or my recycling drop-off. The original set which doesn't require Sunset Harbor function like the Recycling Center from Green Cities, they pick up garbage directly from homes and process it.

So whichever version you prefer is really up to how you want your garbage collected. If it makes sense for recycling centers in your city to pick up garbage directly from the citizens, then you will want the original. If you want them to sort garbage collected from other garbage facilities, then you want the Sunset Harbor version. Or you can use both versions together, but it might be a bit messy keeping track of which is which - I didn't really make them different. :P
MisterHamstring 25 Nov, 2022 @ 2:55am 
Hey Samantha, I'm really a fan of youyr assets.
Can you explain something to me?
I went to your "Modular Recycling (Waste Processing Facility)" collection and subscribed to the different assets.
But then I saw your "Utilities" collection and there are the same assets called "MRF" (Modular Recycling Facility".
So what's the difference between them?
jock.coats 20 Jul, 2021 @ 2:19pm 
Thanks for that. I will give it a go. I've just had to start this city I was doing really nicely on again so can build them in from the start I hope.
Avanya  [author] 20 Jul, 2021 @ 12:52pm 
@jock.coats: To have them pick up garbage from the waste transfer points, you will need the Sunset Harbor version of this set.

Materials produced will be transported like any other materials, so if there's a cargo station nearby, and assuming that it's not a much longer/slower route than roads would be, they will use the rail.

Capacity is high as I wanted something that could take care of a city's needs. And it was also balanced around the garbage options we had back when I made them (long before recycling centers were in the game).

The limit will more likely come in the form of available trucks to pick up garbage. Processing capacity will only help so much. There needs to be trucks enough to collect all your garbage too. But the set is designed so you can easily expand as your city needs more.
jock.coats 15 Jul, 2021 @ 6:20am 
2/2 The processing capacity seems high (I assume a large facility you add them all up if you're using them all?), so I'm thinking I might only need one of these for now, and would therefore put it somewhere unobtrusive like an industrial area quite some way (and maybe only accessible via rail) away from the main city core, so would it be better then to have something else in between the transfer facility and the big central processing plant?

They look great - and I'm excited to try them out!
jock.coats 15 Jul, 2021 @ 6:20am 
I've been looking around and can't seem to find the info I'm looking for so maybe it's okay to ask some silly questions here? If I place waste transfer points around the city, will your recycling assets go and empty them? If so is there a limit as to how far away they will go?

When these assets produce reusable materials, do they just get loaded onto trucks and sent off to whatever industry is demanding them, or an export station if none are? I'm trying to build a city where the only long range transport is rail or metro, so could I, for instance, put a cargo terminal next to my recycling plant and it would send recovered materials off that way?
Sint Holo 2 Oct, 2020 @ 2:51am 
Welp, just realised you've already done exactly that, can't believe I didn't think to look! Thanks for both versions, I love them :D
Sint Holo 1 Oct, 2020 @ 11:43pm 
Would it be possible to convert this to a waste transfer facility like that in Sunset Harbour (or maybe an alternate version for people without the DLC)? I think it would work well as one.
MtvYoloSwag 8 Dec, 2019 @ 9:24am 
I agree with you, this collection looks great together.
Thank you
Avanya  [author] 8 Dec, 2019 @ 2:21am 
@MtvYoloSwag: No, they are not required. They all function on their own. The idea behind the collection is to have a more realistic and varied look, so you don't just have 5 of the same building sitting next to each other. I wanted variation in my cities, so I made them. But practically they do the same and function alone. Some of them just look silly if placed on their own.

@human after all: I can't remember. Similar amounts to other garbage facilities of a similar size.
MtvYoloSwag 7 Dec, 2019 @ 11:02pm 
Hello, are all buildings in this collection required?
Seems I could just place this one by itself, with it's large capacity/production/truck availability.
human after all 30 Oct, 2018 @ 12:15pm 
How many jobs does this building provide?
Avanya  [author] 25 Oct, 2018 @ 2:40am 
@Screech: That would be pointless since this one already does that.
Scr33ch 24 Oct, 2018 @ 5:08pm 
Can you make another version that has the same functionality as the one in Green Cities? That would be great!
Amayasnep 9 Sep, 2018 @ 5:17pm 
The Customize It! mod works beautifully with this asset. I was also able to get rid of the issue where the game would think it was an incinerator by setting electricity production to "0". I was also able to crank up raw material production so it can out-compete the "Green Cities" recycling centre.

Your works never cease to impress. Kudos :steamhappy:
Avanya  [author] 4 Sep, 2018 @ 7:39am 
@Cousin Avi: Thank you! Yeah, I really liked the modular way buildings worked in SC. I'll prob do more modular stuff in the future, at least that's the plan. :)
MixedMethods 27 Aug, 2018 @ 8:44pm 
That sounds good, I think GC is around 10% and that's similar.

Gotta say too, how much I love your mods, especially the modular kits you have. It's one of the features from Simcity that I thought this game was really missing out on :)
Avanya  [author] 27 Aug, 2018 @ 12:46pm 
@Cousin Avi: I only have the number in the asset creator noted down, which prob won't give you much of a comparison. It's 650, but I'm not sure what that actually is in game. It is not the number you see in game that's for sure, and the only comparison I have is the GC one from before it got tweeked (it was at 600). I'll have to check in game, but it's balanced around being a bit less cost effective than the incinerator since it doesn't pollute the ground.
MixedMethods 24 Aug, 2018 @ 5:23am 
Whats the production rate like compared to green cities recycling?
Avanya  [author] 26 May, 2018 @ 4:59am 
@Ilion: The update that came with Green Cities added a material production setting for garbage buildings. Before they just had a storage capacity and processing rate, but now they also have produce materials.
Ilion 26 May, 2018 @ 4:26am 
Does is have to do with the Green Cities DLC?
Ilion 26 May, 2018 @ 4:22am 
"It now produces random raw materials for your city"

That sounds intriguing. Would you say a bit more about what or how that is done?
Avanya  [author] 24 Oct, 2017 @ 11:07am 
@tired-broad-53: Thanks for letting me know. I'll look into that and see if that's something I can fix.
tired-broad-53 24 Oct, 2017 @ 9:34am 
When clicking on the first icon in your slideshow under the Description, blue circle w/arrow, I am getting this "Error 404 Page cannot be found". I am accessing the Workshop from Steam on my desktop - running Windows 10. Certainly not a showstopper, but thought you might want to know. Great work! I am subcribing to all of the pieces!
JohnAkaMrP 8 Oct, 2017 @ 9:26am 
I know these are 'older' assets at this point, but still, many thanks for all of your recycling center assets. Building recycling centers with your assets is a pleasure in each new city I lay out.
LIDL 6 Jun, 2016 @ 11:52am 
Thanks man
StrictNine 26 Mar, 2016 @ 9:29am 
Jesus tap dancing Christ thats a lot of requirements to run this asset. Well worth it I suppose.
SNyP Deadly 25 Mar, 2016 @ 8:15am 
Thanks
Avanya  [author] 25 Mar, 2016 @ 1:17am 
No, only the errous metal MRF pollutes - all the other ones only create noise pollution.
SNyP Deadly 24 Mar, 2016 @ 4:26pm 
does it make polution?
VladyF 24 Mar, 2016 @ 5:16am 
You're awesome! :)
VeniceCalifornia 23 Mar, 2016 @ 8:58pm 
Thanks for the clarification, indeed the asset is simply a sorting center. Guess I'm looking for a waste to energy (WTE) or biomass asset that will both process garbage and/or green waste and procuce energy as a byproduct.
Avanya  [author] 23 Mar, 2016 @ 1:42am 
It's working as intented. The recycling process doesn't produce energy, it consumes it. The building is based on the incinerator, which does produce energy, but I changed the stats to make it more realistic. :)
VeniceCalifornia 22 Mar, 2016 @ 6:33pm 
Avanya, I really like all your recycling and material recovery assets. This one looks very nice in the game. My questions is, should'nt this sorting center be generating electricity? Have placed in game, processing lots of garbage but alas no power is being generated.
Tiamms 18 Mar, 2016 @ 6:47am 
Great work, will test it in my new city
Tomas13TO 15 Mar, 2016 @ 3:59pm 
awesome work. I love it. thanks