Cities: Skylines

Cities: Skylines

Glass MRF
10 Comments
Avanya  [author] 2 Dec, 2023 @ 10:04am 
No, they aren't meant to produce electricity. They just have the stat since they use the same base as incinerators do.
Fuzzy McBear 1 Dec, 2023 @ 5:31pm 
I love the whole recycling assets. I am playing with all my DLCs turned off, which makes waste disposal much greener. It the asset meant to generate electricity? It shows it producing 0 watts of electricity
Avanya  [author] 6 Jun, 2020 @ 2:28pm 
@heymegalodon: We sadly can't control what they produce, so that wouldn't be possible. :/
heymegalodon 6 Jun, 2020 @ 6:32am 
Any chance for Industry update to produce glass resource?
Avanya  [author] 7 Feb, 2018 @ 1:54am 
@imredandblue1: Nope you can place it however you like. I would suggest placing it so the conveyor belt goes into another building, so it doesn't just stick out into nothing. But it doesn't actually matter to make it function. :)
cottagecheese 6 Feb, 2018 @ 4:49pm 
is there any specific way it needs to be placed?
Avanya  [author] 17 Apr, 2016 @ 10:24am 
@ale_donkey: Np and ty for making it! It's really nice and just what I needed. I'll have a peak and update this is the prop has misbehaved. Ty for letting me know. ^^
ale_donkey 16 Apr, 2016 @ 9:50pm 
Hi! First I want to thank you for using one of my props in your asset. I'm honored! :) Secondly I wanted to let you know that I updated the Front Loader Prop. It's the first time I have tried updating anything that I've uploaded to Steam so it's possible that it might have effected your asset in the process. I am sorry if this has caused you any inconvenience. :steamfacepalm:
Avanya  [author] 17 Mar, 2016 @ 2:45pm 
It is yes - compared to my other works. But they're all in the low end with both tris and textures. I usually try to avoid many custom props on my buildings, but sadly the game doesn't come with many that work for the look I was going for.

I could have modelled some of it as part of the building itself. Tris isn't really and issue and I could prob fit the texture on there. But then I'd never have made the props for others to use. ;)
Samness 17 Mar, 2016 @ 2:02pm 
Great model, but that's quite the dependency list my friend.