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There is, but it is a little more annoying to place multiple copies of a sub-building using the tool in the vanilla game. The mod still works, however. I still use it for some of my private projects.
It does appear that Ploppable RICO is broken. There is a testing version that does work with 1.6, but I think its best to wait until the main mod is fixed to push out a fix for this. Until then, I'll be working on something else. Thank you for letting me know.
I may have a reason. This farm uses several 16x8 lots, while the other farms uses several 4x4 lots. The 16x8 lots has more tris than the 4x4 lot, so its LOD would look worse than the smaller lot with less tris.
Messing with graphics settings didn't seem to make a difference. Interestingly enough, this only happens with this farm, not your other 2.
Also, I'm using Realistic Pop. and Consumption mod and there's the known issue that with that this only has 2 jobs. I think AJ3d or whoever said there was going to be a fix for that a while ago. Any idea?
http://%28http/steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=586012417&searchtext=rico)
It should be
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=586012417
Just FYI the steam formatting for links is [ url=LINK] TEXT [/] without the spaces.
Have you thought about doing forestry? I feel like it could really benefit from a big lot building too. Heck, just a large lot with trees and a few windy dirt roads would look way better than what we have now.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=656767850
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=656769142
I'm happy that you love it!
Classes got in the way, so I haven't been able to do much more work on it. But don't worry! I'll be sure to add more types of fields and barns!
Also, a donation link has been added (I don't know how to make it a button).
Would it be easy/possible for you to make a 1/2 or 3/4 size version, and just change the colors slightly? For example, dark grey/black roof on the farm, maybe darker red or brown siding and brown fence, and also change the color of the crops slightly? The crops are the main thing, I would love to have at least a couple shades of green to mix together to make my farm area look like this [www.key.aero]. Also maybe remove one of the slios on that version?
This mod has already made my farming area look 10x better, but it would look a lot better if there was a 2nd version with those slight changes so I could mix them together. I don't know much about modding, I just thought it wouldn't be too difficult since all the models could be re-used.
Either way, thanks again for making this, I love having it. :) You should add a donate button to your descriptions.
Just wanted to be sure I didn't need to continue checking for other conflicts.
I didn't see anyone mention this issue, so I'm guessing it must be a mod conflict. In any case, I wanted to check to see if this has happened to anyone else.
Farm is now reimported as a park.
The RICO mod converts the asset, and that may be replacing the corrupt base data.
I remember getting that error when I disabled the RICO mod. Once I reactivated it, it didn't show up. Should I list the mod as a required item?
The error should go away if you subscribe to it.
Are you subscribed to the Ploppable RICO mod?
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I haven't made a version without the barn, yet. The update was just to make the fields slope tolerable. The next version will be it's own asset.
Get in touch with me on Steam Chat, and I can help you get this working.
Sure.
Hmm, I'm not good at reading these. I'll try to recreate that error. Are you subscribed to the Ploppable RICO mod?
Similar to what Spike said. I could've used any other template (unique building, fire, police, park, etc.), but the first that came to mind was healthcare. I remember in one of the dev diaries that cities that had farms had easier access to healthier foods, so the city would have a small health boost. So farms, in my opinion, are closest to healthcare than anything else.
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System.DivideByZeroException: Division by zero
at HospitalAI.ProduceGoods (UInt16 buildingID, .Building& buildingData, .Frame& frameData, Int32 productionRate, .BehaviourData& behaviour, Int32 aliveWorkerCount, Int32 totalWorkerCount, Int32 workPlaceCount, Int32 aliveVisitorCount, Int32 totalVisitorCount, Int32 visitPlaceCount) [0x00000] in <filename unknown>:0
at PlayerBuildingAI.SimulationStepActive (UInt16 buildingID, .Building& buildingData, .Frame& frameData) [0x00000] in <filename unknown>:0
at CommonBuildingAI.SimulationStep (UInt16 buildingID, .Building& buildingData, .Frame& frameData) [0x00000] in <filename unknown>:0
at PlayerBuildingAI < <<<<< cant get this to work i wish i could looks wicked >>>>>