XCOM 2
Start Your Own Missions
123 Comments
Wrath 30 May @ 10:08am 
@chantzo this is the whole lwotc concept lol
chantzofdeth 21 May, 2023 @ 10:58pm 
Does this work with LWOTC?
Dęąth Viper 27 Jul, 2021 @ 2:38pm 
Dam they stole this for wotc lmfao
initium 26 Feb, 2019 @ 7:22pm 
Have you tried RealityMechina's WotC mod Additional Mission Types Redux?
电波 2 Oct, 2018 @ 9:38am 
no, no WOTC
Tech_Marine_Solstice 2 Jul, 2018 @ 10:29pm 
Tried this with WOTC and it didn't work. Anyone wanting to play WOTC with this, keep it in mind.
kimisabastard 10 May, 2018 @ 2:52am 
i don"t have WOTC installed , so cant say if it works with it
kimisabastard 10 May, 2018 @ 2:51am 
It works fine with LW2 :)
Dark King 2 Feb, 2018 @ 12:49pm 
Re: MasterTheHero. That's the one mission that didn't work. All the others I tried did.
MasterTheHero 2 Feb, 2018 @ 12:38pm 
This did not work well for me on WOTC. I spent 150 supplies and whatever Intel to conduct a search and rescue operation. When the research was complete, no mission popped. Very bummed about this.
rittstar 9 Jan, 2018 @ 7:24am 
same question again, is it LW2 ready?
rumpeltinsky 20 Dec, 2017 @ 12:33pm 
does anyone know if it is LW2 compatible?
Dark King 29 Sep, 2017 @ 7:32am 
OK, I have now tested this - it works in WOTC. At least it did on my system, and it isn't like I'm short of installed Workshop mods.

Considering that my biggest gripe with WOTC was the paucity of missions, this is a nice add-on.
hygorct 7 Sep, 2017 @ 9:08pm 
working in wotc?
Vaeringjar 31 Aug, 2017 @ 9:35am 
is it WotC compatible?
Cytrix Drakani 14 Aug, 2017 @ 8:32am 
so, a bit confused about the "retroactively added to the campaign" bit

does that mean this mod needs a new save, or just some features don't work without a new save?
久弥尘梵 9 Jul, 2017 @ 8:28am 
这mod是做什么用的?开局任务重置了?还是重置了所有任务?
Dragon32 8 Jul, 2017 @ 7:17am 
@badassgrunt:
No, those're supply raids with a UFO.
badassgrunt 7 Jul, 2017 @ 10:23am 
By UFO Shootdowns, do you mean Avenger Defense?
Traim 13 Feb, 2017 @ 12:46pm 
Continuation, or the mysterious part II:
During that mission only the lowest tier of enemies showed up, just 4-Health Advent Troopers and some basic sectoids. Not only that, after completing that mission the Avatar-Doom-Clock disappeared from the geoscope, there are no more dark events in place AND EVERY MISSION only spawns the lowest tier of enemies. It`s like the Advent-Aggression-Progress together with the Avatar-Progress did reset and is now like in the very beginning of the game again!
I dont know if this bug is directly connected to this mod, but the circumstances that lead to it can not be met without this mod (I suppose you cant get multiple Guerilla-OPs via Scanningobjectives by the vanilla ruleset).
Traim 13 Feb, 2017 @ 12:45pm 
Ok, I think I hit a quite interesting bug... I am very far in my Legendary/Ironman Campaign, I have all the techs, so nothing left to research but this mods items. Now I thought to screw Advent over by doing all the possible Guerilla OPs. So I researched one with this mod, did the regular one this month, started to research a third guerilla OP and than an Avenger-Scanning Item showed up granting me another guerilla OP... I did that one too and so when the research was done I had an Guerilla OP available through this mod with no corresponding Dark Event.
.... to be continued
Slade 26 Jan, 2017 @ 2:07am 
yeah seems like it crashes with this added. Just removed it and i loaded in fine :/
I Beat Moderate AI 26 Jan, 2017 @ 1:26am 
I'd bet not, because of the completelly new mechanics of starting missions.
Slade 26 Jan, 2017 @ 1:19am 
Does this work with Lw2?
Destroyah 16 Jan, 2017 @ 2:10pm 
isn't their a limit either? or will they eventually take a year to complete?
RealityMachina  [author] 16 Jan, 2017 @ 1:42pm 
It's permanent.
Destroyah 16 Jan, 2017 @ 1:31pm 
little question. is the increase of time after one research permanent? for example if i keep repeating supply raid will they eventually take like 100 days to complete? Is there a limit or is it going down after a while again?
DonqpeR 4 Dec, 2016 @ 7:23am 
I noticed a strange behaviour in my current playthrough. I have researched the soldier rescue mission, I could even start it, but after my team has dropped from the Avenger my screen went black and I could do nothing apart from listening to the ambient sounds. The only option I had remained was to kill the xcom2 process manually in the task list. Has anyone ever had a similar expeience? I have this mod enabled a long time ago, but this was the first time I actually had enough resources to research one of the missions.
holgerschlegel 27 Nov, 2016 @ 7:36am 
@RealityMachina
I created a german translation for this mod. If you want to include it, just download the file via the following link:
https://drive.google.com/open?id=0B2zReRE6W6hSM1FSNy1FU2Y3RlU
xShadowAxelx 6 Nov, 2016 @ 7:43pm 
How do I decrease the amount of days for a city center mission?
Autumn Sage 25 Sep, 2016 @ 3:56pm 
Great mod man, really helped me out in defeating the aliens
SPEEDRUNNER - Z 25 Sep, 2016 @ 3:38pm 
hey is it possible to add an alien hunt mission for the DLC? my game wont spawn them in for me for some reason and i think it would be a pretty good neeish to fill in
Dragon32 25 Sep, 2016 @ 12:09pm 
@Master Spold:
I never noticed that in my last playthrough with this mod loaded. I researched a couple of Guerilla Missions and at least on Facility Lead. So I know this mod was working right.
I never had any duplicate research items.
At a guess it's a conflict with another mod. Not Better Laboratory or Craft Loot!, I was running both of those research-affecting mods.
Splod 25 Sep, 2016 @ 10:49am 
Found a bug, when researching any tech, all of the "start your own mission tech" duplicates. So basically there is two options to research the same thing, with one as a lower cost than the other.
Cernunnos 16 Sep, 2016 @ 7:34am 
Awesome mod, i'ts really fun and immersive to play with it, congrats :)

I'd like to propose you a french translation for your mod, i translated names and explanations of the missions in the .ini file and it works. If i send it to u, it is possible to add it ?
R2_Opus2 28 Aug, 2016 @ 2:47am 
I haven't noticed if there's a way to see the brute force facility lead more than once. The other missions recycle just fine with Guerilla Ops and Supply Raid missions increasing in research times as you do them. I mention this only cause I've noticed this, not clear on whether this is by design or not, but they function.

With the brute force facility one, do I need to have a certain number of facility lead items in inventory and if so, what is the amount?
aciel.samael 18 Aug, 2016 @ 10:39pm 
Getting an error in which the Guerilla Ops research is causing a freeze, i can get around it by re-laoding and pausing the research, but it will still cause the crash if i resume the project, even after letting a month pass and completing other projects.
Screaming Pandas 16 Aug, 2016 @ 10:23pm 
This has probably been answeerd but I am terrible at looking... do I need to start a new campaign to get this mod to apply? I downloaded it and it showed up in my research, I did a mission, came back and all the added techs are now gone. I've tried uninstalling and reinstalling it (and through Nexus too) but can't get them to reappear. I'm mostly confused because they were there and now they aren't...? I didn't download any mods in the interm.
Callyste 15 Aug, 2016 @ 4:23pm 
Holy crap, this mod is just what I wanted! You can have my babies.
d_valroth 18 Jul, 2016 @ 12:41pm 
Soldier Rescue and City Center are the same mission as far as I know, the only difference is if you are rescuing a scientist/engineer or a soldier.
Lago 12 Jul, 2016 @ 9:25am 
The ini's missing soldier rescue.
Kunovega 6 Jul, 2016 @ 5:40am 
@xodarap777 change the values to whatever you want in the .ini as explained in the description...
Kunovega 6 Jul, 2016 @ 5:39am 
@Morr either your reading comprehension sucks or you've not actually played Xcom2 for very long. The description tells you exactly what it does: it gives you the ability to spawn missions through research...
Dragon32 5 Jul, 2016 @ 2:14pm 
@Morr:
"Adds in repeatable research "techs" that [...] spawn a mission of the corresponding type"

Get Tygan to do some research, consuming some resources, and get a mission for your boys and girls.
Morr 5 Jul, 2016 @ 2:11pm 
The description doesnt explain what this mod does.
grsspirit 3 Jul, 2016 @ 2:42pm 
Hi! Thanks for this Mod I really like! I have noticed on your missions that AP rounds do not work. If i do a normal missions they work. Thanks
mlipski0 1 Jul, 2016 @ 2:06am 
Please update mod to latest shen's last gift dlc.
SPEEDRUNNER - Z 28 Jun, 2016 @ 12:57pm 
i now appear to be missing the brute force facility lead mission, does it do that on its own or is this a bugg
SPEEDRUNNER - Z 23 Jun, 2016 @ 7:59pm 
hate to bother you but i cant seem to preform the avatar autopsy after i got this
pierre.fagnan 11 Jun, 2016 @ 11:20pm 
This note so you know I'm enjoying the fruit of your efforts. Thanks for sharing thid mod. It is greatly appreciated.