Space Engineers

Space Engineers

[DX11] LCD Percentage Bars 1%
35 Comments
Axel-of-Atheara 20 Aug, 2021 @ 2:37pm 
@Morphik How do I make an LCD show this instead on the circular one?
Darkcat 3 Jan, 2021 @ 8:06am 
It is not working. Download contains only one file 847095474849602044_legacy.bin.
Muttley 15 May, 2020 @ 5:05pm 
Nice but actually not working, pls fix it!
Fenrir (Away maybe for long) 15 Mar, 2020 @ 6:14pm 
@Morphik No More Possible Update Please ?
VS-lockon 23 Sep, 2019 @ 7:01pm 
Doesn't work
VoodooFan 27 Sep, 2018 @ 2:04pm 
How doese that work? Do you have an instruction? What parameters may be used?
Dark_453 19 Sep, 2017 @ 5:06am 
Yes, in the Jump drive script the line: const string imagePrefix = "Jump ";
Change "Jump " to "Percent "
Could you please Link The Ref Script for jump Drive, There is LOTS of Broken ones. now not sure what one is what...

*Steam Un-Subbed me From Everything in Every game 2 days ago... this is One of the mods i did not have Loaded Recently. (Thanks in Adv)

PS: Normaly i save Scripts like this Local, It Seems this is one Time i did not.
ARC 4 Jun, 2017 @ 3:20pm 
Black screen. You should really make instructions for this mod/script.
Ei'Kuni 21 Dec, 2016 @ 2:01am 
@morphik but in MP is a bug if u make a LCD Panel u need to disconnect from the server and connect again in oder to see that is on the LCD Panel or it only says Online no matter what you do ^^
Morphik  [author] 21 Dec, 2016 @ 12:25am 
Dev or stable doesn't matter, LCD textures will always work.
Weso 20 Dec, 2016 @ 11:29pm 
Hi there, will you be making a version that's compatible with the dev branch?
Ei'Kuni 29 Oct, 2016 @ 6:24am 
thanks
Morphik  [author] 29 Oct, 2016 @ 6:00am 
Yes, in the Jump drive script the line: const string imagePrefix = "Jump ";
Change "Jump " to "Percent "
Ei'Kuni 29 Oct, 2016 @ 5:29am 
@Morphik it is possible to use theese with your jump drive script?
Morphik  [author] 28 Oct, 2016 @ 8:40pm 
Updated: Should no longer be dark.
Morphik  [author] 15 Oct, 2016 @ 7:59pm 
I could combine them into one mod, it would be a niche mod for some people, I can see where it would come in handy. Once I get all the textures updated for the new renderer I will slap together a All-In-One mod and post it. It will take a few days though for me to update the textures I have 652 images I need to update, so bare with me on this.
Wavewraith1 15 Oct, 2016 @ 5:32pm 
Can you make a kind of API mod that basically condenses/replaces your percentage bar mods so people don't have to download a different version of the mod for air vents, batteries, O2, H2, etc. Is this simple (idk)? Food for though...
lylesonders 21 Sep, 2016 @ 10:01pm 
Can you make a change in this script or make another one that will trigger a timer block once capacity is 100 percent. I have a automated mining platform that i would like to leave stationed by an asteroid and once it reaches max capacity to trigger a timer block so that it can inturn turn on my ant. that will broadcast its full, also to turn off the mining functions.
Vas 26 Aug, 2016 @ 4:10pm 
Is there an inverted version of this? With red at the bottom.
Broke Dick Nick (Blame canada) 25 Jul, 2016 @ 1:14pm 
so how do we use these with your charge script? what line do we change
Shroom 12 Jul, 2016 @ 8:53am 
Nice, I'll try it out tonight.
Morphik  [author] 11 Jul, 2016 @ 8:26pm 
@Shroom I just updated to jump drive textures.
Shroom 5 Jul, 2016 @ 1:31pm 
@Morphik good luck with the job, take your time. Looking forward to the upate.
mahtrok 3 Jul, 2016 @ 12:16pm 
Relax, i have written a simple call inside my Script to avoid blank screens if you want to take a Look, so my program (which is mostly yours) can do both, 1% and 5% without any Code changes.
Morphik  [author] 3 Jul, 2016 @ 6:20am 
Sorry I havn't been active, I am training for a new position at work this week and it has me all discombobulated. I plan on updating the jump drive LCD textures to have the 1% increments. I just need to find the motivation to do it!
mahtrok 2 Jul, 2016 @ 3:39am 
There should be a value inside the Main Routine called imagename = "Jump " if i remember right.
Simply replace that with "Percent " and it should work.
vanished001 29 Jun, 2016 @ 11:11pm 
In your jump drives script. What changes are needed to have these textures used over the Jump textures?
Jodian 26 Jun, 2016 @ 8:37am 
Fill indicators on storage boxes should be a vanilla feature... Good job!
John Helldiver 1 May, 2016 @ 5:22am 
Looks good, thanks for the upload
Devil 17 Mar, 2016 @ 9:57pm 
ok thanks for the info
Morphik  [author] 17 Mar, 2016 @ 9:40pm 
@Devil if you use this mod and have this script: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=475921184

It can tell you the capacity of your cargo containers in a more accurate way than the old Textures I had linked to the script in the first place.

Just need to change in the script:
[h1]const int roundpercent = 5;[/h1]
to this:
[h1]const int roundpercent = 1;[/h1]
Comrade Tea 16 Mar, 2016 @ 11:56pm 
Thanks
Devil 16 Mar, 2016 @ 11:50am 
hey im still new to the game how do i get it to work?