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I tried, but then my XCOM would crash on launch.
@Dragon32
Seems to be the case. I tried editing Flush.uc in Src folder, but it didn't change anything, seems the mod author needs to manually recompile it.
I thought maybe deleting Flush.u would force the game to recompile it from source, but that just deleted the ability from the game.
That looks (to me) like it's compiled from the .uc files in Src\Flush\Classes
AFAIK a mod user can't edit the .u
Did you also get the variable ActionPointCost.bConsumeAllPoints = true; (change to false)?
I've replaced Walk Fire from Long War Per Pack with it, and it works great, my only problem is that Flush requires both actions, which is unreasonable, in my opinion. How do I make Flush cost only one action? I tried editing Flush.u script to set ActionPointCost.iNumPoints = 1, but it doesn't seem to work.
I'd like to make at least a few more, certainly. Note that there is another mod that adds Extra Conditioning via the AWC pool, https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=626190926&searchtext=awc
@Anomaly Of Awesome I'm almost certain retroactive AWC works fine, I use it to test things. Not sure on the other, but it should work.