XCOM 2
Old War Abilities
39 Comments
iisnothere 31 Aug, 2019 @ 1:49am 
do these abilities take advantage of squadsight with sharpshooters?
What's An Airport? 20 Dec, 2017 @ 7:26pm 
And two of these abilites returned in long war and disabling shot was a bit to OP in my eyes. It's like statis for not PSI operatives.
Iridar 29 Aug, 2016 @ 11:54am 
@Charmed

I tried, but then my XCOM would crash on launch.

@Dragon32

Seems to be the case. I tried editing Flush.uc in Src folder, but it didn't change anything, seems the mod author needs to manually recompile it.

I thought maybe deleting Flush.u would force the game to recompile it from source, but that just deleted the ability from the game.
Dragon32 29 Aug, 2016 @ 9:26am 
And cool mod, btw! Been using it for a while now for some more AWC randomness.
Dragon32 29 Aug, 2016 @ 9:25am 
Pretty sure that the file used in the game by a mod user is Script\Flush.u

That looks (to me) like it's compiled from the .uc files in Src\Flush\Classes

AFAIK a mod user can't edit the .u
Charmed  [author] 29 Aug, 2016 @ 9:15am 
@Iridar

Did you also get the variable ActionPointCost.bConsumeAllPoints = true; (change to false)?
Iridar 21 Aug, 2016 @ 8:30am 
Hey I'm using the standalone Flush mod: http://xcom2.smods.ru/archives/359

I've replaced Walk Fire from Long War Per Pack with it, and it works great, my only problem is that Flush requires both actions, which is unreasonable, in my opinion. How do I make Flush cost only one action? I tried editing Flush.u script to set ActionPointCost.iNumPoints = 1, but it doesn't seem to work.
Drake 12 Aug, 2016 @ 7:09pm 
Any updates for Long War packs?
Drake 2 Jul, 2016 @ 8:31pm 
Any plans for adding extra Old Long War skills to the mix?
MrShadow 30 May, 2016 @ 2:55pm 
Any chance to add in the deep pockets and smoke and mirrors soon?
ultimentra 14 May, 2016 @ 2:11pm 
Looking for an Alien Hunter compatibility check please
Sir Trooper 26 Apr, 2016 @ 1:22pm 
Hey, can you add In The Zone back to the sharpshooter class?
JayBee 🔰 29 Mar, 2016 @ 2:06am 
Sexy!
José 26 Mar, 2016 @ 1:18pm 
Oh? So Deep Pockets would benefit the Grenedier or the modded Field Medic, while Smoke and Mirrors will benefit the Specialist?
Charmed  [author] 26 Mar, 2016 @ 1:12pm 
Currently, the set up will be deep pockets grants 1 extra use for items one has equipped, while smoke and mirrors gives free items of x quantity, both drawing from lists in the config.
José 26 Mar, 2016 @ 12:17am 
Sexyyyy! But I presume Smoke and Mirrors won't add a free smoke grenades w/o inventory slots, huh? I simply refuse to use smoke grenades, 'cause it really feels like a waste of an inventory slot, unlike in Long War, where you were just grateful for the extra defense...
Charmed  [author] 25 Mar, 2016 @ 11:47pm 
@Jose I'm hoping to have time to finish the next release this weekend, which will add Deep Pockets and Smoke and Mirrors, perhaps damn good ground too if I can figure out the defense effect.
José 25 Mar, 2016 @ 9:42pm 
Any way we could get Deep Pockets?
eclecticbibliophile 23 Mar, 2016 @ 2:54pm 
Thank you! Keep up the great work :)
Charmed  [author] 23 Mar, 2016 @ 1:42pm 
@eclecticbibliophile ran into the same problem myself last night, I've changed it and it's working now for me.
eclecticbibliophile 23 Mar, 2016 @ 10:29am 
I'm having a problem with Disabling Shot; it says I don't have enough ammo to use it, even when my 5 shot expanded mag is full. It's set to only cost two ammo in the ini. Any idea what's going on?
Charmed  [author] 22 Mar, 2016 @ 4:56pm 
marshmallow justice 21 Mar, 2016 @ 8:32pm 
Is there a mod that lets you choose AWC perks? It coulbe be ages before i get one ofc these :/
Charmed  [author] 21 Mar, 2016 @ 12:08pm 
@Xeraphale Yep. The classdata config decides which abilities are added to the AWC pool, any that are left out won't do anything barring a name conflict with another mod.

I'd like to make at least a few more, certainly. Note that there is another mod that adds Extra Conditioning via the AWC pool, https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=626190926&searchtext=awc
Xeraphale 21 Mar, 2016 @ 10:38am 
@Charmed, I hope you don't stop there... recreate them all! Having said that, do we have the option to switch off the ones we don't want?
Charmed  [author] 20 Mar, 2016 @ 8:06pm 
I appreciate all the positive feedback. I have updated the mod to now include Disabling Shot.

@Anomaly Of Awesome I'm almost certain retroactive AWC works fine, I use it to test things. Not sure on the other, but it should work.
Zigg Price 20 Mar, 2016 @ 7:44pm 
This is suddenly turning into something wonderful. And I love that they are being added as bonus awc abilities. Will these be compatible with things like Retroactive AWC and the one that let's you select AWC perks rather than having them randomly assigned?
dankcoffin 18 Mar, 2016 @ 9:54pm 
This is great. Thanks for the addition of the comments and the example, that is really thoughtful.
Arkan 18 Mar, 2016 @ 6:23pm 
Nice! :ccknight:
Martial.Lore 17 Mar, 2016 @ 10:30pm 
@Desirous One of the best uses of Flush was to overwatch some soldiers before you flushed the target--usually guarateed a kill for my XCOM EU/EW campaigns....
unikornus 17 Mar, 2016 @ 2:40pm 
Thanks all!
Kitty 17 Mar, 2016 @ 9:06am 
Flush was pretty gimmicky when playing on harder difficulties, as it was meant to be played. More often than not, enemies would simply move to a different cover position, defeating its usage and wasting a precious Assault's turn, unless you were prepared to keep a couple soldiers on Overwatch to use in conjunction with Flush, and basically pray that they'd hit with the aim penalty. Honestly I used it more for a guaranteed critical health finisher. Rapid Fire was a considerably more useful ability.
meyerik 17 Mar, 2016 @ 3:30am 
oh deep pockets 100% !!!!
MrShadow 16 Mar, 2016 @ 6:06pm 
Would like to see close and personal, deep pockets and disabling shot all added as special AWC skills please?
MrShadow 16 Mar, 2016 @ 5:59pm 
In xcom EU, flush allowed you to target and "flush" an enemy out of cover into the open while doing some damage. Was a great skill to get those pesky alien out of cover and in the open for snipers ;)
unikornus 16 Mar, 2016 @ 5:20pm 
I'm new to X-COM so I haven't played the first game so anybody mind elaborating on what Flush does?
jackoftrades222 16 Mar, 2016 @ 1:36pm 
With skills like guardian this skill can be very useful.
GnaReffotsirk 16 Mar, 2016 @ 12:32pm 
Hi Charmed, I'd like to add your mod into an overhaul I'm creating, I hope you don't mind. Credits, links, and promotion will be provided.
altskop 16 Mar, 2016 @ 11:52am 
This is great, man! I missed that skill. Thank you!