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That almost turned me away from using it, but your descriptor of how you use it (activate, use, deactivate) kept me interested. Thanks for the mod and the heads up about how to use it!
Would you ever be interested in making a version of this mod that allows for religious conversion at 1%? Basically, if your faction is introduced to any religion that crosses into your borders, the faction leader (you) may decide they like that religion and convert to it.
Not working here, even when last in the load order (which would preclude it being a mod related issue, as it would be the final state of the game before launch).
It is the limit at which you can change your factions religion. There must be 10% of a certain religion in your provinces to be able to change to it.
I had a question about this mod, though.
What does it do?
Is this like a cap on the state religion's influence in individual provinces, or a cap on the amount of change religions can undergo in one turn?