Total War: ATTILA

Total War: ATTILA

Religious Conversion 10%
37 Comments
Björn 28 Apr @ 8:31am 
You need to make this table just for players, then the AI won't behave inappropriately. I could make your mod myself, but this idea belongs to you, so I can only give you a hint. Good mod. :FH5Kudos:
MirkoPoll 2 Nov, 2023 @ 12:34am 
loading this mod, why does a lot of money come with the change of religion?
Il-Khan of Persia 19 Mar, 2023 @ 8:32am 
"the AI does not know how to handle it properly and they convert to random religions all over Europe"

That almost turned me away from using it, but your descriptor of how you use it (activate, use, deactivate) kept me interested. Thanks for the mod and the heads up about how to use it!
GreenJKing  [author] 19 Mar, 2023 @ 7:59am 
GreenJKing  [author] 19 Mar, 2023 @ 7:58am 
@Il-Khan of Persia Also, the AI does not know how to handle it properly and they convert to random religions all over Europe
GreenJKing  [author] 19 Mar, 2023 @ 7:55am 
I think I already have one on here somewhere. But it's mostly useless as you can only convert to the top 4 religions
Il-Khan of Persia 18 Mar, 2023 @ 8:28pm 
@GreenJKing

Would you ever be interested in making a version of this mod that allows for religious conversion at 1%? Basically, if your faction is introduced to any religion that crosses into your borders, the faction leader (you) may decide they like that religion and convert to it.
Emib 11 Dec, 2022 @ 1:29pm 
ok, i'll try again, first on its own
GreenJKing  [author] 11 Dec, 2022 @ 11:34am 
Working absolutely fine. Make sure you place it first in mod load order.
GreenJKing  [author] 11 Dec, 2022 @ 6:18am 
I will have a full test of it later, last I used it, was working fine.
Emib 8 Aug, 2022 @ 5:30am 
i only have this mod, but the game crash anyway
123four 14 Nov, 2020 @ 3:34pm 
is there a way to make the conversion limit 1%
Mr. Baker 28 Jun, 2020 @ 8:39am 
So I was looking for mod which can be incompatible with this one as it was not working for me. I was just slowly turn off and on every single mod to check and at the end... It was working properly with every single one. So I guess if it's not working for you, just disable everything from your mod manager but left this one, launch the game maybe even play new campaigning and then leave the game, turn on everything again and it should work?
Champagne Coupes 24 Apr, 2020 @ 9:03am 
Is this maintained in 2020?

Not working here, even when last in the load order (which would preclude it being a mod related issue, as it would be the final state of the game before launch).
[HAN]BIGGUO 2 Aug, 2019 @ 3:49am 
好东西,太感谢了!
GreenJKing  [author] 14 May, 2019 @ 5:12am 
Works fine for me, must be mod compatibility issue
Prince_Ire 13 May, 2019 @ 4:10pm 
Downloaded it, but it doesn't seem to have had any affect. I still require 35% to convert.
GreenJKing  [author] 23 Mar, 2019 @ 6:29am 
Tested it, works fine. Also updated it.
Ruraider 22 Mar, 2019 @ 12:54pm 
So, it's not working anymore?
Ahsoka Tano 9 Dec, 2018 @ 2:08pm 
that's in the vanilla game, you can't change twice, which sucks as the WRE as it means either dying to the huns easily or not attaining divine victory
Peacemen 7 Oct, 2018 @ 4:57pm 
Hi I can only change religion once using your mod is it intended?
Bersaglieri 4 Mar, 2018 @ 3:54pm 
:(
GreenJKing  [author] 4 Mar, 2018 @ 1:42pm 
The main problem with that, is that you can only change to the one of the main religions in the region (between the top 3 religions i think). I don't think there is any celtic paganism in the ERE lol, which means that even with the 0%, you wouldn't be able to change to it anyway.
Bersaglieri 4 Mar, 2018 @ 12:52pm 
lol I bet that might get annoying each turn having that pop up and spam. I wanted to do a Eastern Roman Empire Celtic Paganism campaign for kicks haha
GreenJKing  [author] 4 Mar, 2018 @ 3:14am 
It's easy enough to do, the problem is that the AI can't handle it and they seem to continuously change religion
Bersaglieri 2 Mar, 2018 @ 7:47pm 
is there a way to have it at 0% conversion for s**** and giggles? :steamhappy:
Thomas Jefferson 10 Sep, 2017 @ 1:51am 
Ok, thanks!
GreenJKing  [author] 7 Sep, 2017 @ 1:54am 
Should work with all mods
Thomas Jefferson 6 Sep, 2017 @ 11:01pm 
Or in Europa Perdita?
Thomas Jefferson 6 Sep, 2017 @ 11:00pm 
Would this mod work with Fall of the Eagles?
Rubino303 11 Jan, 2017 @ 3:05pm 
I think there is. I got a similar mod like yours to work. 18lama's reduced conversion mod. Reduces it to 15%. Not as good but ill take it. Not sure why yours wont work but the other one does. I have a number of your other mods so i should just be thankful im getting everything to work with the Julian Augustus mod.
GreenJKing  [author] 10 Jan, 2017 @ 11:02am 
In Julian Augustus there might be changes to the religion conversion. I will have a look
Rubino303 8 Jan, 2017 @ 2:18pm 
any idea why this mod wont work for me. I have a number of your mods installed and a few others that tweak gamplay. No radious as i uninstalled it to play the Eras of Rome: Julian Augustus mod. Do you think that mod is conflicting of do i need to do a special load order?
Coldsnaps 3 Apr, 2016 @ 6:59pm 
Just wanted to say thanks for all of your mods, they're all a great addition to the game. I just started playing as the Alamans and I wanted to be Arian Christian, this made it possible.
Popeye 20 Mar, 2016 @ 7:44am 
Oh, I see. Thank you.
GreenJKing  [author] 19 Mar, 2016 @ 11:39pm 
@Oplindenfep , Yea, Radious is a huge improvement to the game, can't play without it.

It is the limit at which you can change your factions religion. There must be 10% of a certain religion in your provinces to be able to change to it.
Popeye 19 Mar, 2016 @ 9:14am 
Just found you and your selection of mods. I like that you made them Radious compatible, as Radious drastically improves the base game in my opinion.
I had a question about this mod, though.
What does it do?
Is this like a cap on the state religion's influence in individual provinces, or a cap on the amount of change religions can undergo in one turn?