Garry's Mod

Garry's Mod

gm_uprising_skyscraper
44 Comments
Ximmy 13 Aug, 2022 @ 8:47pm 
That's just that one building in gm_construct
Conscript 21 Apr, 2020 @ 2:03am 
@Dima, let me put this: gm_construct 13 developers - Skyscraper frame and base (but not the interior).
SarahTheWolf 28 Sep, 2018 @ 11:08pm 
First map?? This looks like you had plenty experience before! :D I really love this map!
-𝐙𝐄𝐑𝐈𝐓𝐇- 30 Aug, 2018 @ 1:06pm 
Im Okay With The Decision
Blixibon  [author] 9 Jun, 2018 @ 10:21am 
Yeah, I kind of regret making it automatic.

One workaround is to type "ent_fire func_tank stopfindingnpcs" in the console every time the map is loaded/resets. (cheats must be enabled if it's a multiplayer server)
Buszman 9 Jun, 2018 @ 9:13am 
Everytime i spawn a citizen it goes onto goddamn machine gun.Can you somehow add an option to remove it(like switch)?
Maezzon 25 Apr, 2018 @ 2:01pm 
Pretty good map for your First ever map.
FoxaPopsa 16 Nov, 2017 @ 3:36pm 
building took from construct...
Spyder 8 Oct, 2017 @ 4:04pm 
your my savior
Insane Individual 4 Oct, 2017 @ 12:54pm 
One of the best maps out there, id love to see more! :3
SleepyNotDead 25 Sep, 2017 @ 3:32pm 
finally.. a map that just speaks NPC battles and looks GOOD!
ChaozRage 10 Aug, 2017 @ 2:21am 
I liked and favorited just reading Fully noded for AI.
lordgdvei 23 Apr, 2017 @ 4:22pm 
Thanks
Blixibon  [author] 22 Apr, 2017 @ 9:33am 
@lordgdvei

Setting NPC manning points, enabling the spawnflag, allowing it to look for NPCs, etc. Click here for more details.

If you're talking about the Emplacement Gun addon for Gmod, it's just a replica of the HL2 turret. (the one in this map is a genuine HL2 turret) The replica cannot be controlled by NPCs.
lordgdvei 22 Apr, 2017 @ 8:29am 
How did you make the emplacement guns A.I. usable?
Drunk Headcrab 20 Mar, 2017 @ 3:11pm 
And I am just seeing this now...
And I am loving this now.
Chancey 30 Oct, 2016 @ 10:14pm 
I love this map, And for you're first map, Good work!
James Bond 19 Sep, 2016 @ 8:47pm 
Not 10/10 IGN in a sarcaqstic way, this map is frickin AWESOME
James Bond 19 Sep, 2016 @ 8:46pm 
Downloaded iNPCs, downloaded this map... I let the choas ensue... And the streets were paved with bodies. 10/10 IGN
Slinkk 28 Jun, 2016 @ 7:56pm 
acj2001, I need to ask a question.
Ascendancer 24 May, 2016 @ 3:49pm 
due the map looks great! gonna try it out but first I wanna say, the strider nodes area a HUGE pro to the map, I will sub to all of your maps if they have such advanced ai noding
bepsy27 8 May, 2016 @ 6:21pm 
well done map! perfect for everything! if only my damn prop hunt was working
Ricardo8321 8 May, 2016 @ 8:50am 
ok cool i sub :D
Blixibon  [author] 12 Apr, 2016 @ 11:23pm 
@Mister Turret
It should work with plain Gmod. No CS:S required.
Tallest Snek 12 Apr, 2016 @ 5:37pm 
does this need CS:S?
tobias599 9 Apr, 2016 @ 10:44am 
Can't wait your next map!
tobias599 9 Apr, 2016 @ 10:43am 
This MAP is good noded. It's not perfect but better than most "noded maps". I tested this map with NPCs and now I'm going to play this awesome map!
Jason Jason 26 Mar, 2016 @ 3:58am 
Impress:steamhappy:ive
Blixibon  [author] 22 Mar, 2016 @ 11:04am 
@Collinlopezrox
Oh, darn. I forgot about that. There is no navmesh, and I apologize for that. I'll see if I could add one in the coming update.
Stain1011 22 Mar, 2016 @ 10:36am 
Is there a nav mesh?
Blixibon  [author] 20 Mar, 2016 @ 4:58pm 
I'm relatively new to map making, but I used func_detail on creations like the counter in the lobby. Should I use it on the pillars?
Blixibon  [author] 20 Mar, 2016 @ 4:47pm 
No.
Blixibon  [author] 20 Mar, 2016 @ 4:42pm 
@Robert Fagot
I already mentioned that in the first comments. It's been happening for a long time, even after countless recompilations. It does not appear in the editor. I was hoping it was an error with my own client. You can even see the hole in the screenshots.

If someone has an explanation and/or solution to this, please comment.
Blixibon  [author] 19 Mar, 2016 @ 1:36pm 
@DATSATRASHCAN
Half-Life 2 is not needed, because Garry's Mod already has its textures, etc. built-in. Content from its episodes are not needed.

If that was a sarcastic joke, I'm sorry. I'm also sorry if you are offended by me thinking it was a sarcastic joke.
Kreavill 19 Mar, 2016 @ 1:09pm 
i feel like you need half-life 2 just because it looks similer
Blixibon  [author] 18 Mar, 2016 @ 5:48pm 
@Prosecutor Lurker#nihilo-satanis
Yes. All human NPCs, including Combine Soldiers and Metrocops, will use the turret. Spawn one within walking distance near the turret, and the NPC will run to the turret to use it. However, if you are right behind a hostile NPC using the turret, he/she will not get off of it to attack you. It also involved setting up an info_target to show where the NPC would move to use the turret.
Prosecutor Lurker 18 Mar, 2016 @ 4:40pm 
That AI-Operatable Turret...

I wonder.

So If I spawn an Combine Soldier / Metrocop / Citizen near the Turret... Will they automatically with the right animation set lock on the turret?

So basically it wasn't really an entity problem but a node problem to get freshly spawned npcs to work on the turret or is the npc spawnflag a thing?

Anyway, CUTE MAP <3
Cerberus 18 Mar, 2016 @ 9:06am 
so you can hu never noticed
Blixibon  [author] 18 Mar, 2016 @ 8:53am 
It happens to me too. I can't figure out what it is, and I just thought it was an issue with my video card or something. It doesn't show up in the Hammer editor, but you could see it on the screenshots above.
Cerberus 18 Mar, 2016 @ 8:50am 
yes
Blixibon  [author] 17 Mar, 2016 @ 12:39pm 
Was it on one of the pillars outside of the building? The corners?
Cerberus 17 Mar, 2016 @ 12:22pm 
well i can now say it does i love it, the amount of detail oh also i dont know if its just me but when i did a map clean up a small pice of the main building disipered but apart from that its great thumbs up from me ;)
Blixibon  [author] 17 Mar, 2016 @ 9:44am 
@NOOBALOT Thanks! I hope it lives up to your expectations.
Cerberus 17 Mar, 2016 @ 9:42am 
wow realy good work dude I hope you make more like this not played it yet but looking forward to it from what it looks like