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I would like to know if I can insert all Warcraft creatures / charaters, make them Trainable, create upgrades and release a Mod off course give you guys all the credits regarding the amazing Anims / Textures Etc.
Just want to make people able to use them and make a KickAss Mod.
I will wait for you reply to start the work
Thanks
Getting HG mods to work with EE isn't as simple as moving files around. If you want me to teach you how to port mods to EE I will happily do so but not in this comment section. Just send me a request.
I got this game file to add an Archimonde Unit from Haven, I downloaded and unzipped the files but no matter where I put them he doesn't show up in my editor, can I get instructions on how to add mod units to my game? I'm absolutely hopeless at this kind of thing XD
In the Age of Warcraft mod data folder, there will already be a proto2.2.xml file. Open it and do a ctrl-f search for the name of the vanilla building you want the unit to be trainable from. Once you find the building, insert the following line of code:
<train row="x" page="z" column="y">name of your proto unit from the proto2.2 file</train>
The "z" number doesn't matter (just put 1). The "x" and "y" numbers and the position of the unit's button in the building's UI (pretty straightforward). Make sure you use the correct protoname for whatever unit you're making trainable.
<effect amount="1.00" relativity="Absolute" subtype="Enable" type="Data">
<target type="ProtoUnit">name of your proto unit from the proto2.2 file</target>
</effect>
Save and close. (cont.)
I actually wanted to copy from another mod originally that a friend of mine (Zaphragor) posted on heavengames called 'green horde' where his orcs actually gained attack and movement speed bonuses depending on how many other orcs were around them so the 'horde' would literally make each other stronger, you could even potentially copy this from his mod and transfer it over to your own protox file but as I've said before I can't update these files. Originally the alliance were the weakest faction but I did some rebalancing and this is just how they turned out lol..
Good to see this is still happening, one more reason to keep working on my Warcraft (3) factions project
um, the aomheaven link is down, and there is NOT WAY I'm working with these in EE, think you could reupload them?
unfortunately i think some of the units from that 'extra' pack will be left as they are too detailed and my PC struggles with the more HD models, there was originally 16 new units in there (2 new heroes and 2 new units for each faction) but I know for certain one of the horde heroes is too much for EE to handle, similar to the lich king problem.
I did try and throw afew WC3 based units in there too like Tyrande and I can confirm she is on the tiger mount and I am happy with the way she turned out :)