Space Engineers

Space Engineers

Battle Cannons and Turrets (DX11) Fixed Reload
95 Comments
人族狙击手 5 Jul, 2023 @ 11:48am 
HI. I want to have a friendly conversation.
ONE。
I displayed it by reading the data. This MOD has a bug.
The current maximum speed of ammunition in the game is 2000.
The speed exceeds 1500.
There will be a noticeable phenomenon of ammunition passing through the entity.
This effect is very noticeable within a range of 10000 meters.
Speeds exceeding 2000 are only suitable for orbital bombardment.
The range is between 40.0000 and 80.000. The bug effect will weaken.
TWO。
I want to ask. How to contact the original author. To obtain authorization.
I also created a new version of this MOD by fixing bugs.
He will work with all other versions of finance. I only used 5 turret models.
HEATHEN 29 Apr, 2021 @ 1:14am 
Hi i am looking for 300mm Autocannon but not turret just single barrel. Can you guys help. :insurgent:
Ar_cv 19 Feb, 2021 @ 4:50pm 
need to update the mod
Celestine 30 Jan, 2021 @ 5:23pm 
am i the only one who is having problems with the 40mm bofors
Brian Stormborn 18 Oct, 2020 @ 7:44pm 
Little David isn’t firing
stoicboss101 6 Jul, 2019 @ 4:17pm 
sadly this mod is bust... some guns dont shoot. others dont do damage when they shoot etc.
SinguLarity 31 Mar, 2019 @ 11:13am 
Little David does now finnally reload with the fix but now it just fires and makes the sound but no projectile is coming out and it does no damage...........ls fix that
DSiren 8 Mar, 2019 @ 2:42pm 
little david doesnt shoot in survival
BOOTZ 25 Feb, 2019 @ 1:39pm 
900mm doesnt want to to use conveyors in survival for me. like HE or AP matters or is the a specific way to set up loading? sorter perhaps..
Satalar 40RUS 2 Jan, 2019 @ 3:05pm 
little David doesn't shoot
Satalar 40RUS 2 Jan, 2019 @ 3:04pm 
Yes, I have the same problem. and if you shoot on the starboard side, the hole is obtained from the left side from the inside. Sorry for my English. 300mm cannon gun
[HM] Deviousdyer 27 Nov, 2018 @ 9:46am 
Yo! anyone had the same problem as me? The shells don't explode on the surface of ships. They either explode before in space and do little damage, or they explode inside the ship doing massive damage like a HEAT shell.
[MPW] ColTeH 🦄 26 Nov, 2018 @ 12:15am 
yeah little David no longer fires.
fireshadow12 29 Aug, 2018 @ 11:14am 
i can't fire or reload the little david
StarGreen 30 Jul, 2018 @ 8:53pm 
This mod is great, but I want to have a set of Vulcans + BOFORs on automated defence whilst manually controlling a 300mm autocanon. As soon as you take control of the 300mm, it overrides all turrets from the same mod pack and you target and fire with all at once. Am I missing something basic?
TangerineSpaceRaptor 29 Jul, 2018 @ 2:40pm 
Honestly there are so many versions of the original mod that I just don't know what works and what doesn't work anymore...
Dan_11 8 Jul, 2018 @ 12:35pm 
Can you please update this mod and fix the Little David. Thanks
Entarlas 3 May, 2018 @ 6:15pm 
PLEASE UPDATE THIS MOD
TangerineSpaceRaptor 30 Oct, 2017 @ 3:49pm 
Yes yes we all know this.
Petter_B_L 30 Oct, 2017 @ 10:35am 
Little david does not work
Astaroth 29 Oct, 2017 @ 2:58am 
Little david does not work
Shrouded Soul 20 Sep, 2017 @ 1:03pm 
Unfortunatly, that version also nerfs their damage potential, something I'd rather avoid at the moment.
Abisius Xarvenius Carbensius 20 Sep, 2017 @ 12:15pm 
@Chief Engineer Caswell: this version has no working little davids, but th elink below goes to a versio nwhere all weapons function

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=785762364
Shrouded Soul 20 Sep, 2017 @ 10:17am 
Do the Little Davids work in this mod? If not someone posted a fix for them in the comments of the original mod, any chance you can have a look at it?
M0narch 17 Sep, 2017 @ 8:09pm 
Can you make it so that the weapons don't ignore shields.
IAmIdiot1137- 我は馬鹿1137 24 Jul, 2017 @ 1:47pm 
Does Original Mod still work or do I need to subscribe to this one?
DräparN 25 Mar, 2017 @ 12:34pm 
Hey, first of all, Amazing mod! I can't live without this.
I have encountered a bud, the large grid canons don't target pirate npc ships (and stations). They do target ships that i change ownership on, but not the ones the game spawns.
If anyone knows a fix for this please tell me
Don Tortelini 2 Mar, 2017 @ 6:15pm 
someone has to tell her NOT to over do it!!!!!!!
kris220b 23 Feb, 2017 @ 1:37am 
found a problem with big bertha

it appears to intirely ignore the modded shields, causing block damage while there is still around 30 million shield points left
wich would mean that the shell litterly phases trough the shields, wich is just not how its ment to work
Shroom 16 Dec, 2016 @ 12:30pm 
@Suchong The dozens of notifications from you posting the same useless comment on every fucking mod page are not appreciated.
VALT13L 16 Dec, 2016 @ 3:03am 
CANNOT live without this mod on my saves, brilliant :) thank you for continuing to support this mod, hope the update comes soon :)
Shroom 15 Dec, 2016 @ 11:00pm 
@McCloud Jr The issue is something Keen has to patch, not something that can be fixed by the mod authors.
McCloud Jr 15 Dec, 2016 @ 10:04pm 
please update this mod with new update that has come out
CaPn Beef 10 Dec, 2016 @ 6:53pm 
yo all of your guns are now purple after the newest update on dev branch. i like purple but i just wanted to let you know
The Field Marshal 29 Nov, 2016 @ 7:09pm 
is it possible to make a separate mod of those 3 blue ones in the corner i plan on making a desert survival and that one that looks like the intirior turret works flawlesly with my tank also epic mod man congrats to you and the origonal author.
Captain Balu 23 Sep, 2016 @ 7:51pm 
hey, any idea why the 300mm auto cannon and side cannon dont reload, even fill up itself? dont rly wanna fill about 50 side cannons by myself
Hawk Art 13 Sep, 2016 @ 5:40pm 
the range as far as I can tell for most of the small/medium (my ship is too small to mount the large guns) is roughly 700m (going to about 750 for the Big Bertha when mounted to satellite platform) the ai is only capable of firing at 650m but will acquire target at 675 (wont fire then though) also Big Birtha's fire rate is like 1 shot every 2-2.5 minutes
FreshAsIce 26 Aug, 2016 @ 1:08am 
what is the ai targeting range on those weapons
holy knight chris 30 Jul, 2016 @ 4:14pm 
big bertha kicks ass
kris220b 30 Jul, 2016 @ 2:00am 
welp i dont have a use for this then
i need a turret that can point sky high and shoot down low orbit targets
TangerineSpaceRaptor 29 Jul, 2016 @ 8:37pm 
Jon, this is the fixed version of Rider's mod.
TangerineSpaceRaptor 29 Jul, 2016 @ 8:35pm 
Well, I have confirmed that the little david can hit a target 8 km away and even as far as 11km. However you need a telescope from the telescope mod for this. This leads me to believe that the big bertha would have a range of over 20 km. As for the small caliber turrets (anything under 300mm) I would say a range of 1200 meters to 2500 meters. Anything under 100mm would probably have a range of less than 1200 meters. The 300 mm and 600mm turrets have a max range of 5 km.
kris220b 29 Jul, 2016 @ 3:46am 
so uhmm
ranges?
XXX_SniperSlayer42069_XXX 16 Jul, 2016 @ 5:40pm 
What is the range of the little david?
Rozmetal 15 Jul, 2016 @ 4:21pm 
Big Bertha shoot only once, dont know why, I am in creative...
Rozmetal 14 Jul, 2016 @ 8:34am 
Hello mate, I like this mod, but in my build (Kyoto ship from X3) I need better aiming radius of your autocannons, 600 meters is too small, because my ship is 1500 metres long and your cannons have aim radius only 600 meters. I can ram enemy before turrets find him :D, can you please make this radius 5000 meters? Thanks
Barbarian Jon 10 Jul, 2016 @ 10:19pm 
Guy by the name of Rider posted this as well.
Alrius 19 Jun, 2016 @ 7:07am 
I solve the problem I think there are some corrupted files in my mod file. I cleared my mod file and reinstalled the mods aaaaand it worked. Thanks for help guys.
Silencer Ren  [author] 19 Jun, 2016 @ 12:20am 
@Alrius Works fine for me in SP. If anything try setting your world to "private" instead of offline and see if that helps.
Shroom 18 Jun, 2016 @ 6:04pm 
@Alrius I don't think you're going to find any devs here, lol. I would start searching for "space engineers mod not loading in SP when selected", or something like that.