Crusader Kings II

Crusader Kings II

Fitna Fracture
93 Comments
叫我fancio 15 Jul @ 5:02pm 
↓absolute chad, thank you
don2538 16 Jun @ 1:18am 
for those who want longer time before spilt you can edit file.
"fitna_fracture\events\fitna_fracture_events.txt"
1.open file fitna_fracture_events.txt
2.Ctrl+F find "# Time for the revolt to ossify into a separate realm?"
3.at "check_variable = { which = "civil_war_years" value = 4 }" that "value = 4" is year to become separate realm. just change it to whatever you want. for example I want at least 10 year so change gonna look like this "check_variable = { which = "civil_war_years" value = 10 }"

for dissolve realm are same search for line "# Time for the defending realm to dissolve completely?"(it's under the above)
at line "attacker = { check_variable = { which = "civil_war_years" value = 3 }" ("value = 3" mean take 3 years to dissolve)
change that value to whatever you like. example I want 9 years.it's gonna look like this
"attacker = { check_variable = { which = "civil_war_years" value = 9 }"


hope this help people who want longer time(or shorter?).
Saint Lucia 7 Jan @ 4:50pm 
Genius. Makes the game so more dynamic and cool.
Vision 17 Dec, 2024 @ 7:03pm 
Very cool mod but yeah it's too often. Perhaps a longer time would be fit. Lol I just saw my comment from 2 years ago
Ube 16 Jul, 2024 @ 7:37am 
Happens too often, pretty much every AI realm gets split. I've played only one game with it and there were multiple realms that were a split of a split of a split... of a split.
I dont even want one france, let alone 6. The events are also annoying.
Don't get me wrong, I love the idea but... Maybe instead of 4 years make it 10? 20? imo it should be something rare, not something you get to see every tuesday.
Argie.Goulios(1st GLI) 20 Nov, 2023 @ 9:10pm 
this is nice but i would love for this shit to happen after more years then just 4 since stupid ai take a long time till it finnaly decides to end the civil war
ExisT 21 Apr, 2023 @ 6:13pm 
anyone ever considering porting this wonderful mod to CK3?
Vision 21 Nov, 2022 @ 9:24pm 
Will give this mod a try
Eternantium 2 Nov, 2022 @ 10:00am 
One thing that does bug me is more of a game problem than a mod problem but the two realms don't really try to fight each other after the fracture. That's obviously more of an AI problem though since I don't think the AI prioritizes de jure claims much. As a whole this mod is very good, still works even to this day, and it's very useful in breaking up blobs.
CHAPLAIN QUOTES 16 Oct, 2021 @ 2:18am 
@angel yes it works, i play with it currently and its kind of cool
Angel 12 Mar, 2021 @ 4:09pm 
Does this still work? and HIP compatable
tristristatum 25 Nov, 2020 @ 3:35pm 
Will this mod be coming to Crusader Kings 3?
a-really-big-cat 19 Aug, 2020 @ 8:08am 
I would like to ask again: Wouldn't a truce do the same thing as a non-aggression pact? Instead of the war flaring up again, I only ever see the two rivals die and their heirs never start up the war again.
lidku716 18 Aug, 2020 @ 8:29pm 
This is a MUST have mod for anti-blob mechanics! I have to have this on every playthrough. The only problem with this mod is that I feel that the year to fracture should be tiered:

Duke: 15
King: 10
Emperor: 5 (mod default)

Also is there a way for the new realms to have better names? Because it gets trouble when later down the line the new realm has its OWN claim civil war then after it drags out, the new new realm gets a weird continuous name.

"Palagious Thrace Byzantine Empire" yeah..
jruderman  [author] 30 May, 2020 @ 6:32pm 
Yes, it's okay to integrate my mods into total conversion mods. Credit appreciated :)
Níl 30 May, 2020 @ 12:35pm 
Hey, I'm one of the developers for AteOW, I was wondering could we integrate your mod into ours? We'll credit you of course.
Black_Phoenix 15 Apr, 2020 @ 12:45am 
Ever consider having a third option where the leader is able to get a certain percentage of warscore so that a revolt becomes a realm but as a tributary of the original realm? Sort of like the leader of the new revolt realm pays lip service to his old liege?
falhxer 12 Aug, 2019 @ 1:20pm 
HIP?
Sullivas 4 Aug, 2019 @ 3:33pm 
Should still work with After the End
jhojnows 8 Jul, 2019 @ 11:07am 
Does this work still currently?

Does this work with After the End Fan Fork mod? Don't see why it wouldn't.
NPC 20 Jan, 2019 @ 10:18pm 
does this work with the new update?
a-really-big-cat 1 Dec, 2018 @ 12:48pm 
Oh i see. But wouldn't a truce do the same thing? I don't think I 've ever seen the AI break a truce before.
jruderman  [author] 29 Nov, 2018 @ 8:39pm 
They have a 5-year non-aggression pact in order to cool off and replenish levies before they reignite the war.
a-really-big-cat 29 Nov, 2018 @ 6:05pm 
@jruderman Why do the split realms have a non-agression pact with each other? It's keeping them from reigniting the war.
a-really-big-cat 16 Nov, 2018 @ 10:41am 
Is this holy fury compatible?
jruderman  [author] 11 Nov, 2018 @ 1:08am 
Yes. Player realms are not excluded. Just be careful to keep warscores within the range (-50% to 50%) instead of trying to win.
falhxer 10 Nov, 2018 @ 5:28am 
hey buddy, can my realm be affected by it ? I want to collapse, reason RP
The Hunky Dorry Life Of Mr.Kris! 25 Feb, 2018 @ 11:12pm 
would this work the factional reblaence mod?
VikkelEekhorn 25 Dec, 2017 @ 5:09pm 
is this compatible with After the End?
Teun 1 Dec, 2017 @ 8:44am 
Can you confirm that this works with the current version?
? 29 Oct, 2017 @ 10:37am 
It would be nice if you could make it so that secessionists would only use the location name as their title's name, for example, Basrite Empire (arabian empire) instead of Basrite Arabian Empire. Not only would it look better and make more sense, but it would also prevent getting lots of titles with very silly and long names, such as Kuwaitan Basrite Arabian Empire (lol).
As for muslims and indians, you could simply make em use their dynasty name as their title name since all indian and muslim realms use their dynasty name as their title name anyway. If both seccessionist leader and primary ruler are of same dynasty, the new title would use the default name ( in the way i mentioned before).
Other than this i really like this mod.
a-really-big-cat 15 Oct, 2017 @ 6:45pm 
@jruderman Regarding previous comment, I feel that a truce is more realistic; take for example the civil war in Syria where truces have been drafted repeatedly and broken quickly. NA pacts physically prevent hostilities ingame, which isn't very realistic.

I also feel that the leaders do not press claims as much as they should once the pact is dissolved. What ends up happening is a new realm being created that never goes away.
a-really-big-cat 23 Sep, 2017 @ 10:31am 
@jruderman Shouldn't there be a truce, rather than a non-agression pact after a realm split?
Neil 3 Sep, 2017 @ 6:39am 
Like majurski I would like to extended (double) the times required, AI cant cope well with such such a small window to be pro-active.

I can edit the mod text myself if you tell us what lines govern it, please and thank you.
Richard Cephal 2 Sep, 2017 @ 9:40am 
Would it be possible to have the "X years stalemate" be adjustable? I would like to increase the time requirements. In a recent game my liege reclaimed an independent, fought off a holy war, and almost crushed a revolt, but just barely missed the deadline. 4 years is plenty for the player, but the AI could use some more time.
Azzarrel 26 May, 2017 @ 1:32pm 
Is it possible to carry on the war after the realm is split?
Right now the realm is split into two or more seperated realms once a civil war doesn't come to any conclusion fast enough, but that doesn't mean that the war has to end. It would be great to immediately start a new subjugation( + destroy crown, if any new realms have been formed) war between the old and the new realm(s).
Maybe give all rulers a unlimited subjugation cb for previous rebels (only the current char), in order to give them more ways to quickly reconquer their lands.
Action Hero Daft Punk 22 May, 2017 @ 6:48pm 
I ended up going into the mod files and shifting it to a ten percent range instead of a fifty percent range. Can I suggest changing it so it requires a contigious period instead of any point after three years? I'm not sure how possible that is, but having a revolt automatically fracture the realm because it went from seventy five percent to negative three percent seems like an issue to me, it means that, after three years, either whoever is currently winning wins, or the realm fractures. Alternatively, a condition requiring that a realm split only occur when a realm split has not already happened to avoid realms with four descriptors in front of " ... west francia" or whatever might also work, especially if you pair it with an AI change that makes them want to war for the casus beli added by this mod more than usual.
jruderman  [author] 22 May, 2017 @ 2:04pm 
If you disable the mod, realms will no longer split, which I assume is what you want. Note that kings with extra kingdom titles won't be able to merge/destroy them, since that's also a mod feature.

It sounds like I may need to re-balance the mod to reduce the number of realm splits -- either by tweaking the conditions for initial splits, or by giving rulers of the split realms special ways to force a merge (currently they just get strong claims against each other at the time of the split).
Action Hero Daft Punk 20 May, 2017 @ 5:29pm 
these mod is destroying my world, I'm the only unified nation in the world, and only because I spent 200~ years re-uniting Byzantium after they collapsed. If I disable the mod, will it still work, or will it destroy my save? If not, can I disable the fracture and "revolt became its own realm" conditions so that the various kingdoms have the potential to re-unite? France is in atleast 20 pieces, england and scotland are the most together becuse they've each only fractured once, the muslims keep shattering into ever smaller pieces, india isn't coallescing anywhere near well enough to potentially become an issue in EU4, and I'm worried when the aztecs arrive they'll roll through everything automatically because noone will be able to field more than 200 men.
Azzarrel 6 Apr, 2017 @ 2:09pm 
Doesn't seem to work since monks and mystics.
Lord_Daemonar 30 Mar, 2017 @ 11:02am 
@mastaschmitty, are you still making that overhaul mod?
@jruderman, how up-to-date is this mod?
Schmittboxes 22 Feb, 2017 @ 5:48pm 
Of course! Thank you :D
jruderman  [author] 21 Feb, 2017 @ 10:18pm 
Yes, I'm generally okay with my mods being incorporated into overhaul mods. I'd appreciate credit with links.
Schmittboxes 16 Feb, 2017 @ 7:30pm 
Hello!

Would you be ok with me incorporating this mod and Elective Leagues into an overhaul mod I'm working on? Thanks!
Nosonja 11 Sep, 2016 @ 5:20am 
Direct link?
Gaming Grandpa 22 Aug, 2016 @ 7:22am 
Just one issue: When you see a blob fracture, but then leave the game and load it up again, the flag of the new fracture is the same of the original empire. Anyway to work around this?
Gaming Grandpa 14 Aug, 2016 @ 12:08pm 
Great mod! Just wondering how you will update it for The Reaper's Due?
jruderman  [author] 18 Jun, 2016 @ 12:40am 
The revolt has to be a claimant revolt (or Conclave "oust ruler" revolt), and the warscore cannot favor either side by 50%. You can right-click the revolt leader to see which requirements they meet and how long the mod thinks the revolt has been going.
Meat Grinder 17 Jun, 2016 @ 7:39pm 
What do you mean by stalemate? Because 2 revolts have been in the byzantine empire for 5 years but havent collapsed it
Job 27 May, 2016 @ 11:06am 
wow, the dissolution of the monarchy works perfectly imo, the realm splitting is a bit weird, I think it should just grant independence, but give the original monarch a cb that vassalizes all rulers in the old realm.