Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
No hundreds of enemies per room, no timer, and no one-shotting traps. Just a really good, fairly hard map that gives you just enough room to have alternative options without making it too simple or convoluted.
There's some cool stuff one can do bolt-action rifle here that I do appreciate.
IMO the largest problem is the size/length of the mission and the slowdown the game experiences with it. Too many light sources tend to do that.
Have any of you experienced any lag on this map, as it is kinda big?
10/10
EYE-JEE-ENN