Portal 2

Portal 2

Loneliness - Level 3 - Seperation
16 Comments
jam.lab1 15 Dec, 2017 @ 4:15pm 
Crazy fun game.
BUG 11 Apr, 2016 @ 9:26am 
Fun map,thanks for your work.
BlumCoLe' 30 Mar, 2016 @ 2:10am 
Sorry, I had to split my comment in to parts, because it has exceed the max. allowed characters

The points:
*too big and to dark -> set more lights on better positions. and is it necessary that the playtester have to walk soooooo looooooong? (I used noclip because it was annoying)
*in your description you wrote, it is possible to get stuck -> NOGO, please find a way for that problem, it's very easy. If you need help, ask... ;)
*it is more hide&seek as a puzzle, some elements have hidden connections/trigger (e.g. second pedestal button), that's not good and you should prevent this (p2 was not made for hide&seek and the playtester should realize "what happens, when I do this")
*set portal surfaces not anywhere you can, use it in a spare way -> too many portal surfaces allow shortcuts

I skipped it ...sorry.
BlumCoLe' 30 Mar, 2016 @ 2:10am 
Hey there,

I played the "best 10 of the last week" at the workshop and recorded all gameplays/blindruns.

Gameplay: https://youtu.be/bH34UeUAfpI
Please have a look at the description, you can find a timestamp for your map.

It's not my intention to vote down or up only, it's more important to increase your understanding to make a better map.
I want to give you feedback to your map. What is good and was not?
Maybe a way to make it better, if I have an idea. :)

I hope you accept my critique and ...maybe your map will get an update or you adapt what you have learned to your next map?! ;)

Keep it up!

PS: If you searching for a beta tester ...I would be glad to help you ...and anyone else.
Ginden 28 Mar, 2016 @ 8:32am 
Well made level, but begining was little bit confusing. Main chamber could be a bit smaller.
Allegory_Violation_8193 27 Mar, 2016 @ 6:36pm 
Well made level, but it was confusing at parts.The mini puzzles were well made and clever. The main area was well lit, and getting the cube at the end was a good reward though! The confusing part is that all the switches have logos all over and you had to search for what each button did. That's annoying. Also getting stuck in the room with the cube in it by B-Hopping is also annoying. I did enjoy the level.
dven1 27 Mar, 2016 @ 12:31pm 
Nice map, well made and lit. Good use of funnels. Thanks for your work.
САНЯ ДАЕДАЛУС 27 Mar, 2016 @ 10:32am 
nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn
benvent 27 Mar, 2016 @ 9:43am 
good job enjoyed
Wegend 27 Mar, 2016 @ 9:24am 
It's nice how the map first lets you only push buttons and observe what happens, and after some time you get to solve puzzles. Good job, keep making more maps! :)
kimJongHugo 26 Mar, 2016 @ 1:33pm 
One of the best I've seen lately ;)
Valdengrin 26 Mar, 2016 @ 1:21pm 
Пришлось включить noclip, так как куб упал неправильно, когда я вошел в комнату, закрытую световым мостом. А так +, мапа заебись.
dcook 25 Mar, 2016 @ 9:57pm 
nice.... :-) Wondering where Matt got trapped?
Idaho Matt 25 Mar, 2016 @ 12:07pm 
I got trapped. Auto-down vote
Jenu 24 Mar, 2016 @ 4:12pm 
Nice chamber(s)! Thumbs and toes up!!
KoastKatz 20 Mar, 2016 @ 7:44pm 
Very clever. Lots of fun!!