XCOM 2
Cost Based Ability Colors
398 Comments
Babelfish 29 Nov, 2022 @ 4:50pm 
any way to get the center of the pane colored? im trying to get amient awareness to trigger on my backlit keyboard.
HunterKiller_ 1 May, 2020 @ 11:00pm 
Great idea for a mod. Now I'm never Mr.Abilities.
Lavaspawn 26 Apr, 2020 @ 8:57am 
Any change the creator of this mod can make it for XCOM: Chimera squad?
ptt172906 29 Mar, 2019 @ 8:59pm 
船东WOTC港口:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1289686596

如果你有时只是忘记使用单ap功能,如援助协议,快速绘制或重新加载前拍摄,这个mod是为你。
它改变默认的能力图标颜色来反映他们的行动点成本,所以你可以一眼看到哪些行动将结束你的回合,哪些不会。

自由动作
蓝色=使用能力不会结束单位的回合(比如“蓝色移动”)
黄色=使用能力将结束单位的回合(如“黄色移动”)

我还没有测试这个模的DLC能力,因为我没有DLC,我不打算买它(还)。
如果你得到错误的颜色,请随意张贴相应的ini覆盖设置,所以我可以把他们放在这里或在mod的默认配置。
这同样也适用于任何其他mod添加功能。
creaky little man 25 Mar, 2019 @ 7:07am 
My bad, i missed that, thanks alot :)
infectedm  [author] 24 Mar, 2019 @ 2:05pm 
@Krisa: See the description: "If you have problems distinguishing colors, you can change them here: [Steam]/steamapps/workshop/content/268500/651306416/Config/XComCostBasedAbilityColors.ini
People with red-green-blindness seem to have problems to distinguish green from yellow, so you can set the free action color to white by changing AbilityCostColor_FreeAction="ffffff"."
creaky little man 24 Mar, 2019 @ 5:23am 
any colourblind mode? i cant tell the differance between green and yellow that much, is there like alternate colours?
Lani 20 Feb, 2019 @ 6:47am 
This is one mod I wouldn’t do without. A really valuable quality of life mod. Thanks for making it.
infectedm  [author] 14 Oct, 2018 @ 11:18am 
@Ancalagon: thanks, wasn't aware of that one. I put a link in the description.
Ancalagon 14 Oct, 2018 @ 1:03am 
There is apparently a WOTC port of this mod located here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1289686596
infectedm  [author] 9 Oct, 2018 @ 10:39am 
@Hyper Light Drunkard: While being possible, it would mean you lose some information - even if an ability is currently unavailable, it might get available later (e.g. a new target becomes available) and knowing the costs of that ability might impact the decisions you are making.
Also, I no longer have the XCOM SDK installed and redownloading takes like forever, because internet here is painfully slow, so sorry :/
SonicShimmer 9 Oct, 2018 @ 3:24am 
Awesome mod, but there is one drawback for me.
Is it possible to make the boundary of the ability gray, as in vanilla, when it is used? It is a bit confusing when the ability is used, but the border still looks like a matching color.
Lani 19 Jun, 2018 @ 5:30am 
one of my favorite mods, thank you
abhotten 25 Feb, 2018 @ 5:18am 
Simple mod that makes the game so much more enjoyable. Thanks!
izelnot 21 Jan, 2018 @ 9:00pm 
I have a cocenr regarding the mod. At first, it will work. Then after starting the game another time, it disables and I had to verify integrity and remove the config in Documents. How do I fix this? I find repeating the process annoying as it wastes my time verifying and deleting always.
Σ 15 Jan, 2018 @ 9:10am 
the mod manager said it was incompatible, the game run ok, but the mod doesnt run, any reason what maxy caused this? Thanks
charming clown 14 Jan, 2018 @ 6:51am 
This is probably the most useful mod for this game.
Thank you for making this :D
Type1Ninja 24 Dec, 2017 @ 2:50pm 
Yeah.
MonkeyDCooper 24 Dec, 2017 @ 12:51pm 
is thos WTC support?
花兔 28 Nov, 2017 @ 3:27am 
Support any career MOD?
The Galactic Bulge 14 Nov, 2017 @ 6:15pm 
Hooray! Thanks. I deleted my Config folder in My Documents/My Games/XCOM2/XComGame as suggested in that Troubleshooting link you gave and that fixed it. I guess some other mod of mine must have been updated and messed things up, as you said.
Dragon32 14 Nov, 2017 @ 10:48am 
@The Galactic Bulge:
Weird, I haven't started the game today but this was working fine for me yesterday. All I can suggest is looking through these:
Troubleshooting: Mods not working properly / at all
Mod not working? Mods still have their effects after you disable them?
And if you use the Firaxis launcher with WoTC: https://www.reddit.com/r/xcom2mods/wiki/wotc_modding/guides/fix_duplicateactivemod

Maybe another mod you use was updated and that update caused a conflict?
The Galactic Bulge 14 Nov, 2017 @ 7:44am 
Not sure if anyone will reply here, but I'm out of nowhere having an issue with this mod. I've been playing XCOM2 for months with the same mod setup, haven't changed ANYTHING, and yet today when I loaded up the game the icons aren't colour coded anymore, just all white and grey. I tried unsubbing and resubbing, deleting and verifying with Steam, and launching through the Alternate Mod Launcher that supposedly helps with conflicts. Nothing helped. Everything is selected fine in the regular Steam launcher. Does anyone know if the game itself was patched recently or something like that that would have caused this mod to stop working? I'm kind of getting paranoid now when trying to play, it almost seems like other mods have stopped working too but I can't tell, it's possibly just a paranoid suspicion. I don't want to continue playing in case my save gets messed up by "removing" my mods.
Dragon32 25 Oct, 2017 @ 2:03pm 
Hey infectedm, really not sure if you're still active (and this is a minor thing) but I noticed a lot of log entries in launch.log like this:

"[7658.15] ScriptLog: [CBAC] Using ini-defined override for ability: OverwatchAll (NeededActionPoints=1, WillEndTurn=True)"

Not sure if that's needed to be done quite so much. If you read this: thanks so much for the mod.
I Darkstar X 23 Oct, 2017 @ 5:46pm 
WOTC compatible? I'm making a collection for when I get the DLC ^^
Black Lenin 5 Oct, 2017 @ 1:35pm 
Thanks!
Dragon32 5 Oct, 2017 @ 12:16pm 
@Black Lenin:
Ah! I'll have to check next time I'm in game. Think adding this to this mod's INI would do it (assuming I've got the Template Name right):
AbilityCostOverrides[3]=(TemplateName=OverwatchAll, NeededActionPoints=1, WillEndTurn=True)
Black Lenin 5 Oct, 2017 @ 11:32am 
The icon of "Overwatch all" is always blue. But it should be yellow.
Dragon32 5 Oct, 2017 @ 11:20am 
@Black Lenin:
What's the problem with the icon? I use that mod and can't remember one. Although maybe I just subconsciously ignore it.
Black Lenin 5 Oct, 2017 @ 9:17am 
This is a great mod, but a have only one problem with icon from this great mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1133368143
Is it possible to somehow correct this?
Ser Lancelot 2 Oct, 2017 @ 11:46am 
I just found out, awesome! Thanks, Agrippa HX, anyhoo!
Agrippa HX 25 Sep, 2017 @ 5:45pm 
@Ser Lancelot:

It works fine in WotC. It doesn't show the proper free reload count from Insider Knowledge, but I haven't had any other issues with it. I recommend it.
Ser Lancelot 25 Sep, 2017 @ 10:50am 
Pretty please do this mod for WotC?
Dragon32 23 Sep, 2017 @ 1:40am 
@DigitalWizard:
They work fine together for me. Because of the way this mod is coded you get the multiplier of free reloads displayed on the normal reload skill icon. They're still distinct from each other though. It's just a slight graphical mess-up.
DigitalWizard 22 Sep, 2017 @ 4:42pm 
I want to use the "Free Reload Anytime" mod but this mod and that have some weird confliction.
DigitalWizard 22 Sep, 2017 @ 4:40pm 
Anyone know how to disable the free reload function?
Mandy 10 Sep, 2017 @ 7:42am 
It works with wotc except the 'free reload' bonus that you get from either Faction or Continent doesn't properly update the amount of free reloads you got.
Risker 9 Sep, 2017 @ 6:06pm 
Works in WOTC for me
Pladio 9 Sep, 2017 @ 1:04pm 
Seems to work ...
Hypersleep 9 Sep, 2017 @ 3:33am 
I understand the mod author doesn't have the DLC but I really hope the mod will be updated sooner or later for WOTC. Really changed how I played the game. One of my favourites.
Pladio 8 Sep, 2017 @ 3:27am 
Does this work for WotC ? Or is there an alternative mod that does the same thing ?
Timbermaw 7 Sep, 2017 @ 7:49pm 
Hi, i don't know if this was suggested before but would it be possible to differentiate actions that cost 1 AP and end your turn from the ones that cost 2 AP and also end your turn? Deadeye for example. I got that on my ranger and couldn't use it after moving.
I use single color mode btw
faceleg 7 Sep, 2017 @ 1:21am 
This seems to work fine for me - at least in it's current state it's still a lot better than the vanilla icons
Altmer Mage 5 Sep, 2017 @ 12:00pm 
Would love a WotC version! I can wait :)
Kwic 5 Sep, 2017 @ 1:10am 
@ancient aliens
you can tag a crate after a yellow move, so I think it is free :steamhappy:
GEIST 4 Sep, 2017 @ 10:13am 
I think it incorrectly shows the "tag crate for pickup" action as free (green), when it costs one action.
Qwertronix 3 Sep, 2017 @ 5:40pm 
After rather extensive testing (over 20 A/B tests) I'm quite sure that this mod isn't the issue. The source of confusion is that whichever mod is doing it (and it's definitely a mod doing it) is leaving "garbage" files in the Documents\My Games\XCOM2 War of the Chosen\ profile/config files somewhere. Thus if you don't clean those out after running the game once with <whichever mod is causing it>, then after disabling that mod it'll keep crashing on any soldier action — even in vanilla WOTC!
infectedm  [author] 3 Sep, 2017 @ 8:15am 
I'm following the comments here, but since I don't have WotC, I cannot verify if the mod works or what could cause issues here. Sounds like some kind of mod incompatibility to me if it works for some of you guys but not all.
If this is the case, it would be helpful if somebody affected by such issues could identify problematic mod combinations (using bisection) and post it here.

@Phantom: the mod only uses a handful of hardcoded action costs. For the most abilities, the cost values are directly provided by the game. So it should theoretically work for WotC, unless they have introduced some new abilities with entirely new mechanics.
zion6 3 Sep, 2017 @ 7:07am 
hmm-we are at about 50/50 if it works or not here. Doesn't look as though the author has been active for a long time folks. His/her last post was January