XCOM 2
Deadly Turret AI
15 Comments
Juravis  [author] 6 Jul, 2016 @ 1:10pm 
I was going to update this for DLC3, but they already did partially.

Also since they're not top notch turrets, i didn't want them to have all the full perks a Turret has.
Juravis  [author] 2 Jul, 2016 @ 12:46pm 
Noooooo use that instead
Jabel 2 Jul, 2016 @ 12:23pm 
Is this compatible with the AI changes in A Better Advent? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=628891110
ProvokingPerch 14 Apr, 2016 @ 2:51am 
I remember when one of my favourite soldiers were mind-controlled, they had one health and were ruthlessly cut down from behind as they were advancing on my non-mind controlled guys with murderous intent.

Hopefully this mod fixes that. Thanks!
Juravis  [author] 24 Mar, 2016 @ 10:33am 
The turret does overwatch at the end of its turn, 50% of the time.
Mr. Someguy 24 Mar, 2016 @ 1:31am 
Nice mod, attacking the same unit twice is questionable though. Is there any way to have Overwatch proc at the end of it's turn like the EU Sectopod?
OliverS3E8Min07Seconds18 24 Mar, 2016 @ 1:00am 
meh it just doesnt miss on my end.. coz you know xcom YOU MISS A LOT, but ur enemy doesn't miss sh*t... but anyway.. turrent doesn't stop attacking, like has unlimited turn on anyone it sees..
but at least it doesn't attack mind controlled ones
Juravis  [author] 24 Mar, 2016 @ 12:51am 
@unikornus Thanks chief, means a lot.
Juravis  [author] 24 Mar, 2016 @ 12:51am 
@One Fap Pikachu I haven't made any changes to accuracy, you'll want to refresh your XCOM installation in Steam and return it to its pristine state then try again.
unikornus 24 Mar, 2016 @ 12:31am 
Thanks, ADVENT! After I made that comment, I noticed it's your work. I've been collecting your mods so I figured something happened. :)
OliverS3E8Min07Seconds18 24 Mar, 2016 @ 12:20am 
bugged on my side.. turret NEVER stops attacking.... does not even miss.... and takes too long to make an attack
Juravis  [author] 23 Mar, 2016 @ 11:55pm 
@Anomaly Of Awesome : I wouldn't know how it compares, I just saw holes in the code and patched it to what seems reasonable to me, to what you see in the description. The Turret Squadsight is independent.

All I can say about the changes is that with this and Squadsight, you'll really be on your toes for positioning if you encounter a group of aliens and a turret behind them high above.

Also I think my "Orange Alert" code is unique. I really like it.
Zigg Price 23 Mar, 2016 @ 11:35pm 
So is this an AI change to take advantage of the Turret Squadsight, or is it meant to help turrets in general. If the latter, how does it compare/contrast with other Turret AI mods?
Juravis  [author] 23 Mar, 2016 @ 10:54pm 
Goddamit it keeps removing the desc everytime i update i hate ModBuggy, fixed description.
unikornus 23 Mar, 2016 @ 10:45pm 
And?