XCOM 2
Weapon Sidegrade
38 Comments
Kevin from HP Customer Service 14 Nov, 2021 @ 9:49am 
Works great, reporting few minor issues I've encountered:

You can take attachments off Chosen weapons, and the Chosen gun itself will actually disappear from inventory permanently;
You can throw attachments on TLP weapons and they STACK with the already present bonus (this will make for very OP stacked bonuses on tier 3 TLP weapons with tier 3 attachments). It also makes taking off the attachments of the TLP weapons impossible since the ydon't sohw as candidates for sidegrade.
B0atsMcG0ats 26 Jul, 2020 @ 8:54pm 
@bg
This is getting a conflict with Tactical Armory UI. Is it a critical conflict, or UI only?
󠀡󠀡󠀡󠀡󠀡󠀡 13 Apr, 2019 @ 7:38am 
Works for me with WotC and 172 other mods. This mod saved me a lot of trouble. Thanks for making it.
Tony 4 Nov, 2017 @ 1:56pm 
I just activated this mod on my campaign and I'm getting CTD when loading the save. Deactivating this mod allows me to load the save, so not sure what's up with that. I have a lot of mods running (200+), but no mod conflicts in the Alternate Mod Launcher. I loaded a save in the Avenger not a tactical save.
Nukeey 8 Sep, 2017 @ 4:27am 
Hey bg. Are you still looking for translations? I could help you with the german one. Let me know if you're interested.
marshmallow justice 7 Sep, 2017 @ 11:45pm 
yes it does
Gordy Boytano 1 Sep, 2017 @ 7:34am 
Does this work with WOTC? Anyone tested?
-bg-  [author] 9 Aug, 2016 @ 9:50am 
It just add a button to the loadout screen, not an actual conflict. You just cannot access the menu from the loadout screen but you can still access it from the engineering screen.
=[NK]= Col. Jack O'Neil 9 Aug, 2016 @ 8:21am 
The alternate xcom load manager says UIArmory_Loadout conlfict :(
-bg-  [author] 7 Aug, 2016 @ 12:30pm 
what kind of incompability
=[NK]= Col. Jack O'Neil 7 Aug, 2016 @ 3:57am 
This mod does have an incompatibility with playable aliens :(
-bg-  [author] 1 Aug, 2016 @ 3:56pm 
@Syntax this is the double equip bug, where it happens with the vanilla make weapons available button sometimes, you need to download the owrkshop version and click it.
Cornelian 1 Aug, 2016 @ 1:24pm 
I just feel the need for it, and it is already here on the workshop! Thanks again -bg- !
Syntax 29 Jun, 2016 @ 12:08pm 
Hey -bg- , thank you for this wonderful mod! I have a strange (and infrequent) bug to report. Occasionally I get a weapon 'trapped' on a soldier, even though it is not equiped on the loadout screen. Just happened recently to my favourite epic shotgun. In the sidegrade menu it is equipped to a soldier, but on the loadout screen it is not. When this happens the weapon vanishes from my loadout list. Equipping another named weapon or unequiping does not return the weapon to inventory. So it now only exists in the sidgrade menu. Sidegrading it to another type of shotgun does not return it either.

I'm pretty sure it happened to me before, but I think it sorted itself out and eventually returned to inventory. It wasn't an important gun so I was not as concerned. I've tried exiting the game and restarting, loading different saves etc and the gun only (now) exists in the sidegrade menu, forever (?) stuck on that one soldier despite not actually being in her loadout.
-bg-  [author] 11 Jun, 2016 @ 5:41pm 
no, it just helps transfer weapon upgrades.
Rabid Dogboy 11 Jun, 2016 @ 4:12pm 
So, does this make like, rifles have mag/plasma stats as you progress?
Syntax 4 Jun, 2016 @ 2:27pm 
Thank you for this!
KatsuDon 21 May, 2016 @ 3:25pm 
Im so dumb, nevermind. I though upgrades and stats of the weapons transfers over. My bad, I still enjoy the mod though!
-bg-  [author] 21 May, 2016 @ 3:22pm 
takes on the stats of the selected object? What do you mean?
KatsuDon 21 May, 2016 @ 3:11pm 
@-bg- Hey im running into a problem where when I do sidegrade something, it takes on the stats of the selected object. Are you able to duplicate this bug?
хомяк 2 May, 2016 @ 2:04pm 
Super. Thanks!
NeonCoffee 23 Apr, 2016 @ 3:37pm 
OMG i waited like forever for this thank you soooo much :D
Thedeejnylv76 17 Apr, 2016 @ 11:59pm 
Thanks! I will try that tonight! Thanks for the response, especially since it had nothing to do with your mod.
-bg-  [author] 17 Apr, 2016 @ 11:35am 
try using the strip primary weapons mod? Forcing them to unequip all weapons might work.
Thedeejnylv76 17 Apr, 2016 @ 5:35am 
Thanks for the response, anyway to make it stop you know of? It's not game breaking or anything, although it has led to a couple of really dumb activations when I think I'm on overwatch and I fire at a target, break Concealment and it's with my last Soldier (DOH!).
-bg-  [author] 15 Apr, 2016 @ 10:57am 
I can't reproduce it with this mod, so probably another mod that causes it.
-bg-  [author] 15 Apr, 2016 @ 9:47am 
That bug is caused by one person equipping 2 weapons, last known on an old version of SMG bug.
Thedeejnylv76 15 Apr, 2016 @ 6:08am 
So, I am experiencing this bug where my soldiers weapons are a weird combo of their previous Weapon tier (from the cv weapons pack) and the current magnetic one, it keeps the previous sound effect as well. I also get 2 and in some cases 3 overwatch, fire Weapon, and Reload icons on the screen. I don't know if this mod is the reason or what it is, was wondering if you knew BG?
cortomaltes 3 Apr, 2016 @ 2:38am 
Fantastic!!
Ser Lancelot 25 Mar, 2016 @ 8:20am 
This. Is. Awesome.
Arkan 25 Mar, 2016 @ 6:22am 
hey, this mod is very handy! :rbiggrin:
-bg-  [author] 24 Mar, 2016 @ 11:27pm 
thnak you very much, the translation will be used in the next update
thunderbeast 24 Mar, 2016 @ 11:12pm 
I also made a translation file for your Juggernaut Class, but I will wait your next update for it.
MantLemon 24 Mar, 2016 @ 11:01pm 
Exciting mod! BTW, dat beam canon equipped by Jake Solomon:squirtheh:
-bg-  [author] 24 Mar, 2016 @ 7:21pm 
it's in the TODO
iFossil 24 Mar, 2016 @ 6:19pm 
Would be so great if this work with "Any class Any weapon" mod.
cortomaltes 24 Mar, 2016 @ 2:57pm 
This is what I was waiting for, many thanks! I'll try it.