XCOM 2
Start With Infinite Medikits
28 Comments
Krain 2 Aug, 2017 @ 10:56am 
Is anyone making a silmar mod to this one? As it's super useful!
Voided 18 Feb, 2017 @ 3:00pm 
I lost my medkit user during the blackvial mission and it dissapeared from my inventory, I could not take it on any soldier with me afterwards.
Grim Phantom 9 Jul, 2016 @ 6:42am 
perhaps you mean: Buildable Items INI Replacement?
marshmallow justice 6 Jul, 2016 @ 9:18pm 
@Anomaly Of Awesome
I don't know how to get them infinite from the beginning, but with Advent Avengers Buildable Item Ini mod (can't remember exact name) you can make them cost nothing
Zigg Price 6 Jul, 2016 @ 4:24pm 
Since this mod has apparently been abandoned, does anyone know how to fix this? What line of code needs to be added where, exactly?
Zigg Price 1 Jul, 2016 @ 6:41pm 
Is this mod still being supported?
marshmallow justice 19 May, 2016 @ 5:11am 
Any word on the fix? Sorry to bother you.
test447  [author] 15 May, 2016 @ 8:58am 
@guys sorry about that. I'll look into what the dlc changed.
Stormchaser 15 May, 2016 @ 2:13am 
Also experiencing this here, and it prevents you from crafting them so you are stuck with one.
Daiggsta 13 May, 2016 @ 6:45am 
Seconded Flame Mouse, it seems any inventory items that mods added to have unlimited quantities are no longer unlimited
Balmong7 12 May, 2016 @ 5:31pm 
So the alien hunters dlc broke the infinate portion of this mod.
Blackadder 4 Apr, 2016 @ 2:50pm 
Not sure if this is easy to do but is there any chance of having medkits remain on soldiers when making utility items available (or even better filling empty slots if they soldiers have them)? Would be neat, particularly for avenger defense i.e. all reinforcements have medkits as standard. Many thanks for the mod!
test447  [author] 30 Mar, 2016 @ 1:57pm 
@BOYCOTT S-T-E-A-M: I think there may have been some error when I tried to update the mod yesterday that made me think it was updated on the workshop without it actually having updated. I believe that now the update is actually out.
BOYCOTT S-T-E-A-M! 30 Mar, 2016 @ 1:27am 
I'm not sure that its fixed. Unless you have to have started a new game for it to be fixed.

I'm currently, and always have been with this mod, having multiple medikits showing up on the selection screen as well as having medikits always being unequipped from people that had them previously.

I currently have three slots of medikits showing up on my selection screen. One of them will go away when used and acts like a limited quanity. The other two shows as infinite. Regardless of which is equipped they are unequipped next time.
test447  [author] 29 Mar, 2016 @ 5:27pm 
Fixed!
test447  [author] 29 Mar, 2016 @ 5:14pm 
@259 and @Vaucent: I found a fix for the problem and I'll have an update out later today.
test447  [author] 29 Mar, 2016 @ 4:48pm 
Thanks for the report guys. I'll pull up my code later tonight and figure out what's causing them to unequip.
Tragopan 29 Mar, 2016 @ 3:21pm 
I am having the same issue as 259.
259 28 Mar, 2016 @ 5:06pm 
For some reason the infinite medikits are showing up twice on the item selection screen and they get unequipped every time I do the squad loadout. This only happens with the medikits and not the infinite flash and smoke.
Mountain Man 28 Mar, 2016 @ 12:39pm 
"Always wondered why Firaxis made you pay an arm and a leg for really basic items."

That's XCOM, baby!
test447  [author] 26 Mar, 2016 @ 8:38pm 
@Invisigoth: If you're talking about the mod "Start With Flashbang and Smoke Grenade", that mod is also mine and should work together properly with this mod. @Anomal of Awesome, according to the wiki it does look like you're right. In Long War, the starting medikits provided 1 less hp heal (3 vs 4) than the base game. I'll consider making that change a part of his mod too. Thanks for the info.
Zigg Price 26 Mar, 2016 @ 8:02pm 
Didn't Long War create a new medkit to be the infinite one, though? One that healed a lot less?
Arkan 26 Mar, 2016 @ 5:21pm 
Re-testing if this mod is compactable with 'Infinite common Grenade' mod also :GoBoom:
test447  [author] 26 Mar, 2016 @ 5:15pm 
The mod is retroactive so go ahead and load it onto existing games.
Arkan 26 Mar, 2016 @ 1:35pm 
Very Nice! :orb:
Soviet Penguin 26 Mar, 2016 @ 12:56pm 
Always wondered why Firaxis made you pay an arm and a leg for really basic items. Glad to see a mod like this. Keep up the good work!
Daddyfatflab 26 Mar, 2016 @ 9:19am 
YAS
JLtheking 26 Mar, 2016 @ 3:02am 
Is this retroactive with an existing save game?