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Since War of the chosen has launched I will update this version a little less frequently, focusing on the newer pack (WotC version). This is mainly due to a very busy RL schedule, I wont be abandoning this version though. So as a result the lower face prop I've been working on, on the side isn't up yet as I'm implementing some suggested improvements.
Also doing job applications and stuff so I'm really busy, but this mod is important to me so I will keep it updated as well as I can.
Having to branch things off is starting to seem like a likely outcome.
My idea was highly similar to yours with add on cabling and whatnot, but it would be custom fitted to the warden, instead of a "armor" that would be placed on any cosmetic armor available.
I suggest that the true armor consists of 2-3 parts. One piece of armor on the right arm, one on he back, and/or one on the head. In the arm, we have what appears to be smaller end portions of the Psi amp running down the forearm to the hand, ending with a full-sized one at the back of the hand, held like a katar. Particle effects only come on if a Psi Amp is used, or remain on if the unit is otherwise psi inclined. The back portion is a simple battery pack underneath or replacing the unit's nationality flag, and the head portion could be some sort of circlet-looking item.
If I get around to making an actual fully custom psi armor, then sure I'd be open to giving permission to have it in a separate psi armor mod.
I would have liked to study how I could make the armor give a sort of psionic detonation punch attack using the skulljack start animation (the uppercut), but again time restraints. And I don't think it would even be a matter of time sort of issue for my skillset :P
I could try to release the psi armor without the custom meshes, in which case it would be Warden with purple emissives.
Actually, that gives me an idea: if you're creating an altogether new armor type, could you make its abilities/use compatible with soldiers using Reality Machina's Partially Gifted? You could use the idea I wanted to use, if you're also waiting for WotC. I hope it doesn't sound like I'm telling you to do anything, it's just that I'm excited with the idea.
A clearly different looking psi armor cosmetic would be cool, but that would have to wait until I'm done with what I got in the pipes now. I remember people requesting tier 1 body cosmetics as well, so I'll have to see what I end up picking up after this.
Anywho, good luck on your coursework. Hang in there 'til graduation!
As for the next version, it will take a bit of time as I am currently busy dealing with some courses.
The only things I can suggest right now are neck covers, laser designators/headlamps and high-tech HUD writings in the glass visors of the helmets that have one. Everything else in pretty sweet
That being said, I'd say that it's a safe bet that I'll think of some sort of neck cover for my next helmet. I'll also check and see if I can enable lower face props for some helmets, just gotta make sure that theres no massive clipping happening (With the capn's props).
So you don't see bare skin between helmet and heavy armor?
I thought of something like a tac mask or a bacalava.
Any chance on letting us know what the update is? Doesn't look like any new shinies from the modified files...